Hacking Post your WiiU cheat codes here!

  • Thread starter Thread starter LawnMeower
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Nice. Its odd though because if you poke the value it briefly flicks to the new time but then goes back but the code makes it stick. Perhaps by writing to the memory location for more than a few frames with the button press makes the difference

Its actually strange. i spent a day messing around with this address. it turns out, that address in the second code is the pretty much just the display code-ish sorta. to actually change the time with a simple poke, you need to poke the value right beside it thats 4 bytes away.

it always appears as a BF800000, or -1, but you can actually poke your desired time into it and itll update everything else. but yet if you hold the Display value for the length of time that is equal to 5 minutes in game (basically the time for the time to change at all, normally), then it updates the "Real time"

i posted the display value because you'd never be able to find the BF800000 address because it doesnt really change.

it must be used for time changing events, such as sleeping or resting by fires.. who knows.

its all very strange, which is why this took me tonnes of luck and almost a day to figure out wtf was happening and how i could control it all lol
 
BotW - NTSC-US

Spawn Lightning [skoolzout1]
03020000 407B4FE0
00000000 00000000
00020000 407B4FE0
000000XX 00000000
D0000000 DEADCAFE
*spawns lightning randomly around you just as lightning storms do
* Replace XX with the delay between lightning strikes.
Normal lightning is about 60. everything lower will make the lightning spawn even faster. (30 would be twice as often)
a value of 01 sort of lags the game, 00 creates no lightning at all

Press Dpad Down to Spawn Lightning [skoolzout1]
03010000 1127115E
00000100 00000000
00020000 407B4FE0
00000002 00000000
D0000000 DEADCAFE
*same code but modified to spawn on command,
if youd like to change the button, change the 00000100 in the second line to something else

4000 B
2000 X
1000 Y
0008 +
0004 -
0020 L
0010 R
0080 ZL
0040 ZR
0200 Dpad-Up
0100 Dpad-Down
0400 Dpad-Right
0800 Dpad-Left


Both codes work in every city/ environment besides inside shrines, from what ive tested

Use the codes in combination with this code to make yourself look like a god

Lightning targets around Link [skoolzout1]
30000000 439BF794
10000000 50000000
31000000 00000150
00120000 00000000
12100000 FFFFFFF0
12100001 FFFFFFF4
12100002 FFFFFFF8
30000000 407AABB8
10000000 50000000
31000000 000002C0
00120000 00000000
13100000 00000020
13100001 00000024
13100002 00000028
D0000000 DEADCAFE



- Side note to anyone else whos interested

407B4F40 + 0x0 and + 0x4 and + 0x8 seem to be the coordinates for the lightning strikes,

But it seems lightining refuses to strike link unless its due to him wearing a metal object.

the last code i posted sets the coordinates of the lightning to be exactly equal to links coordinates, but no lightning will ever strike link directly. lightning will strike very close, or you may even run into it, but its never a direct hit. its like the game adds an offset to the lightnings coordinates if the random coordinates manage to = links coordinates
 
Last edited by skoolzout1,
Code:
Wolf Link Infinite Harts [RandomUser]
00020000 43CA7194
0000000C 00000000
Change 0000000C to higher value if Wolf Link has more then three hart containers

I think found something interesting that relates to wolf link, by using my N2 Elite (Amiiqo) I have discovered that this code
Code:
446DC494 This code enables and disable the wolf link icon on the map when an Amiibo/Amiiqo is used:
Values:
446DD968 = Enable
446DC494 = Disable
I am not sure if these codes has anything to do with Wolf Link:
446DC498 this code uses the same values as above
446DC490 This one uses 00000001 for when Wolf Link is around and 00000000 is not around
Perhaps people can extrapolate on this and perhaps find an actual working code or a way to force it to work.
Activating these code will freeze the game if all three of them are written to RAM.
 
Its actually strange. i spent a day messing around with this address. it turns out, that address in the second code is the pretty much just the display code-ish sorta. to actually change the time with a simple poke, you need to poke the value right beside it thats 4 bytes away.

it always appears as a BF800000, or -1, but you can actually poke your desired time into it and itll update everything else. but yet if you hold the Display value for the length of time that is equal to 5 minutes in game (basically the time for the time to change at all, normally), then it updates the "Real time"

i posted the display value because you'd never be able to find the BF800000 address because it doesnt really change.

it must be used for time changing events, such as sleeping or resting by fires.. who knows.

its all very strange, which is why this took me tonnes of luck and almost a day to figure out wtf was happening and how i could control it all lol

Thanks for the info. Do you need to set the value 10 places before to 1 from 0?
 
Thanks for the info. Do you need to set the value 10 places before to 1 from 0?

Nope just the BF8 value is all thats needed.

all my code does is reads the display value to the left of the BF8, and then adds 40F00000 to it which is 1hour, and writes it over the BF80 value and the game does the rest.
 
Nope just the BF8 value is all thats needed.

all my code does is reads the display value to the left of the BF8, and then adds 40F00000 to it which is 1hour, and writes it over the BF80 value and the game does the rest.

OK. In implementing a timer slider in my trainer the maths works out to be 15.0 per day in float so a total day is 360 long just so you know
 
OK. In implementing a timer slider in my trainer the maths works out to be 15.0 per day in float so a total day is 360 long just so you know

That's fine. I'm happy I could help contribute to your trainer in some way, id appreciate being added to your trainer credits. Also, I originally calculated 1 hour to be 15 in float also, but when I added 15 to the current time it added 2 hours in game for some reason. So I halved it to 7.5 to make it add 1 hour. Unless my math is wrong or my coding was wrong in some way, I'm not too sure why adding 15 added two hours.
 
Last edited by skoolzout1,
Code:
Wolf Link Infinite Harts [RandomUser]
00020000 43CA7194
0000000C 00000000
Change 0000000C to higher value if Wolf Link has more then three hart containers

I think found something interesting that relates to wolf link, by using my N2 Elite (Amiiqo) I have discovered that this code
Code:
446DC494 This code enables and disable the wolf link icon on the map when an Amiibo/Amiiqo is used:
Values:
446DD968 = Enable
446DC494 = Disable
I am not sure if these codes has anything to do with Wolf Link:
446DC498 this code uses the same values as above
446DC490 This one uses 00000001 for when Wolf Link is around and 00000000 is not around
Perhaps people can extrapolate on this and perhaps find an actual working code or a way to force it to work.
Activating these code will freeze the game if all three of them are written to RAM.


Wolf Link infinite Hearts doesn't work properly like it should do?
He's lose heart and the doesn't fills up at all?
But the hearts are blinking and when you go into your inventory a sound hears of hearts is filled up?

I changed the code from 0000000C to 00000080 but it didn't help? :(
 
Wolf Link infinite Hearts doesn't work properly like it should do?
He's lose heart and the doesn't fills up at all?
But the hearts are blinking and when you go into your inventory a sound hears of hearts is filled up?

I changed the code from 0000000C to 00000080 but it didn't help? :(
Yeah, I thought it was working, realized now that it wasn't a correct code so try this one instead:
Code:
Wolf Link Infinite Harts [RandomUser]
30000000 108FC494
45000000 4C89FFFF
31000000 00000050
30100000 00000000
45000000 4C89FFFF
00120160 000000XX
D0000000 DEADCAFE
Replace XX with desired harts or use 0C if your wolf has only three hart containers
 
Yeah, I thought it was working, realized now that it wasn't a correct code so try this one instead:
Code:
Wolf Link Infinite Harts [RandomUser]
30000000 108FC494
45000000 4C89FFFF
31000000 00000050
30100000 00000000
45000000 4C89FFFF
00120160 000000XX
D0000000 DEADCAFE
Replace XX with desired harts or use 0C if your wolf has only three hart containers
Would entering 50 in place of the XX give you a 20 hearts Wolf Link?
 
Would entering 50 in place of the XX give you a 20 hearts Wolf Link?
Yes, However if your wolf link Amiibo only has three hart containers Then the max it will show is 0C or 12 harts Pieces.
As for 0x0C is 12 in decimal is correct, you have to keep in mind that each hart containers has 4 pieces of harts, so multiply 3 hart containers by 4 pieces (3 * 4 = 12) equals 12 in decimal.
Also the code is only for current hart health not max harts or max hart containers. I think the max harts are stored on the Amiibo itself.

yes it is... not sure what your question is exactly
I think he is trying to ask how can 0x14 be 20 harts? That number I believe will be 5 hart containers not 20 hart containers, however it does equal to 20 pieces of harts which fits into 5 hart containers, so I can see where the confusion come from.
But then again...
I don't know.
 
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yes it is... not sure what your question is exactly
My question was if changingthe hex value to 50 instead of 0C would give you a 20 hearts Wolf Link with the code posted earlier

--------------------- MERGED ---------------------------

Yes, However if your wolf link Amiibo only has three hart containers Then the max it will show is 0C or 12 harts Pieces.
As for 0x0C is 12 in decimal is correct, you have to keep in mind that each hart containers has 4 pieces of harts, so multiply 3 hart containers by 4 pieces (3 * 4 = 12) equals 12 in decimal.
Also the code is only for current hart health not max harts or max hart containers. I think the max harts are stored on the Amiibo itself.


I think he is trying to ask how can 0x14 be 20 harts? That number I believe will be 5 hart containers not 20 hart containers, however it does equal to 20 pieces of harts which fits into 5 hart containers, so I can see where the confusion come from.
But then again...
I don't know.
Yep that was it :)
Basically did the math:
0C in Hex -> 12 in decimal -> 3 Heart Containers (or 12 Heart pieces)
Then 50 Hex -> 80 in decimal -> 20 Heart containers (80 Heart pieces)
 
My question was if changingthe hex value to 50 instead of 0C would give you a 20 hearts Wolf Link with the code posted earlier

--------------------- MERGED ---------------------------


Yep that was it :)
Basically did the math:
0C in Hex -> 12 in decimal -> 3 Heart Containers (or 12 Heart pieces)
Then 50 Hex -> 80 in decimal -> 20 Heart containers (80 Heart pieces)
Glad that I was able to help you understand this better. When I hacked previous Zelda game, I was confuse as heck, then came to a realization, oh yea, sometimes I wound up having a half or a quarter of hart in their with some full ones, after getting hit by an enemy. So an epiphany if you want to call it that.
 
  • Like
Reactions: ShadowOne333
Yeah, I thought it was working, realized now that it wasn't a correct code so try this one instead:
Code:
Wolf Link Infinite Harts [RandomUser]
30000000 108FC494
45000000 4C89FFFF
31000000 00000050
30100000 00000000
45000000 4C89FFFF
00120160 000000XX
D0000000 DEADCAFE
Replace XX with desired harts or use 0C if your wolf has only three hart containers

It work perfectly now! :)
Many thanks to you :)
Hope your code will come on to the BoW trainer too :) But if not it isn't any problems. :) only to switch between Jgecko U and the trainer if you need something on the trainer. :)
 
Did anybody try to change NPCs/Monsters? Or replace Link's model?
I wonder if their action scripts are all custom or they follow a standard for walking/waiting/doingwathever animations.
 
Last edited by Pachee,

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