If you have Discord, can you add me? It will be easier to debug it: zettad13_31566 x)https://limewire.com/d/M2ZZw#cMqvHRhzhg latest crash dump
I'm trying to debug this with the crash dumps, I can't test the plugin on an actual 3DS at the momentSango Kaizo crashes on 3ds.

No problem, added you!If you have Discord, can you add me? It will be easier to debug it: zettad13_31566 x)
Otherwise, please run this and send me the new crash + the debug.txt file from the SD root, thx!
Post automatically merged:
I'm trying to debug this with the crash dumps, I can't test the plugin on an actual 3DS at the moment![]()
s.TalkStart();
s.Talk(u"Hi! You just arrived in Littleroot Town?\n"
u"This script is written in C++, not in Pawn!");
s.ShowMessage(u"Do you want a random item for 1000 Pokédollars?");
const bool wants_item = s.AskYesNo();
const u32 amount = 1000;
if (wants_item) {
if (s.GetMoney() < amount) {
s.Talk(u"You don't have enough money!");
} else {
ItemId item = Utils::GetRandomItemId();
if (s.CanGiveItem(item)) {
s.SubMoney(amount);
s.GiveItem(item);
s.PlayJingle(kJingleItem);
s.Talk(u"Here, take good care of it!");
} else {
s.Talk(u"Oh, your bag is full...");
}
}
} else {
s.Talk(u"Suit yourself!");
}
s.Face(kTalkTarget, Facing::kLeft);
s.Wait(10);
s.Face(kTalkTarget, Facing::kRight);
s.Wait(10);
s.Face(kTalkTarget, (Facing)s.Call(s.GetNatives().PlayerGetReturnFacing));
s.Talk(u"See ya!");
s.TalkEnd();