Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

  • Thread starter Thread starter OblivionReign
  • Start date Start date
  • Views Views 3,493,786
  • Replies Replies 10,296
  • Likes Likes 202
Is there any way to change IV or Natures of pokemon you have already caught? (In your box or party?)
Or only newly encountered ones?
 
I am using ryujing emulator but for example none of the shiny codes are working for me. I don't know if I am putting them in the wrong file, I am putting them in 959ED651BF1AE0CC.txt but it still doesn't work, none of them yet.
Any solutions?
What game and which version?
go to your ryujinx main window, right click the game, click Open Mod Directory, in there should be a folder called cheats, if not, make it. "cheats" all lowercase, no quotations.
Put the file there
Go to main ryujinx window, right click game, "Manage Cheats" a window will pop up with them all on.
FYI most people won't care to help with emulator I just do because I want to. This thread is meant to only be for switch itself so if people dont answer then that's all that ya got to work with.
For some the shiny one works but for others it doesnt I dunno what the variable is probably something with memory
 
I think it's just Ryujinx itself. It seems that the cheats are applied inconsistently at best. Yuzu is far more reliable (albeit it runs the game considerably worse).
yeha it loads them all as soon as you boot so maybe some get mixed up on the way in, I dunno. I haven't had any issues except one that modifies memory being outside of ryujinx bounds and making it crash but that was infinite money and i didnt plan on using that one anyways.

I think this is the main reason these threads just say "no emu support" becuase its a pain in the ass. Makes sense to me.
 
{Turn Game into Scarlet (1.0.1)}
04000000 0136E4B0 2A1F03E1
04000000 0136E4BC 52800640
{Turn Game into Violett (1.0.1)}
04000000 0136E4B0 52800021
04000000 0136E4BC 52800660

WARNING: do not add both codes to your cheat file, ONLY ONE, they are market with {} instead of [] to auto-load them at game start this is needed to make them work, you cannot swap versions while the game is running.

the first line is the Version check, 0 = Scarlet, 1 = Violett, the second line is the CassetteVersion 0x32 = Scarlet, 0x33 Violett used for generating encounters and other stuff.

Credits go to Rei:


I used this to make a different code:

[Spawns from Scarlet v1.0.1] 580F0000 042D0658 780F0000 0000002C 640F0000 00000000 00000000 [Spawns from Violet v1.0.1] 580F0000 042D0658 780F0000 0000002C 640F0000 00000000 00000001

You can see it working by opening the habitat of a version exclusive pokemon in the Pokedex; it will change between unavailable and the regions it appears in as you use the code for different versions. Tested by capturing a Stunky and a Larvitar in Violet.

It might even work for paradoxes, I haven't tested it on them, as I'm still not at that part of the game. I have no idea if it will cause side-effects, so you might want to disable it (and enable the code for your own game version) when done capturing the exclusives of the other version.

Incidentally, and contrary to previous generations, due to the multiplayer aspect introduced in Gen9 using this code shouldn't make the pokemon illegal.
 
Is there any way to change IV or Natures of pokemon you have already caught? (In your box or party?)
Or only newly encountered ones?
only newly encountered until PKHex is updated.
Post automatically merged:

Tried it on 1.01 Scarlet (ryujinx) and it works for me. Someone on hardware scarlet might want to try it too.
Thanks friend.
 
When is someone gonna fix fluttermane code, its only one I'm missing for shiny charm
Post automatically merged:

Still no fix on fluttermane code? I need it for shiny charm
 
Only ones I have that aren't fast one are this. Idk what version of game it's for (scarlet or violet)
Try and see

[100% Capture Rate (on) (v1.0.1)]
04000000 016D1B70 1400002C

[100% Capture Rate (off) (v1.0.1)]
04000000 016D1B70 35000588
okay thanks you (it works)
 
Last edited by jujuassou,
  • Like
Reactions: lattechan
when i tried the encounter item cheats today on my pokemon scarlet game, it turned all of my pokemon into fox pokemon

so can someone fix that cheat please
 
When is someone gonna fix fluttermane code, its only one I'm missing for shiny charm
Post automatically merged:

Still no fix on fluttermane code? I need it for shiny charm
What do you mean fix?
Which version are you on 1.01 here
with encounter mod on code +
[Fluttermane (v1.0.1)]
08000000 03075530 00000000 000003D7

when i tried the encounter item cheats today on my pokemon scarlet game, it turned all of my pokemon into fox pokemon

so can someone fix that cheat please
So it was spawning eevees?
Go run around somewhere else til more spawn or fly to mom's house and go in and out and it should be what you're trying to get, otherwise post the code.
 
these were the codes that turned my starer pokemon into eevees

[Encounter Item Masterball (v1.0.1)]
04000000 03075538 00000001

[Encounter Item Rare Candy (v1.0.1)]
04000000 03075538 00000032
 
[Encounter #132 Ditto (v1.0.0)]
04000000 00CD2554 52801081
04000000 00CD2560 52800001

Try this one. From the look for the code, then you just need to take the index number of the pokemon, x2 then convert it to hex. Ditto is #132, so hex should be 108
Thank you, I really appreciate it! It works!
 
all i need is a have all items cheat for this game please
Post automatically merged:

insted if trying to make a have all items cheat for this game, they make encounter cheat insted which does not work
 
Last edited by tivo76,
Just tested latest 1.01 60fps code for Scarlet. It's still just running the gameplay faster and not a true 60fps mod unfortunately. Patiently waiting until we can play correctly at 60fps.
 
For Yuzu I have \load\0100A3D008C5C000\Cheat_Codes\cheats\B26A631109A29124.txt

Just right-click on the game in Yuzu and choose "Open Mod Data Location".
I am trying the same way but none of the cheat is working in the game in yuzu.
here is my cheat file txt file i used.
 

Attachments

Last edited by porkiewpyne,

Site & Scene News

Popular threads in this forum