I'm sorry but I cant work at any project now. Maybe in a couple of week I could find some free time to finish the sound part.
Today after dinner I tuned some of the code, and now with a frameskip between 3 and 5 almost every PAL game can run near 50 FPS on o3ds.
I eliminated the previously introduced rendering hack (I don't need it anymore). FPS limiter doesn't work very well with frameskip but it's usable.
Warning: With an odd frameskip some sprite could disapper, and with frameskip pitfall has some problems.
EDIT: updated code is on my github
Today after dinner I tuned some of the code, and now with a frameskip between 3 and 5 almost every PAL game can run near 50 FPS on o3ds.
I eliminated the previously introduced rendering hack (I don't need it anymore). FPS limiter doesn't work very well with frameskip but it's usable.
Warning: With an odd frameskip some sprite could disapper, and with frameskip pitfall has some problems.
EDIT: updated code is on my github
Last edited by nop90,