Well its not used at all in pv_db_en.txt. I even searched for iti think it was designed for age age again ver. Mikudayo(lol i don't remeber the name)
oh,but the 3 mikudayo episodes were released for mirai 2 before mirai dx@LudoMako Another thing about it, I just found it in Mirai 2's code too, and Mikudayo isn't in Mirai 2
Mikudayo's model doesn't even exist in Mirai 2oh,but the 3 mikudayo episodes were released for mirai 2 before mirai dx
Mirai doesn't use SPR. We checked and it doesn't, but u can try to figure it out if u wantHey, OP: I noticed that you've written up the articles for TCRF on the Project Mirai series. Can I get help with the header of the SPR format? I assume they're used inside both Mirai and DIVA. DIVA X has a load of SPR files that I haven't been able to view because they're all trash when viewed in TextureFinder.
Thanks.
Damn shame. SEGA likes to make things hard. Thanks for letting me know.Mirai doesn't use SPR. We checked and it doesn't, but u can try to figure it out if u want
We're actually focusing on the aet ones (the animations for the graphics) more than that, cuz we can already extract and replace images by hex editingDamn shame. SEGA likes to make things hard. Thanks for letting me know.
So far from what I've extracted and dug into the DIVA X ROM, the aet files (in .farc for playstation) produce aec + aei files. Does Mirai have these? (I assume not.)We're actually focusing on the aet ones (the animations for the graphics) more than that, cuz we can already extract and replace images by hex editing
Yes I know, I have DIVA X's files. But no it doesn'tSo far from what I've extracted and dug into the DIVA X ROM, the aet files (in .farc for playstation) produce aec + aei files. Does Mirai have these? (I assume not.)
Sorry for asking questions.
No as much yet. And no the aet were still figuring out the file format (.bin is just a compressed file). But we know it's graphic animationsIs is possible to add songs to the game and if so how? Also, how do you edit those aet files? Is it a (private) tool you use?
U also have to change the coding for it in pv_fieldhow do you "restore" the original PV (example "deep sea girl") in the mirai DX? i tried replace the aet_pv016 and str_ae_pv016 of mirai 2 in mirai DX (i think these files are the animation) and a little changes in pv_db_en (this is to make the game "think" it's a PV) but result in a crash, please tell me and probably i can help in you project
thanks it's working now!, I am interested in your project, if you need help you could help you with somethingU also have to change the coding for it in pv_field
Well, we do need help figuring out the type of format the aet graphic animations r (excluding the .bin). And we need someone whos really good with making character models to port into Mirai, like a Mirai version of Rana for example. Or modules like Rolling Girl'sthanks it's working now!, I am interested in your project, if you need help you could help you with something
how is everything goign with the modification m8?Well, we do need help figuring out the type of format the aet graphic animations r (excluding the .bin). And we need someone whos really good with making character models to port into Mirai, like a Mirai version of Rana for example. Or modules like Rolling Girl's