Hacking ROM Hack Pokemon Legends Z-A Cheat Database

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Thx so i Just put the hex and the ID on it ?
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Cause to explain i took this code to remove the keycards :
[Lab Key Card A]
580F0000 041F0A60
780F0000 0000A1F8
640F0000 00000008 00000002
580F0000 041F0A60
780F0000 0000A1FC
640F0000 00000008 00000000

Now i want it to remove the lift key.
The ID is 700 and the Hex is 02BC

But i don't understand how to do it
Here you go

Code:
[Remove Lift Key]
580F0000 041F0A60
780F0000 00002BC8
640F0000 00000008 00000002
580F0000 041F0A60
780F0000 00002BCC
640F0000 00000008 00000000

Looks like they're reusing old indexes for some of the key items, which means I have to check all the old key item codes and update my repo.
 
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Here you go

Code:
[Remove Lift Key]
580F0000 041F0A60
780F0000 00002BC8
640F0000 00000008 00000002
580F0000 041F0A60
780F0000 00002BCC
640F0000 00000008 00000000

Looks like they're reusing old indexes for some of the key items, which means I have to check all the old key item codes and update my repo.
Thanks buddy to try, but as i can see it didn't work for now
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All the cards are done but this key don't wanna be deleted
1760556702084.png
 
Thanks buddy to try, but as i can see it didn't work for now
Yeah I just found the working code. They're definitely re-using old indexes.

Code:
[Elevator Key]
580F0000 041F0A60
780F0000 00002BD8
640F0000 00000008 00000002
580F0000 041F0A60
780F0000 00002BDC
640F0000 00000008 00000001

[Remove Elevator Key]
580F0000 041F0A60
780F0000 00002BD8
640F0000 00000008 00000002
580F0000 041F0A60
780F0000 00002BDC
640F0000 00000008 00000000
 
Yeah I just found the working code. They're definitely re-using old indexes.

Code:
[Elevator Key]
580F0000 041F0A60
780F0000 00002BD8
640F0000 00000008 00000002
580F0000 041F0A60
780F0000 00002BDC
640F0000 00000008 00000001

[Remove Elevator Key]
580F0000 041F0A60
780F0000 00002BD8
640F0000 00000008 00000002
580F0000 041F0A60
780F0000 00002BDC
640F0000 00000008 00000000
Broooo u're THE Goat of this game
 
Broooo u're THE Goat of this game
Glad I could help.
Post automatically merged:

I've updated my repo with the code for the Elevator Key key item, and added codes for removing each individual key item. The good news is that it looks like none of the other Gen 6 key items were re-used, just the elevator key.

https://github.com/entropiccode/legends_za_item_codes

If anyone finds an item that isn't listed in any of the files on my repo, report the item name to me either on here or by opening an issue on the repo and I'll make a code for it.
 
Last edited by envyUK,
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Hello, thank you all for your efforts.
I wanted to know if there's a working candy code for the emulator?
Which codes work on the emulator? I use Citron.
 
Does anyone have the mega stones for Meganiun and Feraligator?
https://github.com/entropiccode/legends_za_item_codes/blob/main/mega_stones.txt
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Hello, thank you all for your efforts.
I wanted to know if there's a working candy code for the emulator?
Which codes work on the emulator? I use Citron.
I don't know if they work on Citron specifically, but you can find codes for all XP items here: https://github.com/entropiccode/legends_za_item_codes/blob/main/xp_items.txt

I tested these on switch hardware but others have reported they work in emulation as well.
 
someone could do a useful cheat to evolve kadabra and Haunter and other without trading and not forgetting Inkay and his bizarre method of evolution that we can make them evolve like the others

[no evolution restrictions]
 
someone could do a useful cheat to evolve kadabra and Haunter and other without trading and not forgetting Inkay and his bizarre method of evolution that we can make them evolve like the others

[no evolution restrictions]
True i was wondering how inkay evolves cause i even tried it on console and it doesnt work
 
Whats the most cheats can show in Edizon? Reason I'm asking is that is doesnt show much than 50
There isn't a fixed number, you can have over 100 smaller cheats, but less if you're using longer ones. The limitation is the Atmosphere dmnt:cht service buffer size, not Edizon.
 
I'm starting to think a restore code might be necessary for use when adding any Poke balls via code.

I gave myself Timer Balls earlier in my save when testing a code for someone else. Since that point, I've continually had issues with Timer Balls appearing in the quick menu after loading into a save.

I have sold all my Timer Balls, saved and reloaded, then purchased new Timer Balls from the Poke Ball Emporium, but the issue continues to occur, even though I have not cheated in the new Timer Balls.

There seems to be some method the game uses to register Poke Balls to the quick menu, and that method isn't getting invoked when we're cheating balls in. I'm guessing there is some flag in the save data that flags whether a ball should appear in that menu or not, and when we're cheating balls in that flag isn't being set properly, although I'm unclear on why that isn't resolved when purchasing/finding balls the intended way.

Has anyone had any luck with making balls stay in the quick menu persisting through saves/reloads?
 
I saw a patch on Twitter that allows you to have the female rival even if you choose the girl. Do you know where you can find it if you have it?
 
I saw a patch on Twitter that allows you to have the female rival even if you choose the girl. Do you know where you can find it if you have it?
The twitter thread itself is going to be your best bet for a source on that. That type of thing is beyond a simple cheat code, it's likely romfs mod.
 

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