Homebrew [Preview/LD #34 Port] Antibounce

TurtleP

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Hello everyone,

I've gotten around for the past two days in porting over my Ludum Dare 34 game to 3DS. It's nearly complete, but I have a few things to work out such as possible lingering bugs. That said, here is what it is about:

You play as an infinitely bouncing ball attempting to nab as many coins as possible for a great high score. As the levels increase, so does the speed of the game. The problem is that spikes will appear on a random tile in the map every 5 seconds. At any given time, shields can spawn which protect you from dying once. Beginning on level 4 rockets that home in on you will spawn. Furthermore, gravity itself will flip every so often, so be careful. The main menu will allow you to use L or R to switch controls (default is Circle Pad, the other is D-Pad). So what's great in the port? Well, much like my other game, Space Fruit, one can activate 3D and also traverse between screens.



Download here

I hope this will ease the wait for Hax0r for those who want to play that as well.

~ TurtleP
 
Last edited by TurtleP,

TurtleP

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TurtleP.github.io
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Off topic, but that should have to be prevented with something like a sticker that ways WIP/Release/Preview which can be swapped when needed. Ah well. I'll get on that.

In the meantime, I hope you guys enjoy!
 

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