Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
I'm gonna try and convert CyberPunk and Astrobot to exfat image and see how this SSD spins up with them...

So this bit is interesting in that Shadowmount basically creates a fake drive that it loads the game into as it mirrors that drive into an exfat image. If this is how it works surely the SSD will be under more strain or stress and will wear out much more quickly? Is my thinking right here or flawed?
Well Sony suggesting an ssd with 5,500MB/s at the least, but I've been using a Corsair MP600 which is only rated at 4,950MB/s reads.

I've not had any issues with it with my legit games, maybe it has more impact on loose files and exfat etc, but I don't have another one to test so I'm just chalking the slower loading times up to the fact these are not package files, compared to my legit games and self dumped ps4 fpkg's I mean.

Honestly I didn't pay attention when it was happening, but I don't think the fake drive is made on the ssd you'll be using for the game. It depends I guess. I'll have a check later on.
 
Well Sony suggesting an ssd with 5,500MB/s at the least, but I've been using a Corsair MP600 which is only rated at 4,950MB/s reads.

I've not had any issues with it with my legit games, maybe it has more impact on loose files and exfat etc, but I don't have another one to test so I'm just chalking the slower loading times up to the fact these are not package files, compared to my legit games and self dumped ps4 fpkg's I mean.

Honestly I didn't pay attention when it was happening, but I don't think the fake drive is made on the ssd you'll be using for the game. It depends I guess. I'll have a check later on.

Remember those requirements by Sony was released before the current method of playing from folders came out. Cause people can use regular SSD for many games which should by Sony standards be impossible.
 
  • Like
Reactions: Rasa39
Remember those requirements by Sony was released before the current method of playing from folders came out. Cause people can use regular SSD for many games which should by Sony standards be impossible.
Ah yeah true, now that you mention it, before I transferred the game to the internal nvme, I had it on an external gen 3 nvme and it worked pretty much the same, obviously faster than a regular ssd, but still much slower than those gen 4 specs.

Given how much they hyped the speed on the onboard storage, it wouldn't surprise me if they just threw out those specs so they could market the "officially licensed" nvme drive from WD and Seagate. I mean the internal doesn't seem too crazy fast to me in games.

Also I'm still mad about ps4 controllers not working in ps5 games, because that is some bullshit. I love the dualsense but why can I only play ps4 games with my old controller?

"Oh, the rumbly triggers are super needed on this game though!!", yeah well why can I play the ps4 version just fine without rumbly triggers, even using my dualsense huh (probably in an internal "ds4 mode")? Seems like the game can easily function whether you're using a dualsense or a dualshock 4...

Jokes on them, I bought a broken dualsense for £20 (bargain at the time) and fixed it with alcohol and some compressed air, my broke ass ain't gonna fall for it and give them money for a second controller, when my damn ds4 is sitting right, fucking, there.
 
  • Haha
Reactions: solitaire4eva
It's a modest SSD (WD Black SN850X only 2TB ;) but seriously it cost like £200!! The same one 6 months ago was about £40 cheaper! It's absolute balls what the AI gold rush is doing to consumer products! Let be honest, prices will continue to go up for another year or two probably even more. Will they ever drop down to what they used to be like? I think unlikely...

I'm gonna try and convert CyberPunk and Astrobot to exfat image and see how this SSD spins up with them...

So this bit is interesting in that Shadowmount basically creates a fake drive that it loads the game into as it mirrors that drive into an exfat image. If this is how it works surely the SSD will be under more strain or stress and will wear out much more quickly? Is my thinking right here or flawed?


You know what? I'm seeing an abundance of Pros on evil-bay which have been banned! Makes you wonder how this has happened? Surely can't be down to jailbreaking? I know one thing though, don't use your PSN id with Y2JB! Big brother knows... The console phones home whether you use 127.0.0.2 or Nomadic DNS server! Even when using my pi-hole and blocking everthing the console still manged to phone home!
That's scary but they selling banned systems on current firmware with no disc drives.
Post automatically merged:

Ah yeah true, now that you mention it, before I transferred the game to the internal nvme, I had it on an external gen 3 nvme and it worked pretty much the same, obviously faster than a regular ssd, but still much slower than those gen 4 specs.

Given how much they hyped the speed on the onboard storage, it wouldn't surprise me if they just threw out those specs so they could market the "officially licensed" nvme drive from WD and Seagate. I mean the internal doesn't seem too crazy fast to me in games.

Also I'm still mad about ps4 controllers not working in ps5 games, because that is some bullshit. I love the dualsense but why can I only play ps4 games with my old controller?

"Oh, the rumbly triggers are super needed on this game though!!", yeah well why can I play the ps4 version just fine without rumbly triggers, even using my dualsense huh (probably in an internal "ds4 mode")? Seems like the game can easily function whether you're using a dualsense or a dualshock 4...

Jokes on them, I bought a broken dualsense for £20 (bargain at the time) and fixed it with alcohol and some compressed air, my broke ass ain't gonna fall for it and give them money for a second controller, when my damn ds4 is sitting right, fucking, there.

I'm laughing because I do remember they pushed an officially supported drive which was expensive!
 
Having some issues posting... No idea what's going on...
So posting a screen grab

1772045329998.png
 
@BobaFett_UK What is your issue exactly?

You only need make_image.bin and New-OsfExfatImage.ps1. Put them in the same folder, use admin cmd and cd into said folder, then that's where you'd use that command from.

The images folder isn't needed, it's just an example. You also don't need to run OSFmount, it'll run inside the command prompt. I created my image in the root of another drive. Also is the missing " at the end just from your post or did you miss it off the actual command?

Also if you have an error about drive not being mountable or whatever, make sure you don't have any bitlocked/inaccessible drives connected, the program tries to use the next drive letter, and for me, that was my bitlocked drive, unlocked it, and the program automatically picked the next drive letter for the fake drive and started working.
 
Sorry i was having issues writing the above post.... I just wanted to clarify the procedure..

So i ran the command in cmd as admin

make_image.bat "C:\images\game.exfat" "C:\Users\Home\Downloads\PS5 SW Outlaws PSA08260\PPSA08260-app"

After about 4 mins this happened. There's an image of 125gb on the root in the images folder.. I manually dismounted the drive in osfmount that was created in the D: position.

it says it's copied all the files and missed one directory which i assume is the root directory of the app folder which does not get copied?

Does it look right?

1772058922287.png
 
@BobaFett_UK Yeah mine said it skipped 1 directory too and I assumed the same because it works fine.

It looks good, you should have the exfat file on your C drive right? As for the fail to dismount, did you connect any storage devices or mount any hidden drives while it was going on?

I don't know if that would affect it, but if the fake D drive is still there, you should be able to just open OSFMount yourself and unmount it manually.
 
@Rasa39 It worked but i'm finding the games slower to load.... i'll try Astro tomorrow eveing and compare load times with the mormal package vs the exfat and see how they compare..

In answer to your questions I had no other drives attached at the time of msking the exfat package and the fake D drive I simply opened OSFMount and manually unmounted the virtual drive..
 
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Does anyone know why ShadowMount's repository on Github got removed? Thankfully, someone updated the latest 1.3b release here on GBATemp and there are 2 other repositories (no releases, though). It's still weird to see it gone, though.
 
Does anyone know why ShadowMount's repository on Github got removed? Thankfully, someone updated the latest 1.3b release here on GBATemp and there are 2 other repositories (no releases, though). It's still weird to see it gone, though.
It was depreciated and is now a feature of some other project. I can't remember exactly what it was called but if you look back a few pages someone mentioned it. Starts with a V I think.
 
Does anyone know why ShadowMount's repository on Github got removed? Thankfully, someone updated the latest 1.3b release here on GBATemp and there are 2 other repositories (no releases, though). It's still weird to see it gone, though.
It entered into the Void
 
Astro Bot went from 30-40GB to 165GB. :D If that one's 123GB compressed... let's hope it's not compressed. :D
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I see what you whispered did there. :D
my whole external 256gb ssd will turn into a game cartridge lol
 
my whole external 256gb ssd will turn into a game cartridge lol
Tell me about it... The best I have at the moment is some old 320GB SATA III HDD so I'm using that to copy the game to before I copy it over to PS5. Roundabout way, yeah, but FTP is almost impossible due to how bad my WiFi reception in my room is. I rarely connect my consoles to the internet, so I don’t feel the need to fix my Wi-Fi problems but... extracting the game took about an hour, repacking into FFPKG took another hour, yet another hour or so to copy it over to the HDD and a whopping 2-3 hours to copy it over to PS5. In the end it'll be worth it but I'll definitely have to do it over FTP somehow next time, maybe connect PC directly to the PS5 (need longer LAN cable).
 
Is it normal for the IP address of a PS5 to increment up every so often? Happens after a total power off and shut down. For example if i travel with the console and come back to my home network and reconnect the ip address is different, well the last digit is... I can't understand why a new ip address get assigned?

Edit: Googled it!!

Your PS5 IP address changes because
your router uses Dynamic Host Configuration Protocol (DHCP) to assign temporary (dynamic) IP addresses. When the console disconnects, the router reclaims the address and assigns a new one upon reconnection to manage limited network resources efficiently

Guess i need a static IP set up on my PS5 to prevent this behaviour! See, each day is a learning day :D
 
Last edited by BobaFett_UK,
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Is it normal for the IP address of a PS5 to increment up every so often? Happens after a total power off and shut down. For example if i travel with the console and come back to my home network and reconnect the ip address is different, well the last digit is... I can't understand why a new ip address get assigned?
If you want to have a static IPv4 then you have to configure it in your Router. This is how DHCP and IP Adresses work. There is something called lease time
 

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