Hacking Post your WiiU cheat codes here!

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For Xenoblade Chronicles X would be very useful some cheats that can modify the affinity with other NPCs (to start the missions that requires a specific affinity level), someone have already discovered them?
 
These haven't been verified, just the addresses ported from v1.1.0 (add 0x6940). I also couldn't find Cloud. I didn't realize the new one was 1.1.3. NUS Grabber gave me 1.1.2 when I used the command line to grab the newest update... will port again when I get 1.1.3.

Super Smash Bros. v1.1.2 NTSC

Modifiers

Change Character Select Screen Image And COM Difficulty
P1: 109764E4 00XXYYFF
P1: 109764EC ZZ000000

P2: 10976564 00XXYYFF
P2: 1097656C ZZ000000

P3: 109765E4 00XXYYFF
P3: 109765EC ZZ000000

P4: 10976664 00XXYYFF
P4: 1097666C ZZ000000

P5: 109766E4 00XXYYFF
P5: 109766EC ZZ000000

P6: 10976764 00XXYYFF
P6: 1097676C ZZ000000

P7: 109767E4 00XXYYFF
P7: 109767EC ZZ000000

P8: 10976864 00XXYYFF
P8: 1097686C ZZ000000
Change Playable Character
P1: 109764E8 ZZFFWWYY
P2: 10976568 ZZFFWWYY
P3: 109765E8 ZZFFWWYY
P4: 10976668 ZZFFWWYY
P5: 109766E8 ZZFFWWYY
P6: 10976768 ZZFFWWYY
P7: 109767E8 ZZFFWWYY
P8: 10976868 ZZFFWWYY
Change Player Name
P1: 10976528 GGGGHHHH
P1: 1097652C IIIIJJJJ
P1: 10976530 KKKKLLLL
P1: 10976534 MMMMNNNN
P1: 10976538 OOOOPPPP

Values

[WW] Player Type
00 COM
01 None
02 Player
03 FP (Figure Player - Amiibo)
[XX] Computer Difficulty (no effect on players?)
01 Lv.1
02 Lv.2
03 Lv.3
04 Lv.4
05 Lv.5
06 Lv.6
07 Lv.7
08 Lv.8
09 Lv.9
[YY] Character
04 Mario
0C Luigi
0F Peach
10 Bowser
08 Yoshi
25 Rosalina & Luma
2C Bower Jr.
17 Wario
05 Donkey Kong
1C Diddy Kong
14 Mr. Game and Watch
27 Little Mac
06 Link
11 Zelda
12 Sheik
15 Ganondorf
21 Toon Link
07 Samus
1A Zero Suit Samus
19 Pit
29 Palutena
13 Marth
1E Ike
2A Robin
2B Duck Hunt
09 Kirby
1D King Dedede
18 Meta Knight
0A Fox
16 Falco
0B Pikachu
22 Charizard
1F Lucario
2E Jigglypuff
31 Greninja
20 R.O.B.
0E Ness
0D Captain Falcon
28 Villager
1B Olimar
26 Wii Fit Trainer
2D Shulk
24 Dr. Mario
30 Dark Pit
2F Lucina
32 Pac-Man
33 Mega Man
23 Sonic
34 Mewtwo
36 Lucas
37 Roy
35 Ryu
01 Mii
02 Mii
03 Mii
00 Random
FF None (placeholder while selecting - won't let you start match)
[ZZ] Alternate Costumes
00 Default
01 Alt1/Larry
02 Alt2/Roy
03 Alt3/Wendy
04 Alt4/Iggy
05 Alt5/Morton
06 Alt6/Lemmy
07 Alt7/Ludwig
[GGGG-PPPP] Unicode Characters (Changes are only shown during match)
0000 Default ("Player 1", etc.)
0001-001F are control codes (will show "?" box)
0020-007E
0080-009F are control codes (will show "?" box)
00A0-????

http://www.codetable.net/unicodecharacters
Examples from in-game:
FF5E ~
FF65 •
20AC €
2190 ←
2191 ↑
2192 →
2193 ↓

The unicode characters that are able to be displayed are few and far in between. I couldn't find any logical pattern of use. Cool to be able to use other characters though. :)

Seems like you could "level up an Amiibo" without actually having one connected by using the Player Type = 03. It resets to Lv.1 each time it comes back to the player selection screen though. :\ That means it must be a pointer?
 
Last edited by fiveighteen,
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Fast Racing NEO 1.0.0 [PAL]

Race points (100) [CosmoCortney]
49CBEC4F 64

Phase property [CosmoCortney]
49CBEEB8 0000000X
0: White
1: Orange
2: Blue
3: Yellow
4: Pink
5: Purple
6: Pinkish White
7: Bluish White
8: Yellow
9: Greenish Yellow

Short culling [CosmoCortney]
10316F38 3f040000

Rotate camera [CosmoCortney]
10558C78 XXXXXXXX
(default 3f000000)

FOV increased [CosmoCortney]
10502238 c0c00000

Obj size corruption [CosmoCortney]
1055B178 40000000

lights and sound corrupter [CosmoCortney]
1055B10C 40C00000
* Ear rape warning!

physics and color corrupter [CosmoCortney]
1055B0C8 41000000
* turns off music

Window render size [CosmoCortney]
1055A458 XXXXXXXX
default: 3f800000
x2: 40000000
0.5: 3f00000000

Window x position [CosmoCortney]
1055A440 XXXXXXXX
mess around with values between 0x0000000 - 42000000 and 0x8000000 - c2000000

Window Y position [CosmoCortney]
1055A444 XXXXXXXX
mess around with values between 0x0000000 - 42000000 and 0x8000000 - c2000000

Window Y size [CosmoCortney]
1055A448 XXXXXXXX
mess around with values between 0x0000000 - 41000000 and 0x8000000 - c1000000
 
Minecraft Wii U Edition 1.0.0 [PAL]

Slot 1 Item amount modifier [CosmoCortney]
[26EEA3C0] + 0xB XX

Slot 2 Item amount modifier [CosmoCortney]
[26EEA3C8] + 0xB XX

Slot 3 Item amount modifier [CosmoCortney]
[26EEA3D0] + 0xB XX

Slot 4 Item amount modifier [CosmoCortney]
[26EEA3D8] + 0xB XX

Slot 5 Item amount modifier [CosmoCortney]
[26EEA3E0] + 0xB XX

Slot 6 Item amount modifier [CosmoCortney]
[26EEA3E8] + 0xB XX

Slot 7 Item amount modifier [CosmoCortney]
[26EEA3F0] + 0xB XX

Slot 8 Item amount modifier [CosmoCortney]
[26EEA3F8] + 0xB XX

Slot 9 Item amount modifier [CosmoCortney]
[26EEA400] + 0xB XX

Do NOT use when no item is in the belonging slot!

EDIT: I have noticed that the Pointer locations also move around. Let me fix this with a pointer-in-pointer code
 
Last edited by LawnMeower,
I only tested to make sure Cloud was 38. Played a match and then was poking some other values and it locked up, so these are all unconfirmed (ported) besides P1 Character Select.

Super Smash Bros. v1.1.3 NTSC

Modifiers

Change Character Select Screen Image And COM Difficulty
P1: 1097D7E4 00XXYYFF
P1: 1097D7EC ZZ000000

P2: 1097D864 00XXYYFF
P2: 1097D86C ZZ000000

P3: 1097D8E4 00XXYYFF
P3: 1097D8EC ZZ000000

P4: 1097D964 00XXYYFF
P4: 1097D96C ZZ000000

P5: 1097D9E4 00XXYYFF
P5: 1097D9EC ZZ000000

P6: 1097DA64 00XXYYFF
P6: 1097DA6C ZZ000000

P7: 1097DAE4 00XXYYFF
P7: 1097DAEC ZZ000000

P8: 1097DB64 00XXYYFF
P8: 1097DB6C ZZ000000
Change Playable Character
P1: 1097D7E8 ZZFFWWYY
P2: 1097D868 ZZFFWWYY
P3: 1097D8E8 ZZFFWWYY
P4: 1097D968 ZZFFWWYY
P5: 1097D9E8 ZZFFWWYY
P6: 1097DA68 ZZFFWWYY
P7: 1097DAE8 ZZFFWWYY
P8: 1097DB68 ZZFFWWYY
Change Player Name
P1: 1097D828 GGGGHHHH
P1: 1097D82C IIIIJJJJ
P1: 1097D830 KKKKLLLL
P1: 1097D834 MMMMNNNN
P1: 1097D838 OOOOPPPP

Values

[WW] Player Type
00 COM
01 None
02 Player
03 FP (Figure Player - Amiibo)
[XX] Computer Difficulty (no effect on players?)
01 Lv.1
02 Lv.2
03 Lv.3
04 Lv.4
05 Lv.5
06 Lv.6
07 Lv.7
08 Lv.8
09 Lv.9
[YY] Character
04 Mario
0C Luigi
0F Peach
10 Bowser
08 Yoshi
25 Rosalina & Luma
2C Bower Jr.
17 Wario
05 Donkey Kong
1C Diddy Kong
14 Mr. Game and Watch
27 Little Mac
06 Link
11 Zelda
12 Sheik
15 Ganondorf
21 Toon Link
07 Samus
1A Zero Suit Samus
19 Pit
29 Palutena
13 Marth
1E Ike
2A Robin
2B Duck Hunt
09 Kirby
1D King Dedede
18 Meta Knight
0A Fox
16 Falco
0B Pikachu
22 Charizard
1F Lucario
2E Jigglypuff
31 Greninja
20 R.O.B.
0E Ness
0D Captain Falcon
28 Villager
1B Olimar
26 Wii Fit Trainer
2D Shulk
24 Dr. Mario
30 Dark Pit
2F Lucina
32 Pac-Man
33 Mega Man
23 Sonic
34 Mewtwo
36 Lucas
37 Roy
35 Ryu
38 Cloud
01 Mii
02 Mii
03 Mii
00 Random
FF None (placeholder while selecting - won't let you start match)
[ZZ] Alternate Costumes
00 Default
01 Alt1/Larry
02 Alt2/Roy
03 Alt3/Wendy
04 Alt4/Iggy
05 Alt5/Morton
06 Alt6/Lemmy
07 Alt7/Ludwig
[GGGG-PPPP] Unicode Characters (Changes are only shown during match)
0000 Default ("Player 1", etc.)
0001-001F are control codes (will show "?" box)
0020-007E
0080-009F are control codes (will show "?" box)
00A0-????

http://www.codetable.net/unicodecharacters
Examples from in-game:
FF5E ~
FF65 •
20AC €
2190 ←
2191 ↑
2192 →
2193 ↓

The unicode characters that are able to be displayed are few and far in between. I couldn't find any logical pattern of use. Cool to be able to use other characters though. :)

Seems like you could "level up an Amiibo" without actually having one connected by using the Player Type = 03. It resets to Lv.1 each time it comes back to the player selection screen though. :\ That means it must be a pointer?
 
Hyrule Max Level Pointer Code:
[10705D30] + 9C 00C3FD9

This points into the structure I referenced above. So if you wanted Max Strength/Armor
[1070D30] + 94 FFFFFFFF


This works on the active player, just poke the address and you'll see your XP shoot up. On the next hit and you'll level up to 255.

I noticed that when i put in the exp code my level shot up to only 50?Am i doing something wrong?Any help would be greatly appreciated.
 
Last edited by reycr88,
I noticed that when i put in the exp code my level shot up to only 50?Am i doing something wrong?Any help would be greatly appreciated.

You can always just use just a larger offset. If thats the case, just max the full int out, like this, minus the high 1 bit incase its a signed number.

[10705D30] + 9C 7FFFFFFF
 
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You can always just use just a larger offset. If thats the case, just max the full int out, like this, minus the high 1 bit incase its a signed number.

[10705D30] + 9C 7FFFFFFF
I understand now and greatly appreciate your help.I had a completed Hyrule warriors file on a 5.5 wiiu but recently started over again on 5.3.2.This makes it easier to complete without the second round of grinding.
 
Last edited by reycr88,
I also want to say thank you to all of the understanding from experienced hackers for helping beginners like me and having patience with me and newcomers.
 
Last edited by reycr88,
No, I'm using a disc version of the game.

EDIT: I finally managed to get it to work. Apparently hosting my own files with the definitive package worked wonders. I get the feeling that it was some sort of incompatibility with several versions of the client, the pyGecko exploit and the kernel exploit. Took some time to work it all out.
I too am having issues with the max rupees code.Out of curiousity what was the code you used as i am also using Hyrule warriors 1.7 NTSCU.What were the steps you used to get it to work if you don't mind me asking.I too have tried every rupee code.Your help would be greatly appreciated.
I was also wondering if their are any materials codes that work on hyrule warriors 1.7 NTSCU?I've tried the ones listed and cannot get them working.
 
Last edited by reycr88,
While looking for the affinity code, I stumbled across this one:

Xenoblade X EU 1.01EU

Player Character Height
[1C38B68C]
3f8000000 is 1, use a float to hex converter for sane values between 0.8-1.2
Boobs Z Axis ,depth
[1C38B690]
Boobs Y Axis ,height
[1C38B694]
Boobs X Axis ,width
[1C38B698]
Typically all three values are the same at 3f8020c4 by default which is float for 1.001.

+57C Offset for the other characters in this order:
Nagi
L
Lao
H.B.
Gwin
Frye
Doug
Yelv
Boze
Phog
Elma
Lin
Celica
Irina
Murdress
Alexa
Hope
Mia
You need to trigger a load for the code to stick and show, ie leave/enter Barracks, etc.

You can also change the looks nearby, (preset)face id changes gender it seems. Hairstyle and other things can be changed there and presumably persist even for non-player characters or crash the game.
The protagonist has a ton of bytes set which other characters don't pertaining to this.

Thanks to Miz Joker for the starting point, took a while to get back into things.
If anyone has found the inventory range for collectibles, rare materials and similar I'd appreciate a hint.
 
I too am having issues with the max rupees code.Out of curiousity what was the code you used as i am also using Hyrule warriors 1.7 NTSCU.What were the steps you used to get it to work if you don't mind me asking.I too have tried every rupee code.Your help would be greatly appreciated.
I was also wondering if their are any materials codes that work on hyrule warriors 1.7 NTSCU?I've tried the ones listed and cannot get them working.
I'll have to let you know when I get on my pc.
 
While looking for the affinity code, I stumbled across this one:

Xenoblade X EU 1.01EU

Player Character Height
[1C38B68C]
3f8000000 is 1, use a float to hex converter for sane values between 0.8-1.2
Boobs Z Axis ,depth
[1C38B690]
Boobs Y Axis ,height
[1C38B694]
Boobs X Axis ,width
[1C38B698]
Typically all three values are the same at 3f8020c4 by default which is float for 1.001.

+57C Offset for the other characters in this order:
Nagi
L
Lao
H.B.
Gwin
Frye
Doug
Yelv
Boze
Phog
Elma
Lin
Celica
Irina
Murdress
Alexa
Hope
Mia
You need to trigger a load for the code to stick and show, ie leave/enter Barracks, etc.

You can also change the looks nearby, (preset)face id changes gender it seems. Hairstyle and other things can be changed there and presumably persist even for non-player characters or crash the game.
The protagonist has a ton of bytes set which other characters don't pertaining to this.

Thanks to Miz Joker for the starting point, took a while to get back into things.
If anyone has found the inventory range for collectibles, rare materials and similar I'd appreciate a hint.

Awesome job man!

I got a very exciting announcement to type up tomorrow morning regarding XCX, so please stay tuned.

In the mean time, here are the codes for all precious resources. ">>21" means you need to shift byte by 21 bits. Note that I didn't test these across reboots, but I'm pretty sure they are not pointers.

Precious Resources: Arc Sand Ore [MiMiC]
1C3C054C 63 >>21

Precious Resources: Aurorite [MiMiC]
1C3C0558 63 >>21

Precious Resources: Boiled-Egg Ore [MiMiC]
1C3C05B8 63 >>21

Precious Resources: Bonjelium [MiMiC]
1C3C05E8 63 >>21

Precious Resources: Cimmerian Cinnabar [MiMiC]
1C3C0570 63 >>21

Precious Resources: Downstone [MiMiC]
1C3C0588 63 >>21

Precious Resources: Enduron Lead [MiMiC]
1C3C0594 63 >>21

Precious Resources: Everfreeze Ore [MiMiC]
1C3C05AC 63 >>21

Precious Resources: Faucaultium [MiMiC]
1C3C05A0 63 >>21

Precious Resources: Infernium [MiMiC]
1C3C0564 63 >>21

Precious Resources: Marine Rutile [MiMiC]
1C3C05D0 63 >>21

Precious Resources: Ouroboros Crystal [MiMiC]
1C3C05C4 63 >>21

Precious Resources: Parhelion Platinum [MiMiC]
1C3C05DC 63 >>21

Precious Resources: White Cometite [MiMiC]
1C3C0540 63 >>21

Precious Resources: Lionbone Bort [MiMiC]
1C3C057C 63 >>21
 
I want to use codes for Xenoblade Chronicles X and have 2 questions:

1. Can the codes posted be used with US version of game?
2. For the following codes:

Main Character LVL Exp [MiZ J0K3R]
1C38C647 3B9AC9FF

Main Character RANK Exp [MiZ J0K3R]
1C38C6F5] X [3B9AC9FF

Main Character BLADE LVL Exp [MiZ J0K3R]
1C3C56E7] X [3B9AC9FF

Main Character Skill Point Modifier [MiZ J0K3R]
1C38C93C XXXXXXXX

What do the codes do and also how do I enter them using TCP Gecko?

Thoughts/help GREATLY appreciated. Am new to all this :P

Ah u use the code in the "Memory Viewer" after it u put the code in "Adress" and click in "Update" there will be the value corresponding the actual lvl u are ^^
 
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While looking for the affinity code, I stumbled across this one:

Xenoblade X EU 1.01EU

Player Character Height
[1C38B68C]
3f8000000 is 1, use a float to hex converter for sane values between 0.8-1.2
Boobs Z Axis ,depth
[1C38B690]
Boobs Y Axis ,height
[1C38B694]
Boobs X Axis ,width
[1C38B698]
Typically all three values are the same at 3f8020c4 by default which is float for 1.001.

+57C Offset for the other characters in this order:
Nagi
L
Lao
H.B.
Gwin
Frye
Doug
Yelv
Boze
Phog
Elma
Lin
Celica
Irina
Murdress
Alexa
Hope
Mia
You need to trigger a load for the code to stick and show, ie leave/enter Barracks, etc.

You can also change the looks nearby, (preset)face id changes gender it seems. Hairstyle and other things can be changed there and presumably persist even for non-player characters or crash the game.
The protagonist has a ton of bytes set which other characters don't pertaining to this.

Thanks to Miz Joker for the starting point, took a while to get back into things.
If anyone has found the inventory range for collectibles, rare materials and similar I'd appreciate a hint.

Are those attribute codes pointers, then?
Edit: Nevermind about the float-to-hex thing. I figured that out.
 
Last edited by Ailuros27,
Have anyone pygecko that works with Mass Effekt 3 ? I wanna try something with this games :D
 
This may be a dumb question but how would i apply the hyrule warriors max magic 10705DEC 01010000 code to both player 1 and 2 at the same time?I have no idea what the value would be for player 2 or if one code could achieve the desired effect?
 
Last edited by reycr88,

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