ROM Hack Pokemon Save Editor?

  • Thread starter Thread starter C4isBad
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awesome stuff
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so these .pkmn files... could some1 explain them too me
also, there isnt a readme for this is there? lol
 
the pkm files are settings that describe a pokemon someone has created or copied from a previous game - you load them in to the pokesav and save it so they appear in your save file when you load it up.

i agree about the cheating - im playing a legit diamond (enjoying it immensly so far), and messing around with a hacked pearl save on the same card.
 
help

using supercard SD my saves give me numbers in pokesav like 4294967295 for money and all kinds of gibberish in pokesav

do i need to convert the saves somehow? all i want is money, master balls, and a way to somehow get my sharpedo and gengar from emerald into diamond
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wow awesome translation in full english now
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i still can't find out how to make the pokemon a shiny yet, is it the "faitfull encounter" tickbox? if i don't get the answer i'm gonna try anyway later.
 
any idea what i'm doing wrong? the save is obviously not loading right. it gives me all crazy values for everything in pokesav. do i need to convert the game differently in supercard application?

edit: i tried loading the game and save file in no$gba but it wont see the saved game. i also tried using the g6 save converter by outphase, which detects its a standard save file, but the output does the same thing in pokesav!
 
wow awesome translation in full english now
biggrin.gif
i still can't find out how to make the pokemon a shiny yet, is it the "faitfull encounter" tickbox? if i don't get the answer i'm gonna try anyway later.

When your in the edit pokémon screen, its in the attribute edit screen
 
i really need to know if anyone has gotten pokesav to work on their .sav from no$gba 2.4a... i realize the file size isnt 256 or 512kb for the .sav like the ones from the flash cards.
 
i really need to know if anyone has gotten pokesav to work on their .sav from no$gba 2.4a... i realize the file size isnt 256 or 512kb for the .sav like the ones from the flash cards.

you tried using a save converter to pad it out?
 
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