ROM Hack Pokémon Black - A Code to make it 2D

FuzWuz

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Is there a code to make Pokémon Black in 2D view? With no perspective. I want to make maps of each area in the game.
 

thieves like us

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I was supplied (and posted) the AR code to give a top down view, however it doesn't take out the curvature effect from the center outwards on both the horizontal and vertical axis making it impossible to tile maps yet.

we need codes to change the camera angle to top down and remove the "world" effect which curves the display.
 

FuzWuz

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Yes. I am saying I want the maps to have a 2D look. So that I can make maps of the area and capture tiles for areas as well.
Let me show you an example using HeartGold. Use this AR code.

621D10EC 00000000
B21D10EC 00000000
20001218 00000004
D2000000 00000000
 

Spenstar

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FuzWuz said:
Yes. I am saying I want the maps to have a 2D look. So that I can make maps of the area and capture tiles for areas as well.
Let me show you an example using HeartGold. Use this AR code.

621D10EC 00000000
B21D10EC 00000000
20001218 00000004
D2000000 00000000
Ahh, alright. Then its like what Thieves Like Us said, you will need "to change the camera angle to top down and remove the "world" effect which curves the display" with an AR code like the one for HG.
 

thieves like us

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here are the codes (provided by elixirdream) that take care of the first part of the request. I'm after the same thing that FuzWuz is for a freelance project

QUOTE said:
2228adbd 000000XX tweak the XX with the value you want
i think you can further enhanced the top down view code by using hex value of 44h

*please tell me if the code is not working
*when using 3D view at certain part of the map your views might be blocked by obstacles

White
!View Codes

::3D
5228AD30 61635F64
2228ADBD 00000004
D2000000 00000000

::45Degree
5228AD30 61635F64
2228ADBD 00000020
D2000000 00000000

::Top Down
5228AD30 61635F64
2228ADBD 00000040
D2000000 00000000

::[SEL+A+L/R/B 3D,45,TopDown]View Change
5228AD30 61635F64
94000130 FFF80000 // SEL+A+B
2228ADBD 00000040 // Top Down
D2000000 00000000
5228AD30 61635F64
94000130 FEFA0000 // SEL+A+R
2228ADBD 00000020 // 45 Degree
D2000000 00000000
5228AD30 61635F64 // SEL+A+L
94000130 FDFA0000 // 0 Degree
2228ADBD 00000004
D2000000 00000000

Black
!View Codes

::3D
5228AD10 61635F64
2228AD9D 00000004
D2000000 00000000

::45Degree
5228AD10 61635F64
2228AD9D 00000020
D2000000 00000000

::Top Down
5228AD10 61635F64
2228AD9D 00000040
D2000000 00000000

::[SEL+A+L/R/B 3D,45,TopDown]View Change
5228AD10 61635F64
94000130 FFF80000 // SEL+A+B
2228AD9D 00000040 // Top Down
D2000000 00000000
5228AD10 61635F64
94000130 FEFA0000 // SEL+A+R
2228AD9D 00000020 // 45 Degree
D2000000 00000000
5228AD10 61635F64 // SEL+A+L
94000130 FDFA0000 // 0 Degree
2228AD9D 00000004
D2000000 00000000
 

FuzWuz

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thieves like us said:
here are the codes (provided by elixirdream) that take care of the first part of the request. I'm after the same thing that FuzWuz is for a freelance project

QUOTE said:
2228adbd 000000XX tweak the XX with the value you want
i think you can further enhanced the top down view code by using hex value of 44h

*please tell me if the code is not working
*when using 3D view at certain part of the map your views might be blocked by obstacles

White
!View Codes

::3D
5228AD30 61635F64
2228ADBD 00000004
D2000000 00000000

::45Degree
5228AD30 61635F64
2228ADBD 00000020
D2000000 00000000

::Top Down
5228AD30 61635F64
2228ADBD 00000040
D2000000 00000000

::[SEL+A+L/R/B 3D,45,TopDown]View Change
5228AD30 61635F64
94000130 FFF80000 // SEL+A+B
2228ADBD 00000040 // Top Down
D2000000 00000000
5228AD30 61635F64
94000130 FEFA0000 // SEL+A+R
2228ADBD 00000020 // 45 Degree
D2000000 00000000
5228AD30 61635F64 // SEL+A+L
94000130 FDFA0000 // 0 Degree
2228ADBD 00000004
D2000000 00000000

Black
!View Codes

::3D
5228AD10 61635F64
2228AD9D 00000004
D2000000 00000000

::45Degree
5228AD10 61635F64
2228AD9D 00000020
D2000000 00000000

::Top Down
5228AD10 61635F64
2228AD9D 00000040
D2000000 00000000

::[SEL+A+L/R/B 3D,45,TopDown]View Change
5228AD10 61635F64
94000130 FFF80000 // SEL+A+B
2228AD9D 00000040 // Top Down
D2000000 00000000
5228AD10 61635F64
94000130 FEFA0000 // SEL+A+R
2228AD9D 00000020 // 45 Degree
D2000000 00000000
5228AD10 61635F64 // SEL+A+L
94000130 FDFA0000 // 0 Degree
2228AD9D 00000004
D2000000 00000000
This is really, really cool. But sadly it doesn't become 2D like in HGSS. Still pursuing that right now.
 

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