Homebrew postLoader4

  • Thread starter Thread starter stfour
  • Start date Start date
  • Views Views 563,571
  • Replies Replies 4,203
  • Likes Likes 16
Thank you kylster. AFAIK :D fst are not parsed when games are searched, I don't know why you have the ability to select both format.

And yes, very soon there will be the possibility to select the ios. This is the actual todo list in order of importance.

* TODO: add some options for cfg loader (ios, video patch, ocarina...)
* TODO: give an option to force 480i/60Hz instead of 576i
* TODO: priibooter gui
* TODO: runtime theme switch
* TODO: add usb hdd keep live
* TODO: Adding patching options to uneek games
* TODO: multy splash screen support
* TODO: patch uid.sys under neek
* TODO: more theme options
* ISSUE: if a channel png is corrupted, postloader may crash

I do not see why other loader should be supported. I selected CFG just becouse it is my preferred and I'm already in contact with oggezee so support is a snap.
 
Thank you kylster. AFAIK :D fst are not parsed when games are searched, I don't know why you have the ability to select both format.

And yes, very soon there will be the possibility to select the ios. This is the actual todo list in order of importance.

* TODO: add theme support to Settings Editor GUI
* TODO: add some options for cfg loader (ios, video patch, ocarina...)
* TODO: give an option to force 480i/60Hz instead of 576i
* TODO: priibooter gui
* TODO: runtime theme switch
* TODO: add usb hdd keep live
* TODO: Adding patching options to uneek games
* TODO: multy splash screen support
* TODO: patch uid.sys under neek
* TODO: more theme options
* ISSUE: if a channel png is corrupted, postloader may crash

I do not see why other loader should be supported. I selected CFG just becouse it is my preferred and I'm already in contact with oggezee so support is a snap.
Fixed. ;)
 
Thank you darkangel... So I suppose that also for you postloader work under ios249 and not in 58, right ?
 
postLoader 3.49.1

* Added support for mounting usb://nands/* subfolders. Note that d2x v6 has 64 char filename limit. A standard path for a title .app file is 45 char long. So nands/ should be less then 19 chars. Note that if a title access to deeper path, and will fail. d2x v7 seem have raised filesystem path len to 256 char
* Added per game selection for ios
* Added per game selection for loader to use (CFG, GX and WiiFlow... note that wiiflow crash when passing arguments, so it will not work)
* code clean
* Corrected all references to postloader.dol in readmii.txt

NOTE: searchpath for loaders. Both sd and usb are used
/apps/usbloader_gx/boot.dol
/apps/wiiflow/boot.dol
/apps/USBLoader_cfg/boot.dol
/apps/USBLoader/boot.dol
 
Battery loaded ? It's called "fukushima effect" :blink:

Seriously, are just 2-3 days that I have recovered from the jet lag. ;)
 
Good work as always stfour.

Any chance that postloader could check what USB loaders are available on startup and then auto-select one of them either based on an internal 'loader priority' or a user-defined 'default loader'? I use GX, not CFG and it'd be a pain to set all the games individually so that family can just click-and-go.
 
So you did add the ability to use any of the 3 main usb loaders? I'm sorry I thought it was mentioned that you prefer CFG; where I think choice is very important I did understand why you choose CFG. Sorry I'm just trying to clarify and I'm going to check my drive again to see about those FST converted games just to make sure.
 
I'm sorry I thought it was mentioned that you prefer CFG; where I think choice is very important I did understand why you choose CFG.

Yes true, but was so easy to add that I wasn't able to resist ! :D

@zfa... soon I'l add the default setup for channels/games ;)
 
This is probably gonna be stupid question but boy, am I full of em'! Is it possible to put the Wii games into folders (or something similar) kinda like the apps can be? So it would be kinda like a category view. So I could have a folder called "Mario" for example and I could have all my games that have Mario in that folder?
 
Read me text still references postloader dol.
Is this still required? Have latest version.
I ask because there is no postloader.dol in download.
 

Site & Scene News

Popular threads in this forum