ROM Hack Pokémon Light Black DS

  • Thread starter Thread starter Zarkis
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Lazy727 said:
There's also one at dragonspiral tower. I just beat the game this weekend. The best part BY far(better than blaze black) was the gym battles. The final gym leader was insane! I loved it but The Elite 4 wasn't that hard, N was easy, and ghestis was easy. Now that I'm going in the new territories, those level 80 pokemon are really tough so there's still a challenge to go. Overall I would say, better than blaze black in terms of battling. There's a lot of potential here.

Ideas
-Better ev training spots
-More catcheable pokemon
-N should be tougher
-Themed trainers(using ashes,misty,garys,lances pokemon etc.)
-Legendary Cave( a cave full of legendarys and level 100 pokemon to battle for challenge)
Thank you very much for the ideas! I have not posted because I have been researching the rom, and I managed to learn where some data may be useful to change.

But I worked a bit in the hack, with this changelog:
Changelog:

- Updated wild Pokémon: Dreamyard, Wellspring Cave 1F, Pinwheel Forest (Outer area), Pinwheel Forest (Inner area).
- Ditto is now avialable in Route 3.
- More trainers fixed.
- Updated 2nd round of Elite Four.

Note: Wellspring Cave 1F is now a Defense EV training zone.

UPS Patch: http://www.megaupload.com/?d=SHDYGY0G
 
Zarkis as long as you work hard to improve the game, I will do what I can so people appreciate it's greatness. I am building a new collection which is aiming to reflect the NDS for what it truly was as like a time capsule by including the best of the hacking world and pro.

This will be in it, no doubt, I have not engaged in better GYM battles in any Pokemon game.
 
Zarkis said:
Lazy727 said:
There's also one at dragonspiral tower. I just beat the game this weekend. The best part BY far(better than blaze black) was the gym battles. The final gym leader was insane! I loved it but The Elite 4 wasn't that hard, N was easy, and ghestis was easy. Now that I'm going in the new territories, those level 80 pokemon are really tough so there's still a challenge to go. Overall I would say, better than blaze black in terms of battling. There's a lot of potential here.

Ideas
-Better ev training spots
-More catcheable pokemon
-N should be tougher
-Themed trainers(using ashes,misty,garys,lances pokemon etc.)
-Legendary Cave( a cave full of legendarys and level 100 pokemon to battle for challenge)
Thank you very much for the ideas! I have not posted because I have been researching the rom, and I managed to learn where some data may be useful to change.

But I worked a bit in the hack, with this changelog:
Changelog:

- Updated wild Pokémon: Dreamyard, Wellspring Cave 1F, Pinwheel Forest (Outer area), Pinwheel Forest (Inner area).
- Ditto is now avialable in Route 3.
- More trainers fixed.
- Updated 2nd round of Elite Four.

Note: Wellspring Cave 1F is now a Defense EV training zone.

UPS Patch: http://www.megaupload.com/?d=SHDYGY0G



wow Zarkis, you really do a nice job on your blog !!

the new update is awesome
happy.gif
"

* but here is some things i would like to see in the future *

- trainers that max out their pokemon's HP DEF and SP.DEF "Effort Value" stats

- more trainers with starting pokemon that have entry hazard moves

- pokemon wild or trained that have the ability pressure also know the move protect, detect, or substitute

- more legendary pokemon in wild double battles

- more trainers & gym leaders use sacred ash & max revive

- pokemon that know evasion increasing moves or abilities hold the item bright powder

also, here is a list of moves i would really love to see wild or trained pokemon use:

sucker punch
sheer cold
dragon tail
giga impact
hyper beam
last resort
trump card
weather ball
wring out
super fang
skull bash
perish song
guillotine
zap cannon
acid spray
circle throw
high jump kick
reversal
counter
mirror coat
psyshock
gravity
blast burn
overheat
head smash
smack down
sky attack
tailwind
iron tail
metal burst
hex
hydro cannon
soak
frenzy plant
leaf storm
petal dance
cotton guard
ingrain

* thanks in advance...from your no.1 fan breaktemp *
 
I actually like those ideas, a very refined battle system is a great idea. Keep up the great work Zarkis!
 
Lazy727 said:
I actually like those ideas, a very refined battle system is a great idea. Keep up the great work Zarkis!
But he didn't change the battle system, just moves, stats, and the Pokemon encountered.
 
Pokemon LightBlackMasterEdition

I don't mean literally change the battle system, I mean change it by creating a more Meta game move set and Unfavorable battle predicaments.
 
Lazy727 said:
I actually like those ideas, a very refined battle system is a great idea. Keep up the great work Zarkis!


thanks friend...i'm really pushing for the wild legendary pokemon battles !!

* wild mew & mewtwo battle *


mew

ability synchronize
EV 252 def - 252 sp.def - 6 hp
nature def up - att down ( bold )
item light clay

light screen
reflect
reflect type
psychic


mewtwo

ability unnerve
EV 252 sp.att - 252 speed - 6 hp
nature sp.att up - att down ( modest )
item bright powder

psystrike
aura sphere
flamethrower
charge beam


also if pokemon trainers & gym leaders use sacred ash or max revive during battles...it would add a really fun challenge to the game
happy.gif
!!
 
breaktemp said:
Lazy727 said:
I actually like those ideas, a very refined battle system is a great idea. Keep up the great work Zarkis!


thanks friend...i'm really pushing for the wild legendary pokemon battles !!

* wild mew & mewtwo battle *


mew

ability synchronize
EV 252 def - 252 sp.def - 6 hp
nature def up - att down ( bold )
item light clay

light screen
reflect
reflect type
psychic


mewtwo

ability unnerve
EV 252 sp.att - 252 speed - 6 hp
nature sp.att up - att down ( modest )
item bright powder

psystrike
aura sphere
flamethrower
charge beam


also if pokemon trainers & gym leaders use sacred ash or max revive during battles...it would add a really fun challenge to the game
happy.gif
!!
Mew sounds very easy to beat and Mewtwo should have a fighting type move to take out Dark-type offenders.
 
machomuu said:
breaktemp said:
Lazy727 said:
I actually like those ideas, a very refined battle system is a great idea. Keep up the great work Zarkis!


thanks friend...i'm really pushing for the wild legendary pokemon battles !!

* wild mew & mewtwo battle *


mew

ability synchronize
EV 252 def - 252 sp.def - 6 hp
nature def up - att down ( bold )
item light clay

light screen
reflect
reflect type
psychic


mewtwo

ability unnerve
EV 252 sp.att - 252 speed - 6 hp
nature sp.att up - att down ( modest )
item bright powder

psystrike
aura sphere
flamethrower
charge beam


also if pokemon trainers & gym leaders use sacred ash or max revive during battles...it would add a really fun challenge to the game
happy.gif
!!
Mew sounds very easy to beat and Mewtwo should have a fighting type move to take out Dark-type offenders.


well, it's a wild double battle...the goal would be to catch them >_
 
breaktemp said:
machomuu said:
breaktemp said:
Lazy727 said:
I actually like those ideas, a very refined battle system is a great idea. Keep up the great work Zarkis!


thanks friend...i'm really pushing for the wild legendary pokemon battles !!

* wild mew & mewtwo battle *


mew

ability synchronize
EV 252 def - 252 sp.def - 6 hp
nature def up - att down ( bold )
item light clay

light screen
reflect
reflect type
psychic


mewtwo

ability unnerve
EV 252 sp.att - 252 speed - 6 hp
nature sp.att up - att down ( modest )
item bright powder

psystrike
aura sphere
flamethrower
charge beam


also if pokemon trainers & gym leaders use sacred ash or max revive during battles...it would add a really fun challenge to the game
happy.gif
!!
Mew sounds very easy to beat and Mewtwo should have a fighting type move to take out Dark-type offenders.


well, it's a wild double battle...the goal would be to catch them >_
 
v1.04-Changelog:
+Learnset changes:
- Pikachu learns Volt Tackle at level 54.
- Raichu's moveset is now: ThunderShock 1, Growl 1, Tail Whip 5, Thunder Wave 10, Quick Attack 13, Electro Ball 18, Double Team 21, ThunderPunch 24, Slam 27, Thunderbolt 31, Feint 36, Agility 39, Discharge 44, Magnet Rise 47, Headbutt 51, Light Screen 54, Signal Beam 57, Thunder 61 and Volt Tackle 64.
- Clefable's moveset is now: Pound 1, Growl 1, Encore 4, Sing 7, DoubleSlap 10, Defense Curl 13, Follow Me 16, Minimize 19, Wake-Up Slap 22, Bestow 25, Cosmic Power 28, Lucky Chant 31, Metronome 34, Gravity 37, Moonlight 40, Stored Power 43, Light Screen 46, Healing Wish 49, After You 52 and Meteor Mash 55.
- Wigglytuff's moveset is now: Sing 1, Defense Curl 5, Pound 9, Disable 13, Round 17, Rollout 21, DoubleSlap 25, Rest 29, Body Slam 33, Gyro Ball 37, Return 41, Wake-Up Slap 46, Bounce 50, Mimic 54, Signal Beam 58, Hyper Voice 63, Last Resort 67 y Double-Edge 71.
- Arcanine's moveset is now: Bite 1, Roar 1, Ember 6, Leer 9, Odor Sleuth 14, Helping Hand 17, Flame Wheel 20, Reversal 24, Fire Fang 28, Thunder Fang 31, Flame Burst 35, ExtremeSpeed 39, Double-Edge 43, Flare Blitz 47, Iron Head 51, Heat Wave 55, Crunch 59, Body Slam 63, Morning Sun 67, Thrash 71 and Giga Impact 75.
- Exeggutor's moveset is now: Confusion 1, Barrage 1, Hypnosis 3, Stomp 7, Rollout 10, Snore 14, Stun Spore 18, PoisonPowder 20, Sleep Powder 22, Psyshock 26, Dream Eater 30, Seed Bomb 35, Uproar 39, Wood Hammer 43, Egg Bomb 46, SolarBeam 51, Ingrain 54, AncientPower 57, Psychic 61 and Leaf Storm 64.
- Delcatty's moveset is now: Fake Out 1, Growl 1, Tail Whip 1, Tackle 1, Foresight 4, Attract 8, Sing 11, DoubleSlap 15, Copycat 18, Assist 22, Charm 25, Faint Attack 29, Wake-Up Slap 32, Covet 36, Heal Bell 39, Return 43, Sweet Kiss 47, Double-Edge 52, Captivate 56 and Zen Headbutt 61.
- Chandelure's moveset is now: Astonish 1, Ember 1, Minimize 3, Smog 5, Fire Spin 7, Confuse Ray 10, Night Shade 13, Will-O-Wisp 16, Flame Burst 20, Imprison 24, Hex 28, Memento 33, Inferno 38, Psychic 41, Curse 45, Heat Wave 49, Shadow Ball 53, Flamethrower 57, Pain Split 62, Hyper Beam 67 and Overheat 73.

+Evolutions changes:
- Pidove -16-> Tranquill
- Blitzle -23-> Zebstrika
- Drillbur -26-> Excadrill (tribute level to diglett)
- Tympole -18-> Palpitoad
- Sewaddle -15-> Swadloon
- Venipede -19-> Whirlipede -33-> Scolipede
- Sandile -18-> Krokorok -30-> Krookodile (tribute level to totodile)
- Darumaka -24-> Darmanitan
- Dwebble -28-> Crustle (tribute level to krabby)
- Scraggy -37-> Scrafty (tribute level to croagunk)
- Gothita -20-> Gothorita -35-> Gothielle
- Solosis -20-> Duosion -35-> Reuniclus
- Ducklett -25-> Swanna (tribute level to wingull)
- Vanillite -32-> Vanillish -44-> Vanilluxe (tribute level to spheal)
- Foongus -30-> Amoonguss (tribute level to voltorb)
- Joltik -22-> Galvantula (tribute level to spinarak)

UPS Patch: http://www.megaupload.com/?d=00TCIFJE
 
machomuu said:
breaktemp said:
machomuu said:
breaktemp said:
Lazy727 said:
I actually like those ideas, a very refined battle system is a great idea. Keep up the great work Zarkis!


thanks friend...i'm really pushing for the wild legendary pokemon battles !!

* wild mew & mewtwo battle *


mew

ability synchronize
EV 252 def - 252 sp.def - 6 hp
nature def up - att down ( bold )
item light clay

light screen
reflect
reflect type
psychic


mewtwo

ability unnerve
EV 252 sp.att - 252 speed - 6 hp
nature sp.att up - att down ( modest )
item bright powder

psystrike
aura sphere
flamethrower
charge beam


also if pokemon trainers & gym leaders use sacred ash or max revive during battles...it would add a really fun challenge to the game
happy.gif
!!
Mew sounds very easy to beat and Mewtwo should have a fighting type move to take out Dark-type offenders.


well, it's a wild double battle...the goal would be to catch them >_
 
Drayano retired so its only a matter of time til Zarkis is no.1

don't burn yourself out, a lot of unique things to do, but no need to do them all at once
 
Lazy727 said:
Drayano retired so its only a matter of time til Zarkis is no.1

don't burn yourself out, a lot of unique things to do, but no need to do them all at once
Once the tools are finished (don't recall the name of the guy creating them) I'll be releasing one.
Drayano might be done with his but that doesn't mean his work was pointless. His release is still dominant :/

I'm keeping an eye on this one though. If it gets anymore interesting I won't even have to make one of these mods
biggrin.gif
 
Lazy727 said:
Drayano retired so its only a matter of time til Zarkis is no.1

don't burn yourself out, a lot of unique things to do, but no need to do them all at once
This is just GBAtemp, and this is just an adjustment hack. Once we learn how to script the 5th generation, things'll change. How many Pokemon hacks have you actually played? Ever heard of Light Platinum? Quartz? Life of Guardians? Reign of Legends? Look, I don't mean to trash this hack, but it's simply using various tools to modify Wild Pokemon, moves, trainers, and a few other things. In the Pokemon hacking community these are seen often as the are pretty easy to make compared to those that involve Scripting, Spriting, Mapping, Tile Inserting, and so on, which often take more time and effort.
 

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