Homebrew [Project] 3FHex. PkHex on 3ds

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Having a completed program to compare to is a super awesome benefit of doing this. Imagine doing it without having pkhex around :p
 
Yeah, but I'm looking at the main binary ATM and I can only find a few things that actually make sense.

Having done a lot of research for and contributed a fair amount to PKHeX...what are you claiming doesn't make sense?

PKHeX has a pretty clean/well-documented codebase, as far as I'm aware.
 
A tremendous amount of the program is GUI, all of which you can disregard because it'll be useless to you.

You're going to be skimming for byte locations but it's still going to be hard. The program supporting X/Y/OR/AS is going to complicate things.
 
Having done a lot of research for and contributed a fair amount to PKHeX...what are you claiming doesn't make sense?

PKHeX has a pretty clean/well-documented codebase, as far as I'm aware.
Don't be so harsh on him.
He stated previously that he's not familiar with C#, he is mostly good at C, so give the guy a break.
 
A tremendous amount of the program is GUI, all of which you can disregard because it'll be useless to you.

You're going to be skimming for byte locations but it's still going to be hard. The program supporting X/Y/OR/AS is going to complicate things.
Yep, I've saved a txt file of all useful byte locations so I can use them in my own program
 
Don't be so harsh on him.
He stated previously that he's not familiar with C#, he is mostly good at C, so give the guy a break.

It's a perfectly cromulent question, actually. Asking what doesn't make sense is helpful programming Q&A.

If anyone's sounding rude, it's because all of us who do programming are trying to work out the logistics of everything in our heads.
 
Having done a lot of research for and contributed a fair amount to PKHeX...what are you claiming doesn't make sense?

PKHeX has a pretty clean/well-documented codebase, as far as I'm aware.
I'm talking about the main file

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save manager wont work when i import the save file.
What on earth are you even trying to do?
 
See projectpokemon.org/wiki/Pokémon_ORAS_Save_File_Structure and projectpokemon.org/wiki/Pokémon_XY_Save_File_Structure -- subtract 0x5400 from the offsets listed to get the offsets within a "main" exported save file.
Thanks

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And this thread want's it as a homebrew app?
What?
 
You're a few drinks past/under the peak.

The guy who made the thread is wanting to get pkhex functionality as a 3ds homebrew.
Haha, just wanted to be sure, because it reads a little tricky for someone that doesn't speak english that good :D
Especialy that last line "3FHex will be open-source and coded in C or C#" made me doubt if he ment homebrew,
Since (as far as i know, and i'm pretty sure about this) you can't program ads homebrew in C.

Anyway, I think that this would be a cool idea, and i would love to contribute to porting this.
If you guys need some help, I got some time left in a few days ;)
 
You know what? This is the wrong approach.

Why not use lua for this? I know there's at least one lua interpreter and it'd give you access to some fairly powerful tools.
 

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