Hacking Post your WiiU cheat codes here!

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@Korados
The address the code modifies is a timer that counts upwards. With tcpgecko, if you continuously poke 0 the mondado never runs out.

Try setting the value the code writes to like 20 or something. I can't remember what the value reached for monado to end, but it's definitely over 20.

I'll make a better code soon. I just found the memory location special move values are loaded from.

I'm sorry but I don't know which value I should change now. I'm not familiar with Cafe Codes yet.

EDIT: I installed the new versions of TCPGecko, the codehandler and JGecko U but now all codes for Smash Bros. don't work anymore.
 
Last edited by Korados,
I'm sorry but I don't know which value I should change now. I'm not familiar with Cafe Codes yet.

EDIT: I installed the new versions of TCPGecko, the codehandler and JGecko U but now all codes for Smash Bros. don't work anymore.
you need to edit the Cheat List.txt
However, there is still a little issue with JGeckoU. Writing the cheat list to the new range now freezes the system. It probably needs to write every 32bits as kern_write instead of 0x400Byte chunks
 
I edited the Cheat List.txt but just like you said, the game freezes when I send any codes with JGecko U.
That's because kern_write is not enabled. Bully could try to enable it but it would cause all cheats to be written much slower. It shouldnt be too bad tho since since a cheat list only consists of a few bytes

I'll see about updating it with kern_write then
Thanks :)
 
So, codes in protected memory can soon be used? Y'know, codes below the 10000000's range, like this one of Thomas's for DKC Tropical Freeze?

Code:
GOD MODE [Thomas83Lin]
0EB850A0 38600000
 
So, codes in protected memory can soon be used? Y'know, codes below the 10000000's range, like this one of Thomas's for DKC Tropical Freeze?

Code:
GOD MODE [Thomas83Lin]
0EB850A0 38600000
You can poke into the 01 and 0E range with the latest build of tcpgecko.elf and gecko dnet. JGecko U has yet to be updated with the right kern_write function for the cheat list
 
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I'm sorry but I don't know which value I should change now. I'm not familiar with Cafe Codes yet.

That didn't work anyway. This one works fine:

Shulk: P1 Monado Arts Lasts Forever [Macopride64 -PAL]

03000000 1098EDEB
0000002D 00000000
30000000 107F9C30
13000000 13800000
31000000 0000002C
30100000 00000000
13000000 13800000
03120000 00000894
00000100 00000000
00120894 00000000
D0000000 DEADCAFE

---

Smash 4 | PAL | v1.1.6
Unlock All Custom Moves & Custom Headgear [Macopride64 -PAL]
30000000 107FA0C4
12800000 13000000
0212006F 000000C8
FFFFFFFF 00000004
00000000 00000000
D0000000 DEADCAFE

Unlock All Mii Custom Outfits [Macopride64 -PAL]
30000000 107FA0C4
12800000 13000000
02120013 000002E8
FFFFFFFF 00000004
00000000 00000000
D0000000 DEADCAFE
 
You can poke into the 01 and 0E range with the latest build of tcpgecko.elf and gecko dnet. JGecko U has yet to be updated with the right kern_write function for the cheat list

But, usually, poking into that range of 01-0E results in freezing, or using codes with that range. Is that still true with the latest build of tcpgecko.elf?
 
But, usually, poking into that range of 01-0E results in freezing, or using codes with that range. Is that still true with the latest build of tcpgecko.elf?
JGecko U supports poking this in the disassembler only as of now though if your TCP Gecko is up-to-date. You can't send the code yet with the code list but it's being worked on
 
Last edited by BullyWiiPlaza,
JGecko U supports poking this in the disassembler only as of now though if your TCP Gecko is up-to-date. You can't send the code yet with the code list but it's being worked on

I've done it (poked in the 0E range) in Gecko dotNET with no ill effects, as well, in Tropical Freeze by changing the "God Mode" offset. Just out of curiosity, how would one go about finding God Mode in SM3DW? Y'know, something like Thomas's code for Tropical Freeze?
 

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