Hacking Post your WiiU cheat codes here!

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As I though, Lost Reaver save file doesn't store any game item/level/currency, it only store your button configuration, sound options, EULA agreement, various tutorial flags, and phrase options.

There are 3 options in sound parameters that are not available in game though, Sound Output Mode, Headset Mode and Voice Select (I wonder if the last one let you change the voice to japanese or something).

Oh well...
 
Last edited by OriginalHamster,
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Lvl 255 Pal 1.10.0
training dojo is
388237DF 000000FF
(At least it works for me )
What is the complete code? i'm trying to get the address for my version, but this code seems to be missing some lines

it's based on this
Dojo Level modifier[kurayami]
00020000 38826A5C
000000FE 00000000


but i can't seem to nail the right address..
 
Last edited by DxEggman,
As I though, Lost Reaver save file doesn't store any game item/level/currency, it only store your button configuration, sound options, EULA agreement, various tutorial flags, and phrase options.

There are 3 options in sound parameters that are not available in game though, Sound Output Mode, Headset Mode and Voice Select (I wonder if the last one let you change the voice to japanese or something).

Oh well...
I have tried the game but It show at top right corner that I am offline inside an strange room just after the tutorial. I wonder if it is due to the fact I am using Tubhax.
 
What is the complete code? i'm trying to get the address for my version, but this code seems to be missing some lines

it's based on this
Dojo Level modifier[kurayami]
00020000 38826A5C
000000FE 00000000


but i can't seem to nail the right address..
This is complete thing for TCPGecko i dont know other ways
 
What is the complete code? i'm trying to get the address for my version, but this code seems to be missing some lines

it's based on this
Dojo Level modifier[kurayami]
00020000 38826A5C
000000FE 00000000


but i can't seem to nail the right address..

That was for v1.9 NTSC-U, I couldn't find the updated address due to having no new characters to level. It should work in both JGecko and TCP Gecko, they're just different programs that do pretty much the same thing with poking memory.
 
I have found codes for the game of Mario & Sonic 2016. The ones for the Rings and Coins, but I dont know how to make them work in totally. I just "poke" the numbers but in one instant, they get back to their original number. For example: I have 100 Coins, then I put 999 and in one instant it looks like I have 999 and in one instant I get back 100 again. How I can fix that?

Thanks in advance.
 
I have found codes for the game of Mario & Sonic 2016. The ones for the Rings and Coins, but I dont know how to make them work in totally. I just "poke" the numbers but in one instant, they get back to their original number. For example: I have 100 Coins, then I put 999 and in one instant it looks like I have 999 and in one instant I get back 100 again. How I can fix that?

Thanks in advance.
Sound's like you found the code that edits the display of the value, but not the actual value itself. Keep looking!
 
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Hi there! a newbie here, I would like to know how to use (if it's possible) some Tokyo Mirage Sessions (ASEP01- Reincarnation - Loadiine) cheat codes, I tried to use Jgecko U but didn't work or I guess I don't know how to use it.

Or maybe is there a tool like the XCX gecko for TMS?

Thanks!!
 
[4443BB4C] + 52E4 XXXXXXXX (In the mario kart 8 4.1 NTSC-U codes)

What does that mean ([4443BB4C] + 52E4), I can't get any of those to work when I put them into a script like this:
Code:
from tcpgecko import TCPGecko
tcp = TCPGecko("192.168.1.56")
print("Starting...")
tcp.pokemem((0x4443BB4C + 0x52E4), 0x0000FFFF)
tcp.s.close()
print("Done.")
 
Last edited by YayIguess,
[4443BB4C] + 52E4 XXXXXXXX (In the mario kart 8 4.1 NTSC-U codes)

What does that mean ([4443BB4C] + 52E4), I can't get any of those to work when I put them into a script like this:
Code:
from tcpgecko import TCPGecko
tcp = TCPGecko("192.168.1.56")
print("Starting...")
tcp.pokemem((0x4443BB4C + 0x52E4), 0x0000FFFF)
tcp.s.close()
print("Done.")

Go to value 4443BB4C In a race

Copy the value found at 443BB4C

ADD 52E4 in some hexadecimal calculator

Find the value you just got the sum for

Poke with XXXXXXXX

I reccomended 42000000
 
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So like this? Don't know why this isn't working
Code:
from tcpgecko import TCPGecko

tcp = TCPGecko("192.168.1.56") #Enter your IP here
print("Starting...")
tcp.pokemem((tcp.readkern(0x4443BB4C) + 0x52E4 ), 0x42000000 )
tcp.s.close()
print("Done.")
 
Last edited by YayIguess,
[4443BB4C] + 52E4 XXXXXXXX (In the mario kart 8 4.1 NTSC-U codes)

What does that mean ([4443BB4C] + 52E4), I can't get any of those to work when I put them into a script like this:
Code:
from tcpgecko import TCPGecko
tcp = TCPGecko("192.168.1.56")
print("Starting...")
tcp.pokemem((0x4443BB4C + 0x52E4), 0x0000FFFF)
tcp.s.close()
print("Done.")
It's a pointer code. I recommend using JGecko U cheats.
 
It's a pointer code. I recommend using JGecko U cheats.
OK, but when I view 0x4443BB4C in JGecko U (I'm using a jar file I just got off github a few hours ago) it either says 0xFFFFFFFF or 0x00000001

edit: does it make a difference if I'm not using the disc version?
 
Last edited by YayIguess,
Would anyone here have experience with making pointer codes for Super Mario 3D World?

I have been making some cheat codes for Super Mario 3D World, but I have been having some problems finding proper pointers. When I try to find pointers, using Univeral Pointer Search, with certain levels combined, like Really Rolling Hills and Super Bell Hill, I can never find pointers with those dumps (I get zero results), but when I try it on some other level, I was able to come up with a code that works on most levels, but I can't find a code that can universally work anywhere.

It is driving me crazy since I don't know what I should do. I know my pointer is not good, but I am having trouble finding better pointers. I do a range dump from 30000000 - 40000000. Is the range too small to find a proper pointer?


Also, since I am having trouble finding a proper universal cheat code, I decided to release the code in their current state. These codes, for the most part, seem to work pretty well on most levels. However, these codes definitely will not work on any level that makes use of the double cherry. It also does not work on Really Rolling Hills and Sprawling Savanna for some reason. And then there are levels like Towering Sunshine Seaside where you need to go to either side of the island for the code to activate. (Note: all codes were made with the US disk version of Super Mario 3D World)

Anyway Enjoy,
Powerup Cheat Code Test*[CuriousTommy]
00220000 3C804D7C
30000000 40000000
000000AC 00000000
30000000 40000000
00002880 0000000X
00220000 3C49CF18
30000000 40000000
0000002C 00000000
30000000 40000000
00001F08 0000000X
*Warning, has a weird sound effect. While some of the sound effects are tolerable, others can really hurt your ears. The sounds that hurt your ears seem to only happen when you pick certain power-ups in games. Also, Fire Balls and the Cat statue don't appear and also don't have their effect unless you have the power costume on the character.
0 = Normal
1 = Mini
2 = Fire Flower
3 = Super Bell (Cat)
4 = Super Leaf (Tanooki)
5 = Boomerang Flower
6 = Invincibility Leaf
7 = Lucky Bell (Cat & Golden Statue)

Invincibility[CuriousTommy]
00200000 3C49CF34
30000000 40000000
0000003C 00000000
30000000 40000000
00001F00 00000001

1UP Jump*[CuriousTommy]
00220000 3C804D58
30000000 40000000
00000210 00000000
30000000 40000000
00000528 00000007
*Some enemies don't allow you to stack points per jump. So this code will not work in that case.
 
Last edited by CuriousTommy,
is there a way to find out what memory areas the game uses ?
so i can limit the search areas and speed up the process of searching for values

i think on 3ds ntr cfw is a detection for the ranges but i dont know if something like that will be possible on wiiu

so maybe we could extend the features of pygecko so it could give us (or tcpgecko or jgecko) the memory regions we have to use for the search
 
Last edited by FunThomas,
I found this for the game of Nintendo Land:


Code:
Nintendo Land [NTSC-U / Loadiine]

Max Coins (For TCPGecko) [BeRnYGP]
33C771D8 000001F5

Max Coins (For JGecko*) [BeRnYGP]
00020000 33C771D8
000001B9 00000000

*Im not sure if do the correct conversion for JGecko, I couldn't make it work.
 
OK, but when I view 0x4443BB4C in JGecko U (I'm using a jar file I just got off github a few hours ago) it either says 0xFFFFFFFF or 0x00000001

edit: does it make a difference if I'm not using the disc version?
This probably means it won't work and yes, it matters which "loading method" you use for memory addresses.
 
Hello everyone.
I was working a little bit more on Project Zero: Maiden of the Black Water and I tried to do some Bayonetta 2 cheats but I have some problems:
  1. JGecko U doesn't recognize Project Zero neither if I update the titles file causing exceptions every time I try to add a cheat (this is because when AutoSave is ticket and the title is not valid, the program will fail when trying to write on disc the file with the cheats)
  2. Enabling TCPGecko will cause exceptions when trying to launch Bayonetta 2 (disc PAL) that crashes the Wii U making the unmistakable MMMMHHHHEEEEEEEEEE noise. This happens all the time and it crashes the console in the banner (basically I can't event reach the splash screens of the game)

Can please someone help me to sort these out?
Thank you !! :-)

CHEATS UPDATE: I added more code for Project Zero: Maiden of the Black Water.

UPDATE:
using PyGecko will allow me to launch the game and play with the memory, but, obviously, putting the CafeCode types in JGecko U will not work.
Here are the codes I was able to make but not to test:
Infinite Magic Power [Apache81]
00020000 1088B51C
44480000 00000000

Max Halos [Apache81]
00020000 1088B570
05F5E0FF 00000000

Max Consumables [Apache81]
00020000 1088B594
00000063 00000000
00020000 1088B59C
00000063 00000000
00020000 1088B5A4
00000063 00000000
00020000 1088B5AC
00000063 00000000
00020000 1088B5B4
00000063 00000000
00020000 1088B5BC
00000063 00000000
00020000 1088B5C4
00000063 00000000
00020000 1088B5CC
00000063 00000000
00020000 1088B5D4
00000063 00000000
00020000 1088B5DC
00000063 00000000
00020000 1088B5E4
00000063 00000000
00020000 1088B5F4
00000063 00000000
00020000 1088B604
00000001 00000000
When I'll be able to test them I'll make a proper post as for the other games.
 
Last edited by Apache81,

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