Okay,thanks。Now will search for the value that the cursor is pointed at unless "SearchSetup" button has been used to set the search
@TomSwitch, is Watch Instruction broken or I missed a step?
1. set Write breakpoint on hp cheat, got the asm str address
2. Deattach then Select to view Assembly
3. choose Watch Instruction> GenAttach > Execute Watch
4. get hit a few times in game
5. go back to Gen2menu, everything is still = 0
"The sequence is "Edit Cheat", place the cursor on the code, "Jump to ASM", "Watch instruction", "Gen2 Attach", "Execute Watch""
tested 3 games, nothing happens
1. set Write breakpoint on hp cheat, got the asm str address
2. Deattach then Select to view Assembly
3. choose Watch Instruction> GenAttach > Execute Watch
4. get hit a few times in game
5. go back to Gen2menu, everything is still = 0
"The sequence is "Edit Cheat", place the cursor on the code, "Jump to ASM", "Watch instruction", "Gen2 Attach", "Execute Watch""
tested 3 games, nothing happens
Last edited by dsrules,
Try prince, since I have the game with me, say watch ncd and see what happens.@TomSwitch, is Watch Instruction broken or I missed a step?
1. set Write breakpoint on hp cheat, got the asm str address
2. Deattach then Select to view Assembly
3. choose Watch Instruction> GenAttach > Execute Watch
4. get hit a few times in game
5. go back to Gen2menu, everything is still = 0
"The sequence is "Edit Cheat", place the cursor on the code, "Jump to ASM", "Watch instruction", "Gen2 Attach", "Execute Watch""
tested 3 games, nothing happens
Code that execute hundreds of time when you watch a memory is very likely to be trigger easily, you just need to go to game and then come back to Breeze to find some captured result, those that do not have many trigger may not always trigger, you need specific action for it to get executed and access the target memory.
Last edited by TomSwitch,
still nothingTry prince, since I have the game with me, say watch ncd and see what happens.
Code that execute hundreds of time when you watch a memory is very likely to be trigger easily, you just need to go to game and then come back to Breeze to find some captured result, those that do not have many trigger may not always trigger, you need specific action for it to get executed and access the target memory.
Last edited by dsrules,
you are able to watch memory but not instruction?still nothing
View attachment 415916
your screen looks like the normal case of the watched instruction actually never execute. But you should have a count down timer so the watch should have triggered.
breakpoint works fine, only watch doesn't work on all the games I triedyou are able to watch memory but not instruction?
your screen looks like the normal case of the watched instruction actually never execute. But you should have a count down timer so the watch should have triggered.
update: reinstall atmosphere folder from breeze.zip didn't work
deleted breeze folder and reinstall it, now it is working again
so, don't know what's the cause

Last edited by dsrules,
could be bug, maybe there is some setting that caused it (it's saved in "/switch/Breeze/BreezeOptions", try deleting it next time to see if that fix the problem, but all your customization would be lost, it's a all in one file that I save all states and settings outside of the data files)breakpoint works fine, only watch doesn't work on all the games I tried
update: reinstall atmosphere folder from breeze.zip didn't work
deleted breeze folder and reinstall it, now it is working again
so, don't know what's the causeView attachment 415933
If you can come up with a method to re-create this condition I will look into it.
Last edited by TomSwitch,
ok, will upload the file if I encounter it againcould be bug, maybe there is some setting that caused it (it's saved in "/switch/Breeze/BreezeOptions", try deleting it next time to see if that fix the problem, but all your customization would be lost, it's a all in one file that I save all states and settings outside of the data files)
If you can come up with a method to re-create this condition I will look into it.
When i try to create a pointer the console crashes and i have to restart it and i have Breeze beta 87 installed.
Check to see whether it is really a pointer. Breeze is only doing a rough guess by comparing heap start and end but what falls between heap start and end are plenty of holes that are not accessible and random value can look like a pointer some of the time. You can look into the segment map and see that specific address whether it is of permission rw. Maybe I put up a message window in next revision to inform when memory is not of perm rw. Right now when access failed you get to Jumpback menu.MoveRight and Jump Forward doesn't work when Jump to target
View attachment 417021
yeah, it's the base pointer for hp for PrinceCheck to see whether it is really a pointer. Breeze is only doing a rough guess by comparing heap start and end but what falls between heap start and end are plenty of holes that are not accessible and random value can look like a pointer some of the time. You can look into the segment map and see that specific address whether it is of permission rw. Maybe I put up a message window in next revision to inform when memory is not of perm rw.
add base address to bookmark would work fine
choose any pointer address would not work if use Jump to target
when the target count becomes too big Switch will crash. There isn't an exact number but when approaching 100K there is a chance of crash and when you are around 100K going next depth is almost always crash. There is no check to prevent you from crashing this way, I have no way to tell and didn't want to put a conservative bound ( like if I limit you to 10K targets for example )When i try to create a pointer the console crashes and i have to restart it and i have Breeze beta 87 installed.
Some games you can't reach the 7+1 limit I placed. It all depends on how much the game litter the memory with used pointers. Using dynamic memory is very common and is enemy of pointer search. Some code makes a copy of many pointers every time it runs and the released memory retain the content rather long. An analogy would be you write you thought on a new post it note every time you think and paste it around the house and never refer to the note twice, the notes get clean by your house keeper later, finding a note that you would actually going to read from is going to be very hard.
Last edited by TomSwitch,
@TomSwitchwhen the target count becomes too big Switch will crash. There isn't an exact number but when approaching 100K there is a chance of crash and when you are around 100K going next depth is almost always crash. There is no check to prevent you from crashing this way, I have no way to tell and didn't want to put a conservative bound ( like if I limit you to 10K targets for example )
Some games you can't reach the 7+1 limit I placed. It all depends on how much the game litter the memory with used pointers. Using dynamic memory is very common and is enemy of pointer search. Some code makes a copy of many pointers every time it runs and the released memory retain the content rather long. An analogy would be you write you thought on a new post it note every time you think and paste it around the house and never refer to the note twice, the notes get clean by your house keeper later, finding a note that you would actually going to read from is going to be very hard.
i understand i'll explain better: yesterday i was updating the cheats for Legend of Heroes: Trails from Zero and after finding only 1 address i wanted to add it to the bookmark and the Switch crashed,i had to fall back on Edizon SE because Breeze often does it to me even when i search pointers with few addresses.Try having less sysmodules@TomSwitchi understand i'll explain better: yesterday i was updating the cheats for Legend of Heroes: Trails from Zero and after finding only 1 address i wanted to add it to the bookmark and the Switch crashed,i had to fall back on Edizon SE because Breeze often does it to me even when i search pointers with few addresses.
Your message has nothing usable to repeat the problem
If you are asking if breeze is stable I would say better than SE
What is pointer with few addresses? We need common terms to understand each other.
A list of steps that other people can follow to create the crash would be helpful
Post automatically merged:
Jump to target on a cheat code is for type 0 only. To jump to a pointer target you have to add it to bookmark first, maybe next release I make it jump to pointer target tooyeah, it's the base pointer for hp for Prince
add base address to bookmark would work fine
choose any pointer address would not work if use Jump to target
Last edited by TomSwitch,
@TomSwitch ,these are all the modules i have installed in my SwitchTry having less sysmodules
Your message has nothing usable to repeat the problem
If you are asking if breeze is stable I would say better than SE
What is pointer with few addresses? We need common terms to understand each other.
A list of steps that other people can follow to create the crash would be helpful
Post automatically merged:
Jump to target on a cheat code is for type 0 only. To jump to a pointer target you have to add it to bookmark first, maybe next release I make it jump to pointer target too

you didn't understand correctly:i only found 1 address with Breeze and when i wanted to add it to the bookmark the Switch crashed and it also crashes when i try to create a pointer from memory explorer.
Like I said steps to see what you saw. What do you expect me to do? I already been using it regularly and it don't crash that often. While it does crash occasionally I don't have the steps to make it happen@TomSwitch ,these are all the modules i have installed in my Switch
View attachment 417117
you didn't understand correctly:i only found 1 address with Breeze and when i wanted to add it to the bookmark the Switch crashed and it also crashes when i try to create a pointer from memory explorer.
@TomSwitch ,what should i do?Like I said steps to see what you saw. What do you expect me to do? I already been using it regularly and it don't crash that often. While it does crash occasionally I don't have the steps to make it happen
You can create ASM codes with Breeze,i've tried many times but i've never succeeded
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