Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = HEN+Kstuff+HV = PS4/5 backups, possible keys exploit (WebKit: 2.50 best / 2.7X max)
3.XX = HEN+Kstuff+HV+Linux = PS4/5 backups, possible keys exploit (WK/BDJB/LUA: 3.20 best / 3.21 max)
4.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (WK/Y2JB/BDJB/LUA: 4.50 best / 4.51 max)
5.XX = HEN+Kstuff+HV+Linux = PS4/5 backups (
WK/Y2JB/BDJB/LUA: 5.50 best + max)

6.XX = HEN+Kstuff = PS4/5 backups, HV+Linux for 6.02 max (Y2JB/BDJB/LUA: 6.50 best + max)
7.XX = HEN+Kstuff = PS4/5 backups, no HV (
Y2JB/BDJB/LUA: 7.61 best + max)
8.XX-10.01 = HEN+ Kstuff = PS4/5 backups, no HV (Y2JB/LUA)
10.20-12.00 = KEX + Kstuff = PS4/5 backups, no HV (
LUA)
12.02-12.70 = KEX (
P2JB/SWRR)
13.XX = No KEX/HEN/Kstuff/HV (LUA)

NOTE: Recommended firmware is subjective. Staying low is always suggested first & foremost. It is not recommended to update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx) because you should remain low unless all you want is backups.

DO NOT UPDATE OVER 12.00!! P2JB can take over 3 hrs to trigger an exploit.


Hypervisor (HV):
Highest known HV exploit: 6.02
Highest theoretical HV exploit: 7.XX
Highest implemented HV exploit: 1.00-4.51 (Cragson PS5Hen) / 3.00-6.02 (TheFlow)
*unreleased/unimplemented

Kernel (KEX):
Highest public Release:
12.70
Highest known: 12.70 (P2JB)
UMTX2: 1.00-7.61
Lapse: 1.00-10.01
Poopsploit: 4.XX-12.00
P2JB: X.XX-12.70

Userland (UL):
LUA: 2.00-LATEST (LUA game exploit, chain Lapse up to 10.01)
Y2JB: 4.03-12.60 (YouTube exploit, + Lapse up to 10.01)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse up to 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse up to 10.01)
BD-JB: 1.00-7.61 (Blu Ray exploit + UMTX2, 8.00-12.40 via UN BD JB + Poopsploit)
Webkit: 1.00-5.50 (PSFREE +UMTX2) (up to 13.20 coming soon)
Mast1C0re: 1.00-7.61 (PS2 backups)
LuaC0re: 10.20-12.02 (Star Wars RR: + Poopsploit up to 12.00)

NOTE: A userland entry exploit (UL) chained to kernel exploit (KEX) is required at a bare minimum to exploit your console.

NOTE 2: Since 12.60/13.00 Sony has removed the YouTube and Netflix apps and has added 30 day expirations to downloaded software used for LuaC0re/Mast1C0re/RenPy etc.

Digital consoles will now need a new webkit userland to hack their consoles as of 19/04/2026)


Useful Applications:
Elf loader: 8.00/7.61 HERE (use with BD-J)
Kstuff: 3.00-10.01 (3.00-12.70 soon)
HERE
Kstuff Lite: 3.00-12.70 HERE
Kstuff Toggle: 3.00-12.00 HERE
Dumping: Up to 8.00/7.61 (ItemzFlow / self decryptor) latest HERE
PS5 App Dumper: 3.00-12.00 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-11.60 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with kstuff (on retail disc games)
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup Loading: Itemzflow HERE Compatibility list: HERE
PS4 Backup Loading: FPKG Enabler 3.XX-9.XX (rest mode & backports work, can crash).
PS5 Debug: Works
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work (Built into itemzFlow)

UART:
HERE
Linux: (3.00-6.02) HERE
Kldload (wip): 3.00-6.50 HERE
Full chain exploit: 1.00-4.51 (byepervisor) HERE (also built into etaHEN up to 2.7X)
PSN access: NEVER
Latest OFW: 13.20 (23/04/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
DNS 1: 172.245.146.114
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware.

Current Examples:

2.00 could be updated to 2.50 maximum to retain Webkit/BD-JB/LUA HV + KEX + HEN.
4.00 could be updated to 4.51 maximum for WebKit/BD-JB/LUA + KEX + HEN + potential HV exploits.
5.00 could be updated to 5.50 maximum for WebKit/BD-JB/LUA + KEX + HEN.
6.XX-7.XX could be updated to 7.61 maximum for HEN using only BD-JB or LUA.
Digital/Pro users on 6.XX-LATEST cannot use BDJB or LUA without an activated console. Wekbit does not go beyond 5.50 for now.
Digital/Pro users or Disc console users on 8.XX-LATEST should consider waiting or selling/swapping consoles to get a lower firmware.
(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP

SYSTEM UPDATES:

12.00 SYS MD5: 79d3171ec4ef38ca27f8ff36a9940847 (Exploited - No HEN yet)

10.01 SYS MD5: 68a31944c1867bf9643798fd1c14998e (Exploited + HEN)
9.00 SYS MD5: e74ddccd3360941ca24475c13195e031 (Exploited + HEN)
8.00 SYS MD5: 7616128c57581d5e49b42d1b3f308232 (Exploited + HEN)
7.61 SYS MD5: d5eca8b171a8d7df7ba225167f77e645 (Exploited + HEN)

6.50 SYS MD5: 98db854ba47a75dff0cb09355bca9025 (Exploited + HEN)
5.50 SYS MD5: edb3513ec531b2bd28f3a0b52a82a54f Exploited + HEN)
4.51 SYS MD5: 1330b7bf63bf5c93d809b1eb1f4e1f01 (Exploited + HEN)
4.03 SYS MD5: 3716e4e6e0d223cd94cd4a8e5bd4fb94 (Exploited + HEN)

RECOVERY UPDATES (wipes HDD):
12.00 REC MD5: f993e4c35ed6659b516346941980de4b (Exploited - no HEN yet)

10.01 REC MD5: 5202be086fc726d881f722d46e4486c6 (Exploited + HEN)
9.00 REC MD5: 6fbbda82c325bb5d6ec0717c2223b5c0 (Exploited + HEN)
8.00 REC MD5: 6cbb7a2fa2ace926202bd6e71304fb06 (Exploited + HEN)
7.61 REC MD5: 932f24e934723050fe49561b67e95226 (Exploited + HEN)
6.50 REC MD5: 4305223c12bd6dda9b944c0ee49c94c0 (Exploited + HEN)
5.50 REC MD5: c939ac8b37e07bbc129816a61002d30a (Exploited + HEN)
4.51 REC MD5: da78ca268da90a963d89b0f45db0f061 (Exploited + HEN)
4.03 REC MD5: e6dcc800d8d1dcada4f2bcd6e7ff162c (Exploited + HEN)

PS5 factory mode PUP installation path:

/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

Select Your Jailbreak:


WEBKIT (1.00-5.50):BD-JB 1.00-7.61:LUA (2.00-LATEST):Mast1c0re (2.00-7.61):Y2JB (4.03-10.01):NFNH (4.03-10.01):YARPE (4.03-10.01):LuaC0re (12.00 REQUIRES SWRR):BD UN JB (REQUIRES JB'D CONSOLE):


  1. PSFREE 1.XX-5.XX: https://github.com/kmeps4/PSFree
    Recommended host: https://zecoxao.github.io/luasauce/ (UMTX2 + Webkit for 1.XX-5.XX)

    Recommended WebKit hosts:
    https://zecoxao.github.io/luasauce/
    (UTMX2 with Lua and WebKit for 1.xx-5.xx)
    https://zecoxao.github.io/umtx/ or https://es7in1.site/
    (UMTX 2 exploit works on 3.00-5.50 with PSFREE WebKit)

    Alternative hosts:
    https://zecoxao.github.io/ps5jb/

    https://ps5jb.pages.dev/
    https://sleirsgoevy.github.io/ps4jb2/ps5-403/index.html

  2. You will need a BD dive paired to your Slim/Pro console, or an OG Phat model on 1.00-7.61 to run this exploit.

    Viktorious AIO Auto BD-JB ISO for 4.XX-7.61: https://github.com/Viktorious-x/ps5-bdjb-modified-ISOs/releases
    (Alternative: UMTX Kernel exploit 7.61 JAR loader by Hammer83: https://github.com/hammer-83/ps5-jar-loader/releases)

    Burn ISO to a blank BD-R or BD-RE, put it into your console, and click on the [DISC PLAYER] icon.
    Highlight [PIPELINE RUNNER] then click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.
    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].
    ELF Loader will be running on your PS5 IP: port 9021


  3. Important:
    Up to 10.01 has a kernel exploit + HEN
    11.XX-12.70 has a kernel exploit but no HEN yet.
    LUA entry point works on the latest OFW, but there is no kernel or HEN yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.

    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit.Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

  4. PS2 Classics > Userland via CTurt:
    (Implementation by McCaulay)
    Note: this is currently limited to swapping the loaded PS2 iso, or loading PS2 elf homebrew on PS5 (or PS4) for emulators or basic PS2 brew.

    Mast1c0re PS2 exploit for PS2 homebrew:
    https://cturt.github.io/mast1c0re.html

    Mast1c0re part 2:
    https://cturt.github.io/mast1c0re-2.html

    Mast1c0re payload framework:
    https://github.com/McCaulay/mast1c0re

    Okrager save game exploit generator for Okage:
    https://github.com/McCaulay/okrager

    Mast1c0re payloader TCP Client GUI for PS5 6.50:
    https://github.com/Master-s/PS4-PS5-Mast1c0re-Payloader/releases

    TCP network ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-network-elf-loader/releases

    ExFat USB ISO loader:
    https://github.com/McCaulay/mast1c0re-ps2-usb-game-loader/releases

  5. coming soon

  6. coming soon

  7. coming soon

  8. coming soon

  9. This method modifies the BD-J stack to allows BDJB to be re-enabled on your higher firmware console up to 12.40.

    This requires your console to be hacked via another method first to gain access to alter the files.
    (For example 12.00 needs SWRR disc to hack it first)

    https://github.com/Gezine/BD-UN-JB

    DO NOT REINSTALL FW, IT WILL WIPE THE PATCH AND LOSE BD-JB


Additional Information:


PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: PS5 FPKGs do not work. A hack for the A53 processor does not publicly exist to enable installing PS5 content as FPKG/PKG.

4: Installing legit game PKGs you do not own will never work, even if spoofed.

5: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
Maaaan, I'm going to write an unpopular opinion, but please don't beat me up for it ;)

Why are you messing around with your consoles so much? If it works, why change it?

As I wrote earlier, after updating to version 09.60 and installing YTJB, everything works PERFECTLY, and all I do is update YTJB or Autoloader.

All the titles I'm testing work, and I'm currently more than 30 hours into GoW Ragnarok, while the kids are playing Astrobot.

So this isn't just empty talk, but fact.

My advice is this. If something works, don't mess it up with unnecessary program or function tests that you don't necessarily need.

My Autoloader currently loads WebServer, FTP, ShadowMount, SentinelWarden, kStuff, and finally one more for proper shutdown of YTJB, but I don't remember the name because I'm writing from memory.

Everything works. The only problem was that the console sometimes turned itself off completely when it was in sleep mode, but it turned out that the problem was my TV and the CEC function – after turning it off on the TV, the console no longer turns off – this is a well-known issue and this helps (the point is that when you turn off the TV, it sends a signal to all connected devices to turn off as well).
One question, do you run your games off an external drive or original internal SSD?

I went mostly with the internal which is probably why i additionally got problems... I am contemplating going up one firmware level though...
 
TBH i'm not fussed about this game or that game but more on the stability issue.. I do seem to be getting more unexpected y2jb failures and etaHEN failures so this may well be symptomatic of 9.05.

If i do decide to upgrade to say 9.20 should i use the normal firmware or the recovery considering the issues i have been experiencing? I'd rather the update formats/totally 100% wipes the console beforehand just to be sure...

Edit: 9.20 has no recovery firmware
Even 9.20 doesn't have a recovery fw you can always do similar to:
1º reset firmware on 9.5
2º Update tp FW 9.20
3º Reset on FW 9.20

That's will be the same that a recovery fw... lol
 
Even 9.20 doesn't have a recovery fw you can always do similar to:
1º reset firmware on 9.5
2º Update tp FW 9.20
3º Reset on FW 9.20

That's will be the same that a recovery fw... lol
Going to update to 9.20.... figured it makes sense due to the problems i've encountered with 9.05!
 
Ive not seen how it works yet...is this what i think...
 

Attachments

  • IMG_20260212_075041.jpg
    IMG_20260212_075041.jpg
    151.8 KB · Views: 11
One question, do you run your games off an external drive or original internal SSD?

I went mostly with the internal which is probably why i additionally got problems... I am contemplating going up one firmware level though...

Everything PS5 related runs from external USB - Samsung T7 2TB. Everything related to PS4 runs from internal m.2 WD Black SN850X 2TB with cooling. Original internal SSD is only for YTJB ;)
 
  • Like
Reactions: _iggyman_
help me plz..why i can't play astro bot on my 4.03..i install internal not work..use external same also..use backport fix..why game can't load..
 
https://github.com/sinajet/PSFFPKG/

PSFFPKG is a lightweight utility designed to automate the creation of .ffpkg (UFS2) images for the PlayStation 5. It serves as a wrapper for SvenGDK's UFS2Tool, streamlining the process of converting game dump directories into installable package files supported by the ShadowMountpayload.

🚀 Features​

  • Automated Conversion: Calculates directory size and executes the necessary arguments to create a UFS2 image.
  • Auto-Naming: Automatically renames the output image to .ffpkg format.
  • Dual Mode: Supports both Interactive Mode(double-click to run) and Command Line Interface (CLI) for batch scripting.
  • Admin Privileges: Automatically requests elevation (Run as Administrator) to ensure file system operations succeed.


⚠️ Requirements​

To use the generated .ffpkg files on your console, you need:

  1. PlayStation 5 running a firmware compatible with the payload.
  2. ShadowMount Payload (v1.4 or higher):
  3. UFS2Tool:


📥 Installation & Setup​

  1. Download the latest UFS2Tool release from the link above and extract the zip file.
  2. Download the PSFFPKGexecutable from our releases:
  3. Crucial Step: Place PSFFPKG.exe and UFS2Tool.exe in the same folder.
The folder structure should look like this:

📂 UFS2Tool<br> ├── 📄 PSFFPKG.exe<br> ├── 📄 UFS2Tool.exe<br> └── ...<br>



🛠 Usage​

Method 1: Interactive Mode (Easy)​

  1. Right-click PSFFPKG.exe and select Run as Administrator (The tool will try to auto-elevate if you forget).
  2. When prompted, paste the path to your Game Dump Folder.
  3. (Optional) Enter an output path or press Enter to save in the current folder.
  4. The tool will build the image and save it as FolderName.ffpkg.

Method 2: Command Line (CLI)​

You can use this tool in your own scripts or via CMD/PowerShell.

Syntax: powershell PSFFPKG.exe "Path\To\GameDump" "Path\To\OutputFolder"

Example: powershell PSFFPKG.exe "C:\Games\CUSA12345" "D:\PS5_Packages" Note: If the output path is omitted, the file will be saved in the current directory.



⚙️ How It Works​

This tool calculates the total size of your input directory, adds a safety buffer (slack space), and constructs the UFS2 image.

The logic used to create the filesystem (block sizes and format) is based on the methodology documented by earthonion in the mkufs2 repository for creating valid UFS images on FreeBSD.

The tool executes the following command via UFS2Tool: bash UFS2Tool.exe newfs -O 2 -b 32768 -f 4096 -D "Input_Dir" "Temp_Image.img"

Once the process is complete, it renames the output to .ffpkg so it is ready for use with ShadowMount.



🏆 Credits & Acknowledgments​

This tool is a wrapper and would not be possible without the hard work of the scene developers:

  • voidwhisper-ps: Huge thanks for creating the ShadowMount payload and enabling UFS support on the PS5.
  • SvenGDK: Special thanks for developing UFS2Tool for Windows, which handles the core filesystem creation.
  • earthonion: For the research and documentation on creating UFS2 images for FreeBSD/PS5.

 
https://github.com/sinajet/PSFFPKG/

PSFFPKG is a lightweight utility designed to automate the creation of .ffpkg (UFS2) images for the PlayStation 5. It serves as a wrapper for SvenGDK's UFS2Tool, streamlining the process of converting game dump directories into installable package files supported by the ShadowMountpayload.

🚀 Features​

  • Automated Conversion: Calculates directory size and executes the necessary arguments to create a UFS2 image.
  • Auto-Naming: Automatically renames the output image to .ffpkg format.
  • Dual Mode: Supports both Interactive Mode(double-click to run) and Command Line Interface (CLI) for batch scripting.
  • Admin Privileges: Automatically requests elevation (Run as Administrator) to ensure file system operations succeed.


⚠️ Requirements​

To use the generated .ffpkg files on your console, you need:

  1. PlayStation 5 running a firmware compatible with the payload.
  2. ShadowMount Payload (v1.4 or higher):
  3. UFS2Tool:


📥 Installation & Setup​

  1. Download the latest UFS2Tool release from the link above and extract the zip file.
  2. Download the PSFFPKGexecutable from our releases:
  3. Crucial Step: Place PSFFPKG.exe and UFS2Tool.exe in the same folder.
The folder structure should look like this:

📂 UFS2Tool<br> ├── 📄 PSFFPKG.exe<br> ├── 📄 UFS2Tool.exe<br> └── ...<br>



🛠 Usage​

Method 1: Interactive Mode (Easy)​

  1. Right-click PSFFPKG.exe and select Run as Administrator (The tool will try to auto-elevate if you forget).
  2. When prompted, paste the path to your Game Dump Folder.
  3. (Optional) Enter an output path or press Enter to save in the current folder.
  4. The tool will build the image and save it as FolderName.ffpkg.

Method 2: Command Line (CLI)​

You can use this tool in your own scripts or via CMD/PowerShell.

Syntax: powershell PSFFPKG.exe "Path\To\GameDump" "Path\To\OutputFolder"

Example: powershell PSFFPKG.exe "C:\Games\CUSA12345" "D:\PS5_Packages" Note: If the output path is omitted, the file will be saved in the current directory.



⚙️ How It Works​

This tool calculates the total size of your input directory, adds a safety buffer (slack space), and constructs the UFS2 image.

The logic used to create the filesystem (block sizes and format) is based on the methodology documented by earthonion in the mkufs2 repository for creating valid UFS images on FreeBSD.

The tool executes the following command via UFS2Tool: bash UFS2Tool.exe newfs -O 2 -b 32768 -f 4096 -D "Input_Dir" "Temp_Image.img"

Once the process is complete, it renames the output to .ffpkg so it is ready for use with ShadowMount.



🏆 Credits & Acknowledgments​

This tool is a wrapper and would not be possible without the hard work of the scene developers:

  • voidwhisper-ps: Huge thanks for creating the ShadowMount payload and enabling UFS support on the PS5.
  • SvenGDK: Special thanks for developing UFS2Tool for Windows, which handles the core filesystem creation.
  • earthonion: For the research and documentation on creating UFS2 images for FreeBSD/PS5.

So, this iso files only work with ShadowMount and not dump runner, or Itemzflow? That's odd. Also, doesn't mention anything about iso working with backports.
 
One question, do you run your games off an external drive or original internal SSD?

I went mostly with the internal which is probably why i additionally got problems... I am contemplating going up one firmware level though...
I run games from a external Samsung 9100 Pro Gen 5 SDD. < USB C in the front of the PS5.
I went up from firmware 9.60 to firmware 10.01. Nothing has changed for me, so i'm content.
 
Last edited by HS2005,
I run games from a external Gen 5 SDD. I went up from 9.60 to 10.01. Nothing has changed for me, so i'm content.
I just updated to 9.20 this morning.... Will then stick on the Y2JB 1.3 image and do all the other nice stuff later this evening after work!

Debating whether to use an image from end of Dec which has my activated profile, save games etc or just start from scratch..
 
So, this iso files only work with ShadowMount and not dump runner, or Itemzflow? That's odd. Also, doesn't mention anything about iso working with backports.
I guess that dumprunner and itemzflow would need to add support for ffpkg.
About backport, as it only merges the files into the ffpkg, nothing stopps you from replacing files first for backport and then creating the ffpkg.
Dont See a reason why it should not work.
 
I need to know if the single ffpkg file conflict with the backport since it requires switching out assets. And if it's compatible with Itemzflow.

I was thinking about this too... I used the tool to make a couple of ffpkg but haven't had time to try them yet

But in theory or in my opinion I don't see why not, in essence the container image is being mounted and therefore the system sees it as any other game

But the proof is in the pudding, we need to try
 
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help me plz..why i can't play astro bot on my 4.03..i install internal not work..use external same also..use backport fix..why game can't load..
list your firmware....
Post automatically merged:

I guess that dumprunner and itemzflow would need to add support for ffpkg.
About backport, as it only merges the files into the ffpkg, nothing stopps you from replacing files first for backport and then creating the ffpkg.
Dont See a reason why it should not work.
I use both run my ffpkg. I don't really care for dumprunner that much. I prefer Itemz Flow to run them. Probably cause it reminds me of playing on my old wii usb loader.
 

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