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MikeME

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Rupees: 35501EC4

Try this one:

It might be a pointer code. if so, I posted a pointer code for level 255 for every character. It should land you in the same area...

Rupees: 35501EC4
@osaka35
Onion_Knight's suggestion worked for me

Loadiine (MiiMaker + pyGecko)
Hyrule Warriors v1.7.0 NTSC-U

9,999,999 Rupees
35501B84 0098967F [osaka35]
35501EC4 0098967F [Onion_Knight]
 
Last edited by MikeME,

osaka35

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@osaka35
Onion_Knight's suggestion worked for me

Loadiine (MiiMaker + pyGecko)
Hyrule Warriors v1.7.0 NTSC-U

9,999,999 Rupees
35501B84 0098967F [osaka35]
35501EC4 0098967F [Onion_Knight]

Yup! It looks like Loadiine could require different codes on some things. @Onion_Knight 's money code doesn't work for my disc version with self-applied update (I doubt that'd make a difference), but it seems to work for Loadiine. :) Good to know! I'm curious to know why though.
 
Last edited by osaka35,

ZeroCool11

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I can't make work the Exp one in Hyrule, Magic Works, Damage and Kill Works but not Exp :(what can I do??

Player: 1
Damage: 10705D5C
Kills: 10705D60

Player 2:
Damage: 10705F84
Kills: 10705F88

Magic
10705DEC 01010000

Magic Timer (found by me, hopefully someday we could freeze values)
10705DE4 00002700 (poke it when you are about to lose time)
 

Onion_Knight

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I can't make work the Exp one in Hyrule, Magic Works, Damage and Kill Works but not Exp :(what can I do??

Player: 1
Damage: 10705D5C
Kills: 10705D60

Player 2:
Damage: 10705F84
Kills: 10705F88

Magic
10705DEC 01010000

Magic Timer (found by me, hopefully someday we could freeze values)
10705DE4 00002700 (poke it when you are about to lose time)

Experience is a pointer code.

Experience is part of a Struct that is loaded into memory when the level loads

The struct looks something like this

Player:
int ? 00000001
int ? 00000001
int ? 00000003
int ? FFFF00FF
int ? FFFFFFFF
int ? 00000001
Strength short XXXX
Defnse short XXXX
Life short 2260
Level short 00FE
Exp int
Kills int
Highest Kill streak short

The struct then repeats itself. This is the actual save file memory. When the level, the values are written back into the save file struct and stored.
 
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Ailuros27

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I can lend a hand :) I actually got a disc copy of Hyrule Warriors but haven't tried it yet.

In fact, if you just want a single-address read/poke interface, all you have to do is modify XCXGecko's config.ini to point to your code_db text file, and they'll appear in Other Codes tab. Unfortunately multi-address codes appear as separate entries there, but as a work-around you can create an entry in the Custom Codes tab and paste all the code lines there. This way you can poke all addresses with a single click, but without the abilities to interactively read or modify the poke value. I've been using these two interfaces for Project Zero (with my tablet connected via TeamViewer) -- it works just fine.

If a custom view is what you are looking for, I've recently refactored XCXGecko's code base to separate generic gecko code logic from XCX ones. I can easily assemble a custom view much like the XCX tab in XCXGecko. Just PM me with your code txt.

If you want to have a stab at it yourself, take a look at xcxgui/xcx_utils.py, xcxgui/XCXWidget.py, and XCXGecko.py.

If you need a tester, I have that version of Hyrule Warriors. Let me know, and I'll back up my save with Saviine and test it.
 

Onion_Knight

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Sent you a PM


Player:
int ? 00000001
int ? 00000001
int ? 00000003
int ? FFFF00FF
int ? FFFFFFFF
int ? 00000001
Strength short XXXX
Defnse short XXXX
Life short 2260
Level short 00FE
Exp int
Kills int
Highest Kill streak short

Hyrule Max Level Pointer Code:
[10705D30] + 9C 00C3FD9

Hyrule Max Max Strenght / Defense
[10705D30] + 94 FFFFFFFF


Your stregnth goes so high that it writes over ppls names lol. I recommend reading their strengths before applying as once the level ends, it applies it to the save file and they are permanent.

This works on the active player, just poke the address and you'll see your XP shoot up. On the next hit and you'll level up to 255.
 
Last edited by Onion_Knight,

ZeroCool11

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well... maybe i'm stupid hahaha, but i don't know if i'm looking at the same value...

Hyrule Max Level Pointer Code:
[10705D30] + 9C 00C3FD9

so if i put 10705D30+9C on calculator it shows 10705DCC, and in that value is 03000000, so, am i looking at that correctly? or what can i do???
 

Onion_Knight

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its a pointer code

put it in gecko with the just like I've got it written.

MEMORY:
[10705D30] + 9C

VALUE:
00C3FD9

Gecko reads the value at the memory 10705D30 and goes to that address + the offset. This is right in the middle of the struct I've referenced. Than you write the value. It will make your exp, jump on your current level, and than you kill anything and your character goes to level 255 and all stats jump to the right level.
 
Last edited by Onion_Knight,

ZeroCool11

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ok, so i'm using TCP Gecko, and in memory viewer i go to 10705D30, then the value is 355E0150, then i go to 355E0150+9C and it shows a value, am i right??
 

Ailuros27

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Not that I've ever seen in here, @TheZander

--------------------- MERGED ---------------------------

There is one for gold. But I'm not sure if I've seen it ported to the latest version.
 

osaka35

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its a pointer code

put it in gecko with the just like I've got it written.

MEMORY:
[10705D30] + 9C

VALUE:
00C3FD9

Gecko reads the value at the memory 10705D30 and goes to that address + the offset. This is right in the middle of the struct I've referenced. Than you write the value. It will make your exp, jump on your current level, and than you kill anything and your character goes to level 255 and all stats jump to the right level.

Put it where exactly? Call me an idiot, but I can't find any boxes for memory/value that allow for more than 8 characters. Normal codes are fine, but I'm not used to looking for/using pointer codes.
 

TheZander

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Well I just opened Smash in training mode and beat the computer a little then searched, changed the value and searched again. Then I took the 4 addresses in the Memory poker thing. Then when I pounded the CPU again the value actually changed to the corresponding percentage (In HEX) however actually poking values to the address doesn't actually change it on the game.

How would one go about looking for stock? Would it be as easy a just starting a VS match with a 2nd player and using the number of stock?

Say I do match with 4 lives each I have the 2P lose one. Then I search in TCP for 3 (In HEX) then I kill another life and refine with 2?

I'm kind of close with the whole percentage thing but it won't actually let me poke it, I can however see it change.
 

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