Hacking Post your WiiU cheat codes here!

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Hey guys I'm new here.

MK8 trainer worked like a charm. The trainers are very noobie proof!!! My question is if anyone has more trainers for other games. The first page of this topic only has trainers for:
Mario Kart 8 Trainer
Xenoblade Chronicles X Trainer
BOTW Trainer
Wind Waker HD Trainer
Twilight Princess HD Trainer
Hyrule Warrior Trainer
Paper Mario: Color Splash Trainer

Specifically, I'm looking for trainer for DK Tropical Freeze, Poken Tournament and Fatal Frame. Thanks!
 
Hopefully, some one will released updated codes soon. Anyone working on codes for 5.5.2?

@skoolzout1 are you sorting this mate?
I am on 5.5.1 and have no plans to update. Although if there is someone on 5.5.2 who makes codes and would like me to help them remake my codes for 5.5.2 I'd be down to help
 
Last edited by skoolzout1,
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I'll have a go. What do I need and how do I do it? My Wii connects to my lappy in top gecko and I can send the codes, they just don't work but I'm more than happy to have s crack myself

Sent from my HTC One M9 using Tapatalk
 
I'll have a go. What do I need and how do I do it? My Wii connects to my lappy in top gecko and I can send the codes, they just don't work but I'm more than happy to have s crack myself

Sent from my HTC One M9 using Tapatalk
I might be able to get a majority of codes working if you or somebody else is able to find link's health address and send me a full game dump from address 10000000 to 4C8A0000.

It should be somewhere between about 43000000 to 44000000 and its value is the amount of quarter hearts you have left. Sooo if you want to do it. Go to the search tab of Jgecko leave the search settings at "specific" "32bit" "aligned"

Figure out how many QUARTER hearts you have (number of full hearts multiplied by 4) and then convert that number into hexadecimal. You can use an online converter or use the decimal to hexadecimal button in the conversions tab in Jgecko. Then type the 1 or 2 digit results into the value box but with leading 0's. The number you enter should always be 8 digits long in this case with the number of quarter hearts in hexadecimal at the end.

Let's say you have 8 full hearts. 8 X 4 is 32 quarter hearts. 32 in hexadecimal is 20. So you'd search for 00000020.

After the initial search, take some damage to lose health. And find how many QUARTER hearts you have now and again convert it to hexadecimal and search for it. When you have a small list of addresses. Right click one by one and press the button that says "poke previous" if your health fills back up to what it was previously. Then double check your health legitamately was refilled by damaging yourself again and watch to see if your health drops a normal amount. Then you know you've found the address. Then switch to the dump tab of Jgecko and make sure the range is custom and then type in the boxes 10000000 and 4C8A0000 in the other and press dump in whatever file location you wish. Then upload the file and send it to me and let me know what address you found worked for you.

Check out Bully's video as a visual aid.

 
I have a similar question: does anyone know the range for N64 VC games? Also, is it normal for there to be a result in Big Endian in the 0x10000000-0x18000000 range? I searched for a value in PJ64 2.2 and looked for a static value nearby, then searched for the same value (it was 32-bit) from 0x10000000-0x30000000 and came up with 1 result (I checked, and the values I wanted to modify were indeed at the correct offset away from the result, so it is correct). However, changing this value does not have any effect, let alone the desired one, in-game. Is there another region that is Little Endian that I should be searching for? I'm using the latest JGecko U on 5.5.2 USA (Haxchi 2.0 installed from Brain Age). The game I'm trying to hack is Eltale Monsters (the japanese version of Quest 64 in the US, and Holy Magic Century in the UK). It can be found in the Requests section of that iso site.

I have another similar question... Can anyone tell me the usual range for RAM in GBA VC? Just an example code that someone else made for a GBA VC game would be helpful.
 
I might be able to get a majority of codes working if you or somebody else is able to find link's health address and send me a full game dump from address 10000000 to 4C8A0000.

It should be somewhere between about 43000000 to 44000000 and its value is the amount of quarter hearts you have left. Sooo if you want to do it. Go to the search tab of Jgecko leave the search settings at "specific" "32bit" "aligned"

Figure out how many QUARTER hearts you have (number of full hearts multiplied by 4) and then convert that number into hexadecimal. You can use an online converter or use the decimal to hexadecimal button in the conversions tab in Jgecko. Then type the 1 or 2 digit results into the value box but with leading 0's. The number you enter should always be 8 digits long in this case with the number of quarter hearts in hexadecimal at the end.

Let's say you have 8 full hearts. 8 X 4 is 32 quarter hearts. 32 in hexadecimal is 20. So you'd search for 00000020.

After the initial search, take some damage to lose health. And find how many QUARTER hearts you have now and again convert it to hexadecimal and search for it. When you have a small list of addresses. Right click one by one and press the button that says "poke previous" if your health fills back up to what it was previously. Then double check your health legitamately was refilled by damaging yourself again and watch to see if your health drops a normal amount. Then you know you've found the address. Then switch to the dump tab of Jgecko and make sure the range is custom and then type in the boxes 10000000 and 4C8A0000 in the other and press dump in whatever file location you wish. Then upload the file and send it to me and let me know what address you found worked for you.

Check out Bully's video as a visual aid.



So each heart is 4 quarters, so if I have 5 fiver
I have another similar question... Can anyone tell me the usual range for RAM in GBA VC? Just an example code that someone else made for a GBA VC game would be helpful.


Same rule applies for weapon durability? Im not really interested in infinite health, kind of kills the game tht
 
So each heart is 4 quarters, so if I have 5 fiver



Same rule applies for weapon durability? Im not really interested in infinite health, kind of kills the game tht
no it doesnt apply to weapon durability. I was asking for your health address because it gives me a basis for finding other codes.

I also don't know why 5.5.2 would affect botw. i know someone using 5.5.2 haxchi and all of my codes still work for him.
 
Ok, Im gonna have a crack when Ive got more time. Im in work early tomorrow and tuesday. I used to have an explorer pro for my psone years ago and it seems to be similar when finding codes

--------------------- MERGED ---------------------------

no it doesnt apply to weapon durability. I was asking for your health address because it gives me a basis for finding other codes.

I also don't know why 5.5.2 would affect botw. i know someone using 5.5.2 haxchi and all of my codes still work for him.

Im using your codes for 1.3.1 and none work, not even inf life. I only want codes for weapon durabilty, maybe inf arrows although I have something like 999 of each anyway

Plus its good to know this kind of stuff
 
Last edited by TudorBlue,
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Ok, Im gonna have a crack when Ive got more time. Im in work early tomorrow and tuesday. I used to have an explorer pro for my psone years ago and it seems to be similar when finding codes

--------------------- MERGED ---------------------------



Im using your codes for 1.3.1 and none work, not even inf life. I only want codes for weapon durabilty, maybe inf arrows although I have something like 999 of each anyway

Plus its good to know this kind of stuff

I hope your successful, any time I try to make a code things crash. I think the problem is my antique of a PC.
 
I have another similar question... Can anyone tell me the usual range for RAM in GBA VC? Just an example code that someone else made for a GBA VC game would be helpful.

Anyone? I don't want to keep freezing my Wii U by searching in 'unsafe' RAM regions. I've gotten DSI errors in half of the regions I tested, and the others came up with no results...
 
Hey, I just wanted to know something... is it safe to update to 5.5.2 yet, i.e. can we use JGecko with it? I haven't been here in a while, just wondering.
 
Mario Kart 8 PAL v4.1:
Code:
30000000 3FB02074
30000000 49000000
31000000 00000294
30100000 00000000
30000000 49000000
00100047 000000XX
D0000000 DEADCAFE
30000000 3FB02074
30000000 49000000
31000000 00000294
30100000 00000000
30000000 49000000
00100137 000000XX
D0000000 DEADCAFE
XX: Item ID -
00 = Single Banana
01 = Single Green Shell
02 = Single Red Shell
03 = Single Mushroom
04 = Bobomb
05 = Blooper/Squid
06 = Blue Shell
07 = Triple Mushroom
08 = Star
09 = Bullet Bill
0A = Lightning
0B = Golden Mushrooms
0C = Fire Flower
0D = Pirana plant
0E = Boomerang
0F = Coin
10 = Super Horn
11 = Triple Banana
13 = Triple Red Shells
14 = Crazy 8
This code has only been tested on firmware 5.5.2 and offline.
 
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