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This is a thread where you post whatever is on your clipboard! Rules still apply, so don't press that enter button if it's against the rules! I'll start:
//////////////////////////////
//void
//CLevel::CloneLevelEnvironmentPointer2(int iArrayPos_, CObject ** pPassedEnvPointer_)
//{
// CObject * pTempEnvPointer;
// this->AssignLevelPointers(m_iCurrentLevel);
// m_pCurrentLevel->CloneLevelEnvironmentPointer(iArrayPos_, &pTempEnvPointer);
// *pPassedEnvPointer_ = pTempEnvPointer;
// m_pTerrain2 = m_pCurrentLevel->GetTerrainPointer();
//}
///////////////////////////////
//void
//CLevel::CloneLevelEnemyPointer2(int iArrayPos_, CObject ** pPassedEnemyPointer_)
//{
// CObject * pTempEnemyPointer;
// this->AssignLevelPointers(m_iCurrentLevel);
// m_pCurrentLevel->CloneLevelEnemyPointer(iArrayPos_, &pTempEnemyPointer);
// *pPassedEnemyPointer_ = pTempEnemyPointer;
//}
///////////////////////////////
(I wasn't expecting that to be there...)
//////////////////////////////
//void
//CLevel::CloneLevelEnvironmentPointer2(int iArrayPos_, CObject ** pPassedEnvPointer_)
//{
// CObject * pTempEnvPointer;
// this->AssignLevelPointers(m_iCurrentLevel);
// m_pCurrentLevel->CloneLevelEnvironmentPointer(iArrayPos_, &pTempEnvPointer);
// *pPassedEnvPointer_ = pTempEnvPointer;
// m_pTerrain2 = m_pCurrentLevel->GetTerrainPointer();
//}
///////////////////////////////
//void
//CLevel::CloneLevelEnemyPointer2(int iArrayPos_, CObject ** pPassedEnemyPointer_)
//{
// CObject * pTempEnemyPointer;
// this->AssignLevelPointers(m_iCurrentLevel);
// m_pCurrentLevel->CloneLevelEnemyPointer(iArrayPos_, &pTempEnemyPointer);
// *pPassedEnemyPointer_ = pTempEnemyPointer;
//}
///////////////////////////////
(I wasn't expecting that to be there...)