Tutorial  Updated

PS5 Exploit Guide

PS5 Hack Status:


FW Ranges:
2.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK: 2.50 best / 2.7X max)
3.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA: 3.20 best / 3.21 max)
4.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (WK/BD/LUA (Y2/NF/YARPE 4.03+): 4.50 best / 4.51 max)
5.XX = PS4/5 backups (KEX+HV+Linux) + keys exploit (
WK/BD/Y2/NF/LUA/YARPE: 5.50 best + max)

6.XX = PS4/5 backups (KEX+HV+Linux) (BD/Y2/NF/LUA/YARPE: 6.50 max)
7.XX = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE: 7.61 best + max)
8.XX-10.00 = PS4/5 backups (KEX+HV+Linux) (WK/BD/Y2/NF/LUA/YARPE)
10.01-12.70 = PS4/5 backups (KEX+HV+Linux) (
WK/BD/Y2/NF/LUA/YARPE)
13.XX-13.60 = PS4/5 backups (KEX+HV+Linux) (
WK/BD(13.42)/Y2/LUA/YARPE)
14.XX = No public KEX, HV/A53 patched in 14.20, UL ONLY (LUA/YARPE)

NOTE 1: Recommended firmware is subjective. Staying low is always recommended.
NOTE 2: Do not update too many major versions (e.g., 4.xx to 5.xx or 7.xx to 8.xx). Remain low unless all you want is backups.
NOTE 3: P2JB can take over an hour to exploit on FW up to 12.70.


Hypervisor (HV):
Highest released HV: 13.60
Highest unreleased HV: 14.00
*unreleased/unimplemented


Kernel (KEX):
Highest released KEX:
13.60 (ReLapse)
Highest unreleased KEX: 14.10 (Gezine)
UMTX2:
1.00-7.61 (*WK to 5.50 / BDJB to 7.61)
Lapse: 1.00-10.01
Relapse: 7.00-13.60
Poopsploit:
4.03-12.00 (*BD to 12.00)
P2JB: 9.00-12.70 (*WK: Lapse to 10.01 / P2JB to 12.70)

Userland (UL):
Webkit: 1.00-5.50 (PSFREE +UMTX2) / 7.00-13.60 (RELAPSE) (Recommended)
LUA (Artemis): 2.00-LATEST (LUA exploit, + Lapse up to 10.01)
Y2JB: 4.03-13.40 (YouTube exploit, + Lapse: 10.01 / P2JB: 12.70)
NFNH: 4.03-12.XX (Netflix exploit, + Lapse: 10.01)
YARPE: 4.03-12.XX (Ren'Py exploit, + Lapse: 10.01 / P2JB: 12.70)
BD-JB: 1.00-13.42 (BD exploit + UMTX2: 7.61 / BD-JB5 + Poops to 12.00) (14.XX SOON)
Mast1C0re: 1.00-7.61 (Depreciated for LuaC0re)
LuaC0re: 1.00-12.70 (Poops: 4.03-12.00/P2JB: 9.00-12.70)
REDIS: 1.00-5.50 (Jordy's untethered JB on boot)

NOTE 1: A userland entry point (UL) chained to kernel exploit (KEX) is required to exploit your console at bare minimum.
NOTE 2: Consoles 7.00-13.60 should now use WebKit and RELAPSE (Recommended)


Useful Applications:
FPKG: 3.00-11.60 (KStuff Lite) / 12.XX-13.60 (KStuff-NG SOON)
Kstuff Lite: 3.00-12.70
HERE
Kstuff Toggle: 3.00-12.00 HERE
PS5 App Dumper: 3.00-13.60 HERE
Dump Runner: 3.00-12.00 HERE
Dump Installer: 3.00-12.00 HERE
Backporting: Possible (backpork / Porkfolio)
PS4/PS5 DLC: Work with Kstuff Lite
Trophies: Work with Kstuff Lite
Compression: Works with Kstuff Lite
Homebrew Enabler: etaHEN (3.00-10.01) latest HERE
PS5 Backup manager: ItemzFlow Compatibility list: HERE
PS4 Backup Loading: Works (rest mode & backports work, can crash).
PS5 Debug NG: 3.XX-13.XX
HERE
PS5 Remote Play: Works HERE & HERE
PS5 Trainers/Cheats: Work

UART:
HERE
Linux: (OG: 3.00-13.60) HERE
Kldload (wip): 3.00-6.50 HERE
PSN access: NEVER
Latest OFW: 14.22 (2/11/26)
Summarised OFW/Model guide: HERE
1.XX-7.61 compatibility list:
HERE
PS5 SDK Repo: HERE
Legit PKG Updates: HERE or HERE
OFW Updates: HERE (history HERE)

Preparing Your Console:


It is recommended to either self-host offline or block these addresses in your router to avoid accidental updates or getting an update nag. Using the DNS method is no longer failsafe, as these are not guaranteed to be running 24/7.


dau01.ps5.update.playstation.net
dbr01.ps5.update.playstation.net
dcn01.ps5.update.playstation.net
deu01.ps5.update.playstation.net
dhk01.ps5.update.playstation.net
djp01.ps5.update.playstation.net
dkr01.ps5.update.playstation.net
dmx01.ps5.update.playstation.net
dru01.ps5.update.playstation.net
dsa01.ps5.update.playstation.net
dtw01.ps5.update.playstation.net
duk01.ps5.update.playstation.net
dus01.ps5.update.playstation.net
fau01.ps5.update.playstation.net
fbr01.ps5.update.playstation.net
fcn01.ps5.update.playstation.net
feu01.ps5.update.playstation.net
fhk01.ps5.update.playstation.net
fjp01.ps5.update.playstation.net
fkr01.ps5.update.playstation.net
fmx01.ps5.update.playstation.net
fru01.ps5.update.playstation.net
fsa01.ps5.update.playstation.net
ftw01.ps5.update.playstation.net
fuk01.ps5.update.playstation.net
fus01.ps5.update.playstation.net
hau01.ps5.update.playstation.net
hbr01.ps5.update.playstation.net
hcn01.ps5.update.playstation.net
heu01.ps5.update.playstation.net
hhk01.ps5.update.playstation.net
hjp01.ps5.update.playstation.net
hkr01.ps5.update.playstation.net
hmx01.ps5.update.playstation.net
hru01.ps5.update.playstation.net
hsa01.ps5.update.playstation.net
htw01.ps5.update.playstation.net
huk01.ps5.update.playstation.net
hus01.ps5.update.playstation.net
sgst.prod.dl.playstation.net
gs2.ww.prod.dl.playstation.net

Alternative DNS IP:
62.210.38.117 - User Guide = ES7in1
or
45.56.67.85
(Leave DNS 2 blank)

To determine your OFW version:
Go to settings > system > console information.

Version string info:
Year.Half (1st/2nd half of the year)-Major Version No.Minor Version No.Extended info-Further Info.Retail/Debug

21.02-04.03.00.00-00.00.00.0.1

It is recommended to keep your console as low as possible to have access to better jailbreak stability and features. Stay as low as possible within the "Golden" firmware brackets that apply to your current firmware, see the top of this page.

(No jailbreak is ever guaranteed. No developer is obliged to release anything publicly)

WARNING:

Only update OFW manually via USB by getting the firmware file from HERE and installing from <USB>:/PS5/UPDATE/PS5UPDATE.PUP
(Updating with RECOVERY PUP will perform a factory format and will wipe your internal HDD)

PS5 factory mode PUP installation path:
/usb/PROSPERO/UPDATE/PROSPEROUPDATE.PUP

NOTE: Make a system back up before attempting any modifications.
On console: go to [Settings] > [System] > [System Software] > [Back Up and Restore] > [Back Up Your PS5]

Select Your Jailbreak:


WEBKIT:BD-JB:LUA:Y2JB:NFNH:YARPE:LuaC0re:BD-UN-JB:


  1. Information:
    Firmware 1.00-5.50 or 7.00-13.60 is required for the webkit exploit.

    Enabling web browser:
    Open [Settings] > select [Users & Accounts] > select [YouTube] > click "Link" > click "use browser" > click "terms" (bottom right) > click google apps icon (top right) > select Google Search.

    Exploiting 1.00-5.50:
    Enter https://zecoxao.github.io/luasauce/ or https://github.com/kmeps4/PSFree into google > click “Jailbreak" or wait for it to complete.

    Exploiting 7.00-13.60:

    https://ntfargo.github.io/Relapse-Exploit/

    https://zecoxao.github.io/bagagwa/

    https://soniciso1.github.io/poopicker/

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  2. Important:
    You will need a BD dive paired to your Slim/Pro console or an OG Phat model . Consoles must be on 1.00-13.42 to run this exploit.


    Recommended ISO: Viktorious AIO Auto BD-JB ISO for 4.XX-7.61

    Exploiting: 1, Burn ISO to a blank BD-R or BD-RE > Insert into console > click on the [DISC PLAYER] icon.

    2, Highlight [PIPELINE RUNNER] > click option 2 [Normaljailbreak-etaHEN-UMTX1.pipe] to auto load etaHEN ready for ItemzFlow.

    ELF Loader uses PS5 IP: port 9021 / BIN loader uses 9020 / Jar loader uses port 9025

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  3. Important:
    LUA entry point works from 2.00 to the latest OFW, but there is no KEX above 12.70 yet.
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Your PS5 console must be activated to use save copying for PS4 games.
    1. Insert your game disc and, as soon as possible, make a save file within it.
    2. Copy the save files to USB, go to [SETTINGS] > [STORAGE] > [CONSOLE STORAGE] > [SAVE DATA] > [PS4 GAMES] > select the game save and copy to a USB drive.
    3. On PC, using a Google Drive account, make a new folder with the GAME ID of your game, and upload the savedata & savedata.bin files to that folder.
    4. Share the folder, set it to editor mode, share with anyone, and click "copy the link".
    5. Join the HTOS Discord group: HERE type "/decrypt", select "FALSE" for including SCE_SYS, paste or type in the Google Drive link, and press enter. The bot should begin mounting your save. (If it doesn't, paste in the link again.)
    6. Click "ENCRYPTED" to remove the Sony PFS layer. Download the generated files and extract the folder to your desktop (you should have 4 files in there and be named dec_savedata_CUSA[GAME ID]).
    7. Using REMOTE LUA LOADER, open the savedata folder, copy the 20 files within into your encrypted save folder on your desktop.
    8. Upload the encrypted save folder (now with 24 files in) to your Google Drive. It should be named "dec_savedata_CUSA[GAME ID]" where GAME ID is your games 5 digit number, and set it to editor mode, share with anyone, and then click "copy the link".
    9. Go back to the HTOS discord server, and type "/encrypt", hit "FALSE" for uploading individually, and "FALSE" to include SCE_SYS. Finally, hit shared_gd_link and paste in your link to the original save (4 files) folder. (If it doesn't, paste in the link again.)
    10. When this is done, paste the link to the decrypted save (24 files) folder, and the bot will encrypt the files.
    11. Resign the files by typing "/resign" followed by your account name on the console, or PSN ID associated with that account if using the latest OFW.
    12. Download the resigned files, extract the files to your USB drive and overwrite them into the savedata folder on your USB or external drive.
    13. Copy the saves back to your console [SETTINGS] > [SAVE DATA AND GAME/APP SETTINGS] > [SAVE DATA PS4] > [COPY OR DELETE FROM USB] > [COPY TO CONSOLE STORAGE] > select your game save folder from the USB drive and copy/overwrite old save data.
    14. Load LUA game again, and you should see the LUA LOADER screen.
    15. You can use "SEND_LUA.PY" to send the UMTX files to the loader.
    (NOTE: Some games require manual loading of save game)

    On firmware up to 7.61, you can now load UMTX/2 followed by etaHEN by sending the files to your console IP on PORT 9026.
    On firmware 8.00-LATEST, you can connect with the REMOTE LUA LOADER APP to send debug notifications or FTP on port 1337.

    LUA Loader: HERE or HERE

    Auto LUA Loader Fork: HERE

    Compatible LUA games:
    Aerial Life (CUSA17122)
    Aibeya (CUSA17068)
    Aikagi 2 (CUSA19556)
    Aikagi Kimi to Issho ni Pack (CUSA16229)
    Aikano Yukizora no Triangle (CUSA19370)
    Boku to Nurse no Kenshuu Nisshi (CUSA12049)
    Boku to Joi no Shinsatsu Nisshi (CUSA18107)
    Fuyu Kiss (CUSA29745)
    Hamidashi Creative (CUSA27389)
    Hamidashi Creative Demo (CUSA27390 requires the latest OFW to download from PSN)
    Haruoto Alice (CUSA14324)
    IxSHE Tell (CUSA17112)
    IxSHE Tell Demo (CUSA17126)
    Jinki Resurrection (CUSA25179)
    Jinki Resurrection Demo (CUSA25180 requires the latest OFW to download from PSN)
    Maid-san no Iru Kurashi (CUSA18106)
    Nora Princess and Stray Cat Heart HD (CUSA13303: Rename save9999.dat into nora_01.dat)
    Nora Princess and Strat Cat Heart 2 (CUSA13586)
    Raspberry Cube (CUSA16074)
    Winter Guest (CUSA11977)

    WARNING: using demos is free but can become corrupt, and you cannot upgrade your internal HDD either. If you lose the demo you can no longer use the exploit. Disc recommended.

    Incompatible LUA games:

    Dokyusei Remake Csver (CUSA47117)
    Dōkyūsei: Bangin' Summer - Home Edition Demo (CUSA47132)
    Kiss Trilogy (CUSA19341)
    Love Clear Demo (CUSA18109)
    Mikagami Sumika no Seifuku Katsudou (CUSA11481)
    Sen no Hatou, Arazone no Hime (CUSA09647)
    Tonari ni Kanojo no Iru Shiawase: Two Farce (CUSA09825)
    Tonari ni Kanojo no Iru Shiawase Summer Surprise (CUSA18998)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  4. Requirements:
    PS5 console must be on 4.03-12.70 and previously activated through PSN or fake activated to use the YouTube app, unless you're restoring a backup.
    (Note: restoring a backup will factory reset your console).

    Information:
    If updating and older installation, download the latest download0.dat > use FTP or PS5 Explorer to place it in the user/download/PPSA01650 folder.

    Preparation:
    Download the Y2JB_backup_X.X(4.03) if you're on 4.03-12.40, or the Y2JB_backup_X.X(12.20) if you're on 12.60 or higher from HERE
    On PC: format a USB 3.0 HDD to exFAT, and copy the PS5 folder from the backup to the root, and put the latest nanodnf.efl from nanoDNS to the root too.
    On console: go to [Settings] > [System] > [System Software] > [Back up and Restore] > [Restore] > select the y2JB back up & let it install (the console will reboot when complete).
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    Exploiting:
    Going to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection > change [DNS Settings] to manual > change [Primary DNS] to 127.0.0.1 > click [Done] > open the [YouTube App].
    (Note: Ignore and internet connection issue warnings)

    Firmware up to 10.01 will use Lapse Kernel Exploit. Firmware 10.20-12.70 and above will use P2JB and could take up to an hour.

    You can send payloads using netcat GUI to PS5's IP Address & port 9021.

    You can swap the download0.dat to itzPLK version for auto loading and payload manager in future (payload manager accessible through browser on 127.0.0.1:8084)

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  5. Requirements:
    PS5 console must be on 4.30-10.01 and previously activated through PSN or fake activated. You will need a 256GB external HDD (minimum).

    Preparation:
    Download balenaEtcher
    Download the latest Extended Storage or M.2 Image (select your m.2's capacity)

    EXTERNAL DRIVE METHOD (Netflix_PS5_EU_Ext.7z):
    1a, On PC: connect your 256GB (min) USB drive to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 256GB is the smallest drive you can use)

    2a, On console: click [Settings] > [Storage] > [USB Extended Storage] > [Games and Apps] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab)

    INTERNAL DRIVE METHOD (Netflix.XXXXGB.7z):
    1b, On PC: connect the M.2 to your Windows/Mac/Linux PC > extract the image to your computer > open Etcher > click [Flash From File] & select the extracted image *.zip > click [Select Target] & choose the external drive > Click [Flash!] & allow it to complete.
    (Note: 4TB will take 80 mins, 2TB 45 mins, 256GB 10 mins)

    2b, On console: Power off the console > insert the M.2 SSD > power on the console > click [Settings] > [Storage] > press X on [Netflix] > select [NETFLIX] under items to move > select [Move] > move to internal storage & allow it to complete.
    (Note: The exploit will now be accessible under the [MEDIA] tab).

    Exploiting:
    1a, for consoles 10.01 and below, on console: go to [Settings] > [Network] > [Settings] > [Set up Internet Connection] > [Set up Manually] > set up a wireless or LAN connection. Go to Proxy > change [Automatic] to [Manual] > enter Address: 172.105.156.37 & port: 42069 > click [Done] > open the [Netflix App].
    (Note: Ignore and internet connection issue warnings)

    1b, for consoles 10.20-12.70, COMING SOON.

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  6. Important:
    YARPE works from 4.30 to 12.70 (9.00 - 12.07 via P2JB)
    (A compatible PS4 game is required to launch the exploit on PS5. See below)

    Requirements:
    PS5 console must be on 4.30-10.01 to use this exploit.

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].

  7. Requirements:
    PS5 console must be on 4.30-12.70 to use this exploit. SWRR

    Exploiting:
    coming soon

    Debug settings will be loaded, and the package installer can be found under [SETTINGS] > [DEBUG SETTINGS].


  8. [UPDATED]
    No longer needed if using latest WebKit (to 13.60) or BD-JB (to 13.42)!


    Important:

    This method modifies the BD-J stack to allows BD-JB entry point to be re-enabled on consoles up to 13.60, for convenience only.

    Very Important:
    This method requires your console to be jailbroken by another method first to gain access to alter the files.

    https://github.com/Gezine/BD-UN-JB

    Preparation:
    Burn the ISO to a blank Blu Ray, insert it into the jailbroken console. Send the bdj_unpatch.elf to elfldr using netcat GUI to PS5's IP Address & port 9021 to unpatch BD-J.

    (NOTE: DO NOT REINSTALL/UPDATE FW, IT WILL WIPE THE PATCH AND LOSE BD-JB)


Once jailbroken it is recommended to run KSTUFF LITE and SHADOWMOUNTPLUS at minimum to get you up and running.
(ShadowMountPlus: is an automated background auto-mounter payload for jailbroken PS5 consoles. Detects, mounts, and installs game dumps from internal or external storage, with support for UFS, exFAT, PFS, and nested compressed PFS containers)

Additional Information:


Blocking Updated with nanoDNS:
Set primary DNS manually to 127.0.0.1. Send latest elf to BIN LOADER using netcat GUI to PS5's IP Address & port 9021.

PS4 GAME INFORMATION:
OFW 1.xx cannot run PS4 games.
OFW 2.xx runs PS4 games up to 8.03

OFW 3.xx runs PS4 games up to 8.52
OFW 4.xx runs PS4 games up to 9.04
OFW 5.xx runs PS4 games up to 9.60
OFW 6.xx runs PS4 games up to 10.50

OFW 7.xx runs PS4 games up to 11.00
OFW 8.xx/9.xx runs PS4 games up to 11.50
OFW 10.xx runs PS4 games up to 12.00

OFW 11.xx runs PS4 games up to 12.50
OFW 12.xx runs PS4 games up to 13.00
OFW 13.xx runs PS4 games up to 13.42
OFW 14.xx runs PS4 games up to 14.00


(Note: PS4 backported FPKGs also work perfectly on an exploited PS5 with Kstuff)


You can install free/demo PKGS (legit pkgs) via the debug pkg installer, provided you have all the files/json/licences required.
(Astro’s Playroom has no licences and can be installed and played from official pkgs and updated inline with your firmware)

Warnings:


1: Never enable IDU mode.
If you do, you will need to enter staff mode by holding L1 + L2 and tapping this combo: circle, cross, square, triangle, right D-Pad. Release L1 + L2, and you can access settings to exit IDU.

2: Try to stay on the lowest FW possible and wait for hacks on that firmware.

3: Installing legit game PKGs you do not own will never work, even if spoofed.

4: If you get stuck in a boot loop at the PS logo, the SNVS is corrupted (if the hash check fails on boot, this causes a “soft brick”). It’s not “bricked”. Simply reinstall your current firmware RECOVERY PUP in safe mode from USB: PS5 > UPDATE > PS5UPDATE.PUP.

Archived Information


 
Last edited by KiiWii,
hello i have some troubles running my uncharted legacy of thieves pal dump. i dump it with latest echostrech app dumper 2.10.
but the game refuse to work no mater fakelib version. has anyone a solution on this? i need to see if it works before making fpkg
I probably won't be able to help you with this specific game, but in general it is helpful to anyone else to offer some basic technical details on the console you're working on.
  • Console type (Fat, Slim, Pro)
  • Firmware version
  • Game & game version
  • Where you are trying (or have tried) to run it from
Checking ProsperoPatches, that game is a FW 5.xx game. Seeing as how you dumped the game yourself, that means you have to be on at least the same firmware. So the need for fakelibs should be limited.

You may be best served by just packing it up in a fPKG (feel free to use a low compression ratio so that it packs up quickly) and seeing what happens. A good number of games simply don't work very well as folder dumps or variations thereof, and need to either be in a specific location and format to work, or require emulation libraries. fPKGs get around both of these issues.
 
  • Like
Reactions: AlphaBravo
I wanted to give eglantine a try with switch 2 games on my pro so i wanted to ask:
When they talk prod.keys and firmware .nca, are these from my switch 1 which i can dump myself ?
Or is it the same for switch 2 and i would need a dump of those too from an actual switch 2 console ?
FW´s are downloadable, no problem, but are the prod.keys even dumpable on switch 2 ?
Or is the prod.keys file not needed for switch 2 games ?
I didnt read much into it yet.
Thanks
Well this is not really a PS5-related question, however I'll understand the curiosity for giving eglantine for the PS5 a try.
I'm using https://github.com/viejunerd/Eglantine-PS5-/releases/tag/v1.219.015 but not all dumped .NUP games start or run. Keep that in mind.

On your own Modded Switch 1 you will need to generate prod.keys and title.keys and put them in a folder on your PS5 usb or internal drive. I have the folders keys and firmware.

You need Lockpick_RCM_Pro.bin < a payload to extract those keys on your modded Switch 1.
When you start/load Hekate > run/select that payload and then dump the keys from your OWN console. When generated, those files will be on your Switch SD card. Transfer those 2 files to your dektop / PS5.

Below is the folder structure on my PS5:

1793962013014.png
1793962054637.png

Post automatically merged:

Garlic Savemanager update: https://github.com/earthonion/garlic-savemgr/releases/tag/v1.15-beta11
Was running beta-8 yesterday.
Post automatically merged:

Lets say I spent some time finding the offsets for supporting 9.05 in Relapse: To whom would I submit them to if I wanted them getting added to the commonly used relapse 'distributions', i.e. making sure that also the PS5 Pro with that version is supported? The main github repos (ntfargo/soniciso) seem to not take/ignore PRs.
If you really want you can join the PS5 Research & Development Discord via https://discord.gg/5yqNCWFB4.
Don't just spout "I'll going to find some ofssets". Testers and devs are pretty jumpy to those they don't know.
Contact Earthonion is my best bet and from there make some more contacts (on your own risk).
 
Last edited by HS2005,
@HS2005 thanks, i am aware of the dumping process for switch 1, but i would only try switch 2 games, as i own a switch 1.
And yeah, post fits more here because i want to run it on ps5.

So for switch 2 games there is no need for firmware and keys files yes?
Thats great if so
 

PS5 Suite v8.0.0​

Changed — Remote Play is now truly in-process (Windows x64)​

  • One executable, nothing else — the 430 MB bundled chiaki-ng application from v7.9.0 is replaced by ps5chiaki.dll, a 927 KB shim over chiaki-ng's lib protocol core, plus 9 dependency DLLs (~22 MB). All of it is embedded inside the single PS5Suite.exe and self-extracts to temp at runtime — no second program, no Qt, no window docking.
  • Video inside the app — decoded frames are converted to BGRA in the shim and rendered into an Avalonia control in the suite's own Remote Play window.
  • Audio decoded in-process — opus → 48 kHz PCM → Windows waveOut.
  • Input via controller state API — keyboard maps directly onto ChiakiControllerState (analog L2/R2 at full press).
  • Credentials feed ChiakiConnectInfo directly — stored 16-byte regist key / morning / account id go straight to chiaki_session_init; no settings sync.
  • Verified live — pairing, 1080p60 stream, audio, keyboard input, clean disconnect all confirmed on a real console.
  • Linux/macOS/Android run the full suite but ship without the engine for now — they report it cleanly instead of failing.

Fixed — stream stability​

  • Audio queue use-after-free — buffers were freed while the driver could still be playing them (heap corruption → silent exit). Only WHDR_DONE buffers are reclaimed now.
  • Session context lifetime — volatile pointer so stop/pull can't race teardown.

Remote Play usage (Windows x64)​

  1. Connect to the PS5 (payload running).
  2. Remote Play tab → Pair & Connect — registers this PC once per machine.
  3. Afterwards just Connect.
Keyboard: arrows = d-pad · Enter = ✕ · Esc/Backspace = ◯ · F = □ · T = △ ·
PgUp/PgDn = L1/R1 · Q/E = L2/R2 · F1/F2 = L3/R3 · O = Options · N = Share ·
P = PS · Tab = touchpad.

Credits and work by @manosmoyrtzakis

Link: https://github.com/manos555555/PS5-Suite/releases/tag/v8.0.0
Thx
I read somewhere on Reddit that someone used Chiaki in the following way:


1) PC is connected to PS5 via Wi-Fi.


2)At the same time, PC is connected to internet via a LAN cable.

This person connects remotely to their PC and plays PS5—which is "offline" from the internet—through it.
I wonder if this is theoretically possible with this tool as well... I’d say probably, yes ;)

----
For those who wanted to know: https://prosperopatches.com/PPSA34579
Minimum FW: 14.20

View attachment 601064
Nice... that’s exactly what I was talking about earlier. It’s clear that some devs read this forum—I’d like to thank them for that. You guys are the saviors of humanity.

--------

Wondered why its taken this long to create folders on ps5 home screen that helps organise games, homebrew, etc.

https://www.reddit.com/r/PS5_Jailbreak/comments/1xo5e9u/folder_system_for_ps5_complete/

Unless something similar already exists, I think this will be another feature to add to the growing list of update news by @HS2005 😉

Does it still work after restarting the console? In any case, this could allow people to organize their games—for example, if they have them across multiple drives—by using folders like "Disk1," "Disk2," "Games1," "Games2," and so on.

----

Dev working on releasing a full functioning browser for PS5. Feel like my PC is getting more jealous by the hour 😂


It’s precisely for cases like this that it’s good to have a payload that stops that automatic background recording... after all, there’s no need for your web browsing to be recorded, which just wears out the drive... the same goes for things like video players on the PS5 or emulators :) When I’m watching a movie, I don’t need it to be automatically recorded again in the background :D
 
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hey, i've been wondering why my disc game dump (game is updated via PatchDL and then dumped via PS5 App Dumper) is not running. Here's the error:
Debug:
Error in game
PPSA01528: 0xa0020318
(SYSTEM_ABNORMAL_TERMINATION_REQUEST)
thread name: eboot.bin
And settings I use in PS5 App Dumper:
1793966316521.png
and Shadowmount+:
1793966336741.png
 
Yes.. i just enable the option in shadowmount settings. To test if the game is using the ampr-emu-ng, when the game launches, there will be an pop-up of debug saying the version of the release
Ok thx I ll retry. I still have version 0.30 not 0.31 showing ..

It does work, just forgot I just changed the default sm+ emus folder and used a custom one. But games running an "older" version wont start so it is really game by game .. or it is just that .31 ..
 
Last edited by vivastar,
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Last edited by playerman,
What is your experience with compressed folder ZSTD?? It say that speed is close to fpkg but the best is to use it external. Anyone tried it already??
https://github.com/quer3q/ps5-dump-forge/releases

https://www.reddit.com/r/PS5_Jailbreak/comments/1xm4xjg/all_that_game_formats_explained_in_one_post/
For me, starfield works like slideshow in folder and dont work in ffpkg. Only in exfat format. I think that dont have a best format.. its trial and error, until fpkg release for higher firmwares
 
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@HS2005

How does Mario Kart World runs? Worth trying at current development stage?
Well I won't go into every detail of a game. Just tried the latest PC release: https://github.com/Djihads80/Eglantine/releases/tag/branch-oot-optimization-fixes-ea3f96f2

On PS5 still some games run very poor. Don't start or have like 10fps. I'll give it few more days. Not in a hurry.
Post automatically merged:

Some new homebrew updates I've been using and testing:

garlic-savemgr: https://github.com/earthonion/garlic-savemgr/releases/tag/v1.15-beta12
ps5-dump-forge: https://github.com/quer3q/ps5-dump-forge/releases/tag/v0.5.4
ampr-emu-ng: https://github.com/quer3q/ampr-emu-ng/releases/tag/v0.3.2
 
Hey guys, I know this is more of a PS4 question, but it’s still related to homebrew. Is it possible to convert a game save from one region to another?

I’m working through my backlog and I have a copy of Persona 5 Royal lying around, but the thing is, I’m not sure if I should devote that much time to it since I played the vanilla version back in the day, and if I were to play it now, I’d be using cheats (a 100-hour RPG, yikes). The thing is, I noticed that only the European version has cheats, and my copy is the North American one. Is it possible to change the region of the European version’s save file so I can use it with my US copy? Whether it’s with Apollo or any other tool that already exists
 
I wanted to give eglantine a try with switch 2 games on my pro so i wanted to ask:
When they talk prod.keys and firmware .nca, are these from my switch 1 which i can dump myself ?
Or is it the same for switch 2 and i would need a dump of those too from an actual switch 2 console ?
FW´s are downloadable, no problem, but are the prod.keys even dumpable on switch 2 ?
Or is the prod.keys file not needed for switch 2 games ?
I didnt read much into it yet.
Thanks
Yeah use NS1 FW 23.0.1 FW and keys. No need for dev keys, just prod and title.
 
So I was having some issues with some games stuttering and hanging when in folder format on usb drive, so I switched to the exfat format and put them on internal drive and they are way more playable that way. They were luckily not that much larger than their folder versions if at all.
on a seperate note, does the PS5 allow usb hubs?
Post automatically merged:

Hey guys, I know this is more of a PS4 question, but it’s still related to homebrew. Is it possible to convert a game save from one region to another?

I’m working through my backlog and I have a copy of Persona 5 Royal lying around, but the thing is, I’m not sure if I should devote that much time to it since I played the vanilla version back in the day, and if I were to play it now, I’d be using cheats (a 100-hour RPG, yikes). The thing is, I noticed that only the European version has cheats, and my copy is the North American one. Is it possible to change the region of the European version’s save file so I can use it with my US copy? Whether it’s with Apollo or any other tool that already exists
If you are on PS4 you can use the homebrew save tool to accomplish that, check Modded Warfare videos if you need a tutorial, I'm sure there is a video on that. Step wise it looks something like this.
1. Get data to be imported- play the game version you want to bring over and make a save.
2.Get data to be replaced. Make a fake save for the region you are bringing the other data into.
decrypt both save files and take the base file from the region you are importing and replace the game data you are converting for.
3. resign the data to your account.
It's been a while since I used Apollo save tool.
 
Last edited by 1RickyG,

I did see where certain reviewers were getting early access. Is this person a known reviewer?
Post automatically merged:

I did see where certain reviewers were getting early access. Is this person a known reviewer?
Oh he reported a bug, claimed $20k thru HackerOne, and got early access also?
 
Last edited by BigOnYa,
I probably won't be able to help you with this specific game, but in general it is helpful to anyone else to offer some basic technical details on the console you're working on.
  • Console type (Fat, Slim, Pro)
  • Firmware version
  • Game & game version
  • Where you are trying (or have tried) to run it from
Checking ProsperoPatches, that game is a FW 5.xx game. Seeing as how you dumped the game yourself, that means you have to be on at least the same firmware. So the need for fakelibs should be limited.

You may be best served by just packing it up in a fPKG (feel free to use a low compression ratio so that it packs up quickly) and seeing what happens. A good number of games simply don't work very well as folder dumps or variations thereof, and need to either be in a specific location and format to work, or require emulation libraries. fPKGs get around both of these issues.

ok some more details ps5 phat launch edition on fw 13.60 y2jb kstuff lite 1.11 latest shadowmount. the game is uncharted legacy of thieves ppsa05684 pal. i cant run fpkg yet. its the only game i have that gimme issues. there are other games that crash on launch but fixed with fakelib. shadowmount said it applies emulators only on them. emulators also applyed to uncharted but fail tryed multiple versions of libSceAmpr.sprx. i pinpoint the issue on eboot.bin cause if i change it from a backported one that obtain elsewhere it works. but i want mine. could this be complete uncopatibility as folder or ffpkg from external? or something is really wrong with the dumped eboot?
 
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I did see where certain reviewers were getting early access. Is this person a known reviewer?
Post automatically merged:


Oh he reported a bug, claimed $20k thru HackerOne, and got early access also?
Probably not, just an edited picture.

I had no grudge against Jordy when he found and reported the HV exploit but now he is getting cringy as hell by nagging the community and I just wish he could shut the fuck up already.
 
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