Homebrew Discussion Post homebrew ideas, suggestions, requests here

  • Thread starter Thread starter Quantumcat
  • Start date Start date
  • Views Views 219,363
  • Replies Replies 934
  • Likes Likes 9
I would love to see Bully HOS native port. There is Vita one, similar situation to Max Payne and other ports so this should be definitely possible. Atm only Android 11 (no longer getting updates) but Android 14 does not support it, as well as Linux (bad performance with Wine).
 
probably a rare use case but a sys-module that checks the required firmware for the current custom theme and references it with the current installed firmware of the system during boot, moving the atmosphere/contents/0100000000001000 folder to a different location on the sd card if the theme is incompatible (and moving it back if it is) would allow for a dual-boot setup with each nand on a different firmware to use a theme on at least one of the nands (which isn’t currently possible because of atmosphere using a universally shared folder on the sd card between nands). personally i would like this to enable me to swap between my cfw sysnand while using my emunand on a lower firmware with a theme installed.

an additional benefit of it with a wider use case could be as a safety feature allowing you to update your switch without having to worry about remembering to uninstall your theme.

it could also be reworked with a similar end goal but a bit more complex execution and a more manual setup to allow you to flag specific folders in atmosphere/contents/ to be swapped in and out depending on which nand is booting. i’m not sure how feasible it is for the system-module to be able to “tell” which NAND is booting but in theory this would allow you to disable certain inessential mods, sys-modules, cheats, etc. when booting cfw sys-nand for “safer” use of online with atmosphere, while still allowing installs of deeper mods on emunand with much less hassle switching between.

many people avoid using cfw sys-nand at all due to the risk but as someone who understands and is comfortable with the risk, i would like to be able to have an extensive install of homebrew on my emunand but be comfortable going online on my sys-nand with just bare bones homebrew, in my instance being the mission control sys-module, enabled. i imagine there are others that would enjoy a similar setup.

though a con with this execution would be that with larger atmosphere installs it could increase boot time drastically as well as add additional wear on the sd card over time moving so much data around so frequently, so it is not a perfect solution.
 
One suggestion is to add a way to record the Switch's home screen, which doesn't work at the moment.
 
Pokemon gen 1-3 emulator that lets you play and thedn export save files or maybe even transfer to home if thats even possible
 
I wonder if there's a homebrew that disables Bluetooth connection as soon as console goes from docked mode into handheld mode? That would be neat to have.
 
would be cool if someone created a homebrew cheating app for the switch that didnt rely on handmade .txt files and compiled its own cheats into a huge engine that covered all the games. since the switch 1 is getting close to end of cycle most games arent going to see changes to the cheat values so compiling something that is user friendly that saves gamers time of constantly messing with .txt files would be a huge benefit and gain the dev who created it clout for doing something that is beneficial and provides a huge improvement upon the current methodology of using cheats.

gameshark existed for a reason and a modern homebrew for cheats that isnt just an online updater or something as limited as the methodology we have seen. ps3 cheat pkg and emulators having easy download pkgs for entire platforms like NES and SNES are common place in homebrew communities and work far better than current switch methodology

last thing to support the idea is that currently the majority of cheats are housed in different locatoins and preservation wise they havent been compiled into anything like a homebrew app that has a better chance at long term preservation in an area of homebrew where preservation doesnt seem to be of much importance when there are alot of people that have spent a good chunk of time finding the proper hex/dex, etc to compile the working codes there are.

the worst part about the switch cheat structure imo is how much time has to be spent by every individual who has to track down files offline or rely on online updates which make it a bit easier but can often not include all cheats that have been published in easily accessible cheat places if someone compiled the cheats together and tested them out.
 
Should be perfectly possible, it's open source, doesn't look like it has any particularly weird requirements, and it's been ported to DS before according to Wikipedia.
thank you for your response.
is someone working on the porting ?
:)
 
I've no idea. But if you've got retroarch see if you can get the DS version. You could even make a forwarder.
thank you for your response, i'm currently playing the 5.0 version on dosbox thru retroarch, I meant a proper port so we had the latest update..

sorry for bad english
 
Any way to fake 2 switchs being nearby when actually they aren´t, so you can lend games to family without being nearby.
 

Site & Scene News

Popular threads in this forum