ROM Hack Pointers

  • Thread starter Thread starter Noitora
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HernanZh said:
Noitora said:
alephlm said:
sjis.tbl not work for square games. I have this tbl.

Do You know where the pointer is(Mugen no Frontier: Super Robot Taisen OG Saga)?
No,I don't know where the pointers are, that's why I created this topic in the first place...
Actually what are you trying to do?
You can't find the pointers? I took a look inside the game, and aren't the pointers just right above the text? How else did you extract the scripts then?
Yeah,I think I know where the pointers are now, but you don't need to know each pointer's location to extract some text.

Also, you're a really good romhacker HernanZh.
 
Noitora said:
HernanZh said:
Noitora said:
alephlm said:
sjis.tbl not work for square games. I have this tbl.

Do You know where the pointer is(Mugen no Frontier: Super Robot Taisen OG Saga)?
No,I don't know where the pointers are, that's why I created this topic in the first place...
Actually what are you trying to do?
You can't find the pointers? I took a look inside the game, and aren't the pointers just right above the text? How else did you extract the scripts then?
Yeah,I think I know where the pointers are now, but you don't need to know each pointer's location to extract some text.
You may want to automate some processes, instead of extracting text manually. I guess it's not difficult, since this game uses shift-JIS encoding as text. Well, whatever suits your taste. (edit: no wait, come to think of it, it doesn't matter when it comes to extracting the text)
Anyway, those pointers are just right above the text. They're all 4 bytes long and relative to the address of the beginning of the text. (so "00 00 00 00" always points to the first text)
Now that you know where those pointers are, it should be a piece of cake editing the scripts
wink.gif

Also, it seems to be quite easy to expand the text space. There are pointers in the beginning of the .sb files, so it appears that .sb files are actually comprised of 6 sub files, one of them being the text dialogues.
My take on it: make a tool that unpacks .sb files, so you can edit and expand the text, then pack them again and update those pointers.
 

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