- Joined
- Apr 22, 2012
- Messages
- 3,595
- Trophies
- 1
- Age
- 41
- Location
- Somewhere, out there...
- XP
- 3,184
- Country
I have added subtitles to the tutorial^^Let's say I attempt to create a speed modifier code for mario kart 8, how could I proceed?
Also, will your tutorials be text based too? That would be easier to read and quickly find an information
To me actually Since I always keep a tab opened to read stuff in the process
Thanks!I have added subtitles to the tutorial^^
For a speed modifier, first go at any speed and pause the game. then dump the memory. Go faster (with mushrooms for example) and pause the game again. Now do a greater than search. Go slower, pause and do a less than search. Now go faster again and keep doing this until you are left with a few results. the value should be a float somewhere between 41000000 and 44000000 (at mushroom speed)
Poking it wont maybe take any effect to the car because the value was active for too less time. So.. change it to 44000000 maybe..
Thanks!
I mean, a tutorial in a new topic With videos liked too
The more written, the more we could understand!
But this first tutorial is already helping me a lot
I'd assume that the speed modifier trick could work on games like need for speed most wanted U? And possibly permanent/infinite nitro could be possible?
I'm so excited right now lol
286328F2 00000400 // when B is pressed, then:
82200009 8061A1D0 // load value at address (X-speed) 8061A1D0 into register 9
86A00009 3F880000 // float multiplication with 1.0625
84200009 8061A1D0 // store the increased X-speed
82200009 8061A1C8 // load the value of Z-Speed from 8061A1C8
86A00009 3F880000 // float multiplication with 1.0625
84200009 8061A1C8 // store the increased Z-speed
E0000000 80008000 // end of code
It's likely to be, after more hax releaseoups, with text based I thought you meant a video that has subs only lol.
Well, I started making such text based tutorials for my website. but they are not finished yet. I also want to try to make them very basic so everyone could use the methods on any 3d system.
And this method to find a speed code won't work with nfs games because they car's speed is the product of the speed of the x- and z-vectors.
If the car goes at 50km/h according the X-axis and 90km/h according the z-axis the actual speed would be sqrt{50² + 90²} = 103km/h.
A speed code would not be possible without asm or direct value operation like the gecko code type has.
Here's a speed code for nfs pro street:
Code:286328F2 00000400 // when B is pressed, then: 82200009 8061A1D0 // load value at address (X-speed) 8061A1D0 into register 9 86A00009 3F880000 // float multiplication with 1.0625 84200009 8061A1D0 // store the increased X-speed 82200009 8061A1C8 // load the value of Z-Speed from 8061A1C8 86A00009 3F880000 // float multiplication with 1.0625 84200009 8061A1C8 // store the increased Z-speed E0000000 80008000 // end of code
I really hope that these direct value operations will be possible for the wii u one day
Let's say I attempt to create a speed modifier code for mario kart 8, how could I proceed?
My first code for Hyrule Warriors (DVD)(NTSC)
9.999.999 Rupees
354F3C14 0098967F
look at the pic (i have the Rupes Code in the Boxes) and klick on poke
Not getting it to work
Use the values posted on the first page,
Currently have a disc NTSC copy of the game, still works even though its a code for the PAL/eShop version of the game.
Good Luck! (So happy I don't have to grind anymore)
probably yes..@CosmoCortney You should put all the codes on the first post
How did you get it to work? Where did you input the values?
Look at H93 post (Which is #90) with the screenshot of the program, Which isHow did you get it to work? Where did you input the values?
Look at H93 post (Which is #90) with the screenshot of the program, Which is
1. TCPGecko
2. Memory Viewer Tab
3. Input Values in the Value Poke Box
4. Click "Poke", With the Scroll down window on the "Write" option
4a. When you click "Poke", and the first value changes to something like 10000000, BUT DONT WORRY, the value should write. (But you well need to change the value back to 355016F4, if you want to max out the rupees again in the same session after you spend it)
That's how I did it, as far as the PC side goes, hopefully this answers your question and anyone else with the same problem.
@CosmoCortney I noticed that you put both Hyrule Warriors codes in your post. The one post by H93 for the eshop EUR copy of Hyrule Warriors also worked on my NTSC disc copy of Hyrule Warriors repeatedly in one session (Version 1.61 for information purposes).
I did not test dcx code for Rupees so someone else will need to verify it.
I am not sure, when I put in the codes, whatever was the default value was, I left it alone and only changed the values for the codes and the IP address as needed.Should I have auto update turned on?