it currently gets 418 items, there doesnt seem to be space for anymore in memory
https://github.com/joffnerd/botw-trainer/releases/tag/v1.6.3
https://github.com/joffnerd/botw-trainer/releases/tag/v1.6.3

At this rate you should make your own thread/add an update checker in the program itselfit currently gets 418 items, there doesnt seem to be space for anymore in memory
https://github.com/joffnerd/botw-trainer/releases/tag/v1.6.3

That's one heck of an upgrade.anyone have a code for botw that replaces the first slot of each item category with whatever you want?
i'm at the end of my ropes. im completely confused on how to use jgecko to memory search just to replace a boko club with a fierce deity sword.

if i have a hard limit on inventory space, i will fill it with iconic items that i will then mod to be hard to break (or unbreakable)That's one heck of an upgrade.
Weird I was able to get 30 heart containers which 30*4 = 120 But thats doing all the divine beasts you can get 19 hearts from the statues + 3 from the beginning + 4 from the divine beasts.... however I used the statue from the temple of time and I was able to max my hearts out with all but 12 of the orbs and that was from the very beginning.... SOOOO I wonder if anyone else noticed that (start a new game cheat to get 120 orbs and talk to that statue at the temple of time to see if you can as well) or maybe I gliched it somehow (I did that after I finished the first challenge to get 1 orb)120 is for current hart not max hart, which is different. I just used the value the game gave me when I maxed it out. Just use the prayer statue and you can confirm that 78 is the maximum for hart containers.
I am not sure where but there is a place where you can respawn dead horses I am not sure where though.does someone know if its possible to get Epona back if Epona died ?
in my first final fight i got Epona and Epona died -> when now using continue in the game-> i cant spawn Epona with SSB Link Amiibo![]()
At this rate you should make your own thread/add an update checker in the program itself

Ecchh. That sounds disturbing, almost as unnerving as @DarkFlare69 's paper Link code.I am not sure where but there is a place where you can respawn dead horses I am not sure where though.
public string EquippedHex
{
get
{
var a = BitConverter.GetBytes(this.Equipped);
var b = (a.Reverse().First());
var c = "-";
if (b == 1) {
c = "Equipped"; }
return c.ToString();
}
}
The stables that hold the the horses will have to be worked on to replace the horse Ids. Give it time we need to change the speed and stuff for them as well.does someone know if its possible to get Epona back if Epona died ?
in my first final fight i got Epona and Epona died -> when now using continue in the game-> i cant spawn Epona with SSB Link Amiibo![]()

http://www.gamersheroes.com/game-guides/revive-horse-dies-zelda-breath-wild/The stables that hold the the horses will have to be worked on to replace the horse Ids. Give it time we need to change the speed and stuff for them as well.
I was unaware that you get hart containers from divine beast and I am not that far into the game yet so don't know. I too got 30 harts on my screen as well using the value of 78 and the prayer statues states no longer able to upgrade. Come to think of it 0x78 is 120 in decimal, so 78 is indeed correct for max hart container. How I got the value of 78 was keep upgrading the harts until I couldn't anymore, and still had some orbs left over. I must have did something in my search, perhaps I inadvertently gave myself more then three harts containers at the start of the statue thing and thus able to fill it all the way up to the brim?Weird I was able to get 30 heart containers which 30*4 = 120 But thats doing all the divine beasts you can get 19 hearts from the statues + 3 from the beginning + 4 from the divine beasts.... however I used the statue from the temple of time and I was able to max my hearts out with all but 12 of the orbs and that was from the very beginning.... SOOOO I wonder if anyone else noticed that (start a new game cheat to get 120 orbs and talk to that statue at the temple of time to see if you can as well) or maybe I gliched it somehow (I did that after I finished the first challenge to get 1 orb)
else if (a == "Weapon Lsword 060")
{
b = "Fierce Deity Sword";
}
else if (a == "Armor 229 Upper")
{
b = "Fierce Deity Armor";
}
else if (a == "X")
{
b = "Y";
}
@
This weekend I will be able to help out with interface cleanup. I am attempting to find the best practice to have ints represented as string labels. I have accomplished this but through a dirty method:
EXAMPLE
Code:public string EquippedHex { get { var a = BitConverter.GetBytes(this.Equipped); var b = (a.Reverse().First()); var c = "-"; if (b == 1) { c = "Equipped"; } return c.ToString(); } }
Works up until you double click on a text box. I need to look into best practice when it comes to displaying representation rather than a dirty conversion. I feel the debug tab could really be the heart of this trainer if it is implemented more as a self populated and defined value poker
I was able to fix it, and it's stable now. You might want to check my fork to see if you would like to work it in. I've begun improving the debugger definitions and "Names". Let me know if you like the direction this is headed so my fork doesn't get too far outside your vision.Its one way binding since it has no setter
Hyrule Warriors™ [BWPP01]
Max Rupees (9,999,999)[Shuriax76]
00020000 356A2CCC
0098967F 00000000
3560DC24 0098967F
Notes: Change XXXXXX by 0098967F but don't get over ! it the MAX!
Version(0=on-disc): 0
999 Monster Tooth
00010000 3562A876
000003E7 00000000
999 Metal Plate
00010000 3562A874
000003E7 00000000
999 Old Rag
00010000 3562A878
000003E7 00000000
999 Soldiers Uniform
00010000 3562A87A
000003E7 00000000
999 Rock
00010000 3562A87C
000003E7 00000000
999 Aeralfos Leather
00010000 3562A87E
000003E7 00000000
999 Fiery Aeralfos Leather
00010000 3562A880
000003E7 00000000
999 Gibdo Bandage
00010000 3562A882
000003E7 00000000
999 ReDead Bandage
00010000 3562A884
000003E7 00000000
999 Lizalfos Scale
00010000 3562A886
000003E7 00000000
999 Dinolfos Fang
00010000 3562A888
000003E7 00000000
999 Moblin Flank
00010000 3562A88A
000003E7 00000000
999 Shield-Moblin Helmet
00010000 3562A88C
000003E7 00000000
999 Pice of Darknut Armor
00010000 3562A88E
000003E7 00000000
999 Stalmaster Wrist Bone
00010000 3562A890
000003E7 00000000
999 Big Poe Necklace
00010000 3562A892
000003E7 00000000
999 Essence of Icy Big Poe
00010000 3562A894
000003E7 00000000
999 Hylian Captain Gaunlet
00010000 3562A896
000003E7 00000000
999 Goron Armor Breast Plate
00010000 3562A898
000003E7 00000000
999 Ganon's Mane
00010000 3562A89A
000003E7 00000000
999 King Dodongo's Claws
00010000 3562A89C
000003E7 00000000
999 Gohma's Acid
00010000 3562A89E
000003E7 00000000
999 Manhandla's Toxic Dust
00010000 3562A8A0
000003E7 00000000
999 Angorok's Embers
00010000 3562A8A2
000003E7 00000000
I was able to fix it, and it's stable now. You might want to check my fork to see if you would like to work it in. I've begun improving the debugger definitions and "Names". Let me know if you like the direction this is headed so my fork doesn't get too far outside your vision.
Github: lllsondowlll





