Links:
UPDATE: 0.3 is up, clouds can be re-filled (no more waiting!). Also fixed upgrade editing.
UPDATE: 0.2 is up, it can edit upgrade levels and items.
This is a very simple save editor for Pokémon Dream Radar, based on fylesystem.c and filesystem.h from meladroit's svdt, which is in turn based on ironhax installer by smea (aka sploit_installer).
This editor allows to modify current orbs (the that can be used to buy), total collected orbs (shown in the highscores screen).
Also allows to modify the "current orb count for reward", which is the value that stores how many orbs were gathered since the last reward was received:
After the player catches Tornadus, Thundurs or Landorus, the "current orb count for reward" is reset to 0. This means that currently, to unlock all game content, one has to do the following:
It also allows to unlock the geneartion IV extensions, which can normally only be unlocked by inserting a gen IV DS cartridge in the 3DS console, and to re-catch those legendaries so they can be transfered to another Black2/White2 cartridge.
Todo list:
See more information about the game at: http://bulbapedia.bulbagarden.net/wiki/Pokémon_Dream_Radar
ps: pocket, because it's the 3DS edition of the editor
Download and source code: https://github.com/suloku/pdrpse/releases
PC version (can edit highscore data): https://gbatemp.net/threads/pokémon-dream-radar-save-editor.399543
https://github.com/suloku/prdse
Savefile structure (currently working on it): http://projectpokemon.org/wiki/Pokémon_Dream_Radar_Save_File_Structure
UPDATE: 0.3 is up, clouds can be re-filled (no more waiting!). Also fixed upgrade editing.
UPDATE: 0.2 is up, it can edit upgrade levels and items.
This is a very simple save editor for Pokémon Dream Radar, based on fylesystem.c and filesystem.h from meladroit's svdt, which is in turn based on ironhax installer by smea (aka sploit_installer).
This editor allows to modify current orbs (the that can be used to buy), total collected orbs (shown in the highscores screen).
Also allows to modify the "current orb count for reward", which is the value that stores how many orbs were gathered since the last reward was received:
Code:
Retrieval Extension: Obtain a total of 200 Dream Orbs
Eureka Extension A (Tornadus): Obtain a total of 400 Dream Orbs
Dowsing Extension: Obtain a total of 700 Dream Orbs, catch Tornadus
Eureka Extension B (Thundurus): Obtain a total of 1500 Dream Orbs, catch Tornadus
Eureka Extension G (Landorus): Obtain a total of 3000 Dream Orbs, catch Thundurus
After the player catches Tornadus, Thundurs or Landorus, the "current orb count for reward" is reset to 0. This means that currently, to unlock all game content, one has to do the following:
- Set "current orb count for reward" to at least 400
- Enter the game, Retrieval and Eureka A extensions are received
- Catch Tornadus, "current orb count for reward" is reset to 0.
- Set "current orb count for reward" to at least 1500
- Enter the game, Dowsing and Eureka B extensions are received
- Catch Thundurus, "current orb count for reward" is reset to 0.
- Set "current orb count for reward" to at least 3000
- Enter the game, Eureka G extensions is received
- After catching Landorus, the credits will roll and all left game content will be unlocked (simulator A, B and G will be received and gen IV extensions, if unlocked, will be available).
It also allows to unlock the geneartion IV extensions, which can normally only be unlocked by inserting a gen IV DS cartridge in the 3DS console, and to re-catch those legendaries so they can be transfered to another Black2/White2 cartridge.
Todo list:
- Check whether or not pokemon are randomly generated when transfered to Black2/White2 --> checked, pokémon are randomly generated in BW2, independently of Dream Radar transfered data.
- Find power up data --> found
- Find in-game item data --> found
- Find current orb color data (dream pokemon change depending on it) --> found wheere it might be, but since it looks more complicated than I thought and you can just play once, get a single orb and get that color I won't look more into it.
- Find highscore data (probably will only be editable in PC save editor) --> found
- Maybe: find transferable items/pokemon (editable in PC save editor depending on how they are stored)
- Maybe: find tornadus/thundurs/landorus catched flags to be able to re-catch (might be game-breaking) --> probably found, needs further testing (game breaks if all flags enabled in a new savefile). Also found highscore data/game finished flag in the proces
See more information about the game at: http://bulbapedia.bulbagarden.net/wiki/Pokémon_Dream_Radar
ps: pocket, because it's the 3DS edition of the editor
Last edited by suloku,