Problem with PSX Games

Discussion in 'PSP - Games & Content' started by Youkai, Sep 8, 2008.

Sep 8, 2008

Problem with PSX Games by Youkai at 10:49 PM (1,708 Views / 0 Likes) 14 replies

  1. Youkai
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    Member Youkai Demon

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    Well ... i have 4.01 M-33 2 and i tried Klonoa and Digimon World 3 now and Klonoa is only black screen after sony logo and Digimon World has major bugs ...

    any way to fix this ?

    is there maybe a better working PSX emu for PSP than the official one ?
     
  2. pepsibluehawk87

    Member pepsibluehawk87 GBAtemp Regular

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    Try popsloader?
     
  3. Youkai
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    Member Youkai Demon

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    well now i got it ... only thing is ... how can i find out which pops version is best for which game ?
     
  4. heliuscc

    Newcomer heliuscc Advanced Member

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    trial and error i think mate to be honest, although a lot of stuff works well on 3.71
     
  5. Youkai
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    Member Youkai Demon

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    well in the espalpsp readme it says i need 3.02 B but there is no A or B in the popsloader and with 3.02 it doesn't work ... whenever i change the room i get either black screen or psp shuts down ... but well i will try 3.71 ...

    ----

    same error [​IMG]

    man i thaught a official emulator would do better than this ... 2 out of 2 games i got are unplayable

    -----

    no version does work [​IMG] everywhere same error while changing room ...
     
  6. Sstew

    Member Sstew GBAtemp's Grim Reaper.

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    Well if you have M33, 3.71 Pops is the best, I'd use that
     
  7. Youkai
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    Member Youkai Demon

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    Well like i sayed didn't work with any version ...

    any idea if the kernel version i use has some effect ?

    and maybe the region ? my PSP is set german but the game is American ...

    the PSP itselfs is region free but what about the PSX emu stuff ? do i need to set my psp to American maybe ?
     
  8. pepsibluehawk87

    Member pepsibluehawk87 GBAtemp Regular

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    I doubt that. I have a japanese psx game that I can play.
     
  9. Youkai
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    Member Youkai Demon

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    Well i searched a little bit trough the web and there are several ppl saying it helps changing the ID

    now i only need to know where and how to do this ...
     
  10. ZombiePosessor

    Member ZombiePosessor GBAtemp Fan

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  11. pepsibluehawk87

    Member pepsibluehawk87 GBAtemp Regular

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    I just remembered that sometimes if the folder name you keep it in is over 32 characters, it won't work. That worked for me.
     
  12. Youkai
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    Member Youkai Demon

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    well i tried what i read elswere and used another id when compiling the psx game into eboot and it worked ... seems that with the original US id it won't work
    dunno if it was the JP id or whatever but with the other one it currently seems to work just fine ...
     
  13. Youkai
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    Member Youkai Demon

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    Cool didn't know about that page ...

    there is the same thing about the ID that i found out thanks to google ...

    Now if there is someone who knows more about this stuff, i would be pretty much interested to get an explanation how the different id makes such a difference in compatibility ?
     
  14. pepsibluehawk87

    Member pepsibluehawk87 GBAtemp Regular

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    Maybe you just need the correct id because of the region of the game. You wouldn't want to convert a region 1 game with a region 2 id.
     
  15. Originality

    Member Originality Chibi-neko

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    It is true that different versions of the game have different IDs, but it's not region based. The only three versions that make any difference is NTSC-J, NTSC-U, and PAL-E, in that order (due to the order of processing and releasing those games). The ID given to these games typically relate to the release # of those games. However, 99% of all games you'll find on the internet will be NTSC-U, so this doesn't make a difference.

    As for what difference the ID makes, I really can't say. Some people report better results playing with some IDs or POPS versions than others. The details of people's findings can be found in the above given link. http://www.gamerspress.com/index.php?title...patibility_List
     

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