Homebrew Portal 3DS Alpha demo

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A friendly user on Twitter sent me his best working compiled version, level 2 doesn't work but you can control with the stylus and complete at least level one. It runs very smoothly on old 3DS!
https://drive.google.com/file/d/0B5-0Z4pM8bSIX0FwNUFuZ3lOQmc/view
Will this work for ninjhax 2.0? I put the content folder in the same folder and I get to a blue top screen when running portal3ds.3dsx in homebrew launcher with some messages on bottom screen that ends in "ready" but it seems frozen. Can't seem to get it to do anything now.
EDIT: Nothing happens on screen but pressing R button makes a sound like I opened a portal. The graphics just aren't rendering at all, hmmm. Oh, wait, guess I just needed Marco D's updated files, whoops.
 
Last edited by dronesplitter,
Team

Latest build from source and updated models and texture files (WIP). I will also upload Blender models and GIMP image resources and create a GitHub branch if i change source files.

New models tested on N3DS

Directory structure:
  • sdmc:\
    • 3ds\
      • portal3DS\
        • portal3DS.3dsx
        • portal3DS.smdh
        • content\
          • ballcatcher.md2
          • balllauncher.md2
          • ...

Original Build Files (3DSX - ELF) - 7/05/2015

https://www.dropbox.com/s/f2cv7nh3tpthnzx/portal3DS.zip?dl=0

Original Content Files - 7/05/2015
https://www.dropbox.com/s/k4o1obzqb1o0zar/content.zip?dl=0


Updated Models/Texture Files
  • Portal Gun
  • Companion Cube
  • Button1
Updated Models/Texture File ZIP - 7/13/2015
https://www.dropbox.com/s/bcn6wlczb7z380n/udpate_1.zip?dl=0


Vine Demo

https://vine.co/v/evrqQvHwDHa

Could you please add support for Old 3DSes, like jumping with A or B, and picking up blocks with X or Y.
Also, I have noticed that the 3D is inverted, so what should be deep is close to you, and what should be close, like the gun, is far. It makes it unusable in 3D.
But those are small tiny things, What you did is absolutely awesome!

--------------------- MERGED ---------------------------

Will this work for ninjhax 2.0? I put the content folder in the same folder and I get to a blue top screen when running portal3ds.3dsx in homebrew launcher with some messages on bottom screen that ends in "ready" but it seems frozen. Can't seem to get it to do anything now.
EDIT: Nothing happens on screen but pressing R button makes a sound like I opened a portal. The graphics just aren't rendering at all, hmmm. Oh, wait, guess I just needed Marco D's updated files, whoops.

Well Smealum confirmed it works on New 3DS, so maybe try it without the modified content from Marco D, just use the original files. Also, don't use the one I sent, use Marco's, as it is much more stable and actually works past level 1.
 
@SimisFul Thanks, but I had it working not long after I posted that. I solved the first level but could never get any of the others to work so I assumed all of those weren't finished, maybe. Solving the first level was weird, though, because I couldn't always get the box to appear.
 
Team

Latest build from source and updated models and texture files (WIP). I will also upload Blender models and GIMP image resources and create a GitHub branch if i change source files.

New models tested on N3DS

Directory structure:
  • sdmc:\
    • 3ds\
      • portal3DS\
        • portal3DS.3dsx
        • portal3DS.smdh
        • content\
          • ballcatcher.md2
          • balllauncher.md2
          • ...

Original Build Files (3DSX - ELF) - 7/05/2015

https://www.dropbox.com/s/f2cv7nh3tpthnzx/portal3DS.zip?dl=0

Original Content Files - 7/05/2015
https://www.dropbox.com/s/k4o1obzqb1o0zar/content.zip?dl=0


Updated Models/Texture Files
  • Portal Gun
  • Companion Cube
  • Button1
Updated Models/Texture File ZIP - 7/13/2015
https://www.dropbox.com/s/bcn6wlczb7z380n/udpate_1.zip?dl=0


Vine Demo

https://vine.co/v/evrqQvHwDHa

May I ask how you exported Blender models to be used with the 3DS? I have Blender as well as GIMP. What should I do?

Is there a limit for how many triangles/polygons a model can have and how big it should beto be run on the 3DS via the GPU?
 
Is there a way to restart without turning off your 3DS? I have just been turning it off after I die to respawn.
It's still in alpha stage, so he'll probably fix it later. If you know you're about to die, try pressing start right before and then B to boot back into Homebrew Menu.
Can't figure out how to jump, or if this is even an option.
ZR to jump on N3DS (not sure about O3DS).
 
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