Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

  • Thread starter Thread starter OblivionReign
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Does anyone know the code to attach atmosphere marks to Pokemon?
Also, please let me know if there is a code that allows me to have the atmosphere mark when I catch it.
 
Whats this “ignore evo condition”?
I activated this and my pokemons dont evolve. The cheat is this, just block evolution or im missing something?
 
Whats this “ignore evo condition”?
I activated this and my pokemons dont evolve. The cheat is this, just block evolution or im missing something?
for me, some evolve by leveling and all evolve if i try to use any evolution item like water stone
 
I looked through the pages of when the cheats were last updated and couldn't find anything about it, but did anyone make a code that could change all your raid dens into 6 stars like PKHex does?
 
I looked through the pages of when the cheats were last updated and couldn't find anything about it, but did anyone make a code that could change all your raid dens into 6 stars like PKHex does?
I'm not sure it's possible.

I mean, LiveHex (the plugin for PKHex that connects it to the running game, part of the Auto-Legality mod) can edit the raid info for the running game, but after doing it you need to save, close the game, and launch it again to see the changes; I suspect any code to do the same would run into the same issue.
 
They never changed it, the only new thing since gen 3 they added was more stuff to it.

Since gen7 they added the RareTryCount and a way to mod IV's, for example chaining, by chaining they added a way to mod IV's by editing the existing value like pkhex does, this allowed non-matching iv / seed combos and legal checking became more complex.

This is also the reason why gamefreak doesn't really care about very strict legal checking, it's too complex to maintain and there are many exceptions to the rule, so they only do rudimentery checks in the game/online to identify 100% illegal mons.

An example of this is my Encounter Mod Code for Scarlet/Violet, prior to 1.0.1 i made a different code that only modded the monsno instead of modding the generator code, this flagged all charmander and mew's to illegal and you were unable to catch them, but the newer code generates valid pokemon that go past the ingame checks.




EXP Share is build into "script/lua/bin/release/dll_danbattle/dll_danbattle.blua" have fun figuring out how to mod it, it's not possible with cheat codes.

Same goes to breeding, it's build into "script/lua/bin/release/dll_picnic/dll_picnic.blua".

These are binary lua 5.4 files, you need unluac.exe and a lot of patience...

here an example of what you have to deal with:
Code:
function L0_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2
  if nil == A1_2 then
    return
  end
  L2_2 = getmetatable
  L3_2 = A1_2
  L2_2 = L2_2(L3_2)
  if nil ~= L2_2 then
    L3_2 = L0_1
    L4_2 = A0_2
    L5_2 = L2_2.__index
    L3_2(L4_2, L5_2)
  end
  L3_2 = pairs
  L4_2 = A1_2
  L3_2, L4_2, L5_2, L6_2 = L3_2(L4_2)
  for L7_2, L8_2 in L3_2, L4_2, L5_2, L6_2 do
    A0_2[L7_2] = L8_2
  end
end
wow... that sucks. Thanks for replying and talking about it though. I know they came out with one for sword and shield, as I use it when playing them, but I believe it did take a while.
 
I'm not sure it's possible.

I mean, LiveHex (the plugin for PKHex that connects it to the running game, part of the Auto-Legality mod) can edit the raid info for the running game, but after doing it you need to save, close the game, and launch it again to see the changes; I suspect any code to do the same would run into the same issue.
Damn, thank you still! I didn't know about LiveHEX, I'll check it out right away too!
 
I've been breeding for a 3-segments Dudunsparce the last 3 days with no success and over 400 eggs. I feel like giving up but I don't want to just cheat in a 3-segments or edit a 2-segments.
Is there a way to edit an existing Dunsparce so it'll evolve into a 3-segm?

Call me weird but I just wish to evolve my own 3-segm in the game, it's my favourite Pokémon and I already feel guilty about genning it lol

I read somewhere it depends on its encryption constant, which has to be divisible by 100 when converting the hexa value into a decimal one. And so I tried to edit that with no success.
 
Is there a way to edit an existing Dunsparce so it'll evolve into a 3-segm?
With PKHex, yeah. Open your Dunsparce with it, go into the "OT/MISC" tab, and look at "Encryption Constant". You have to change it to a value that in decimal ends with 00, but the field takes values in hexadecimal, so you have to convert it.

The built-in calculator in Windows can do that for you (set its mode to "programmer"), and there's quite likely a lot of online converters if you don't have access to it.

(Or you can use a value someone supplied such as F8B0D670.)

BTW, in case you want to do things a bit more legitimate, PKHex extended legality report (by ctrl-clicking on the green checkmark or red exclamation mark besides the pokemon's icon) tells you which form the Dunsparce evolves into. You could get a lot of eggs and, instead of hatching them, just look at them using PKHex and only hatch those guaranteed to evolve into a 3-segments one.

Edit: Mousehaus family size works the same way, encryption constant values that in decimal end with 00 produce the rarer variant.
 
How does the Hold ZR option work for shiny raid dens? It doesn't seem to work for me. Overworld mons are working fine, but if I hold ZR while entering a raid den, the AI's pokemon get shiny, but not the one we're battling/catching.
 
sorry if asked already... how do you modify the encounter code for form changes for say tauros. it has battle form, water and fire. the encounter code looks like this:

08000000 03075530 00000000 00000080
 

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