Pimax Dream Air VR headset announced

pimax dream air vr headset.jpg

During the the Pimax Frontier event, VR specialist Pimax has announced a new headset, the Pimax Dream Air. It is touted as being "the world's smallest full-feature 8K resolution VR headset". While it is geared towards PCVR, the company also has plans to release a separate compute unit to make it work as a standalone device.



Some of the headset's specs are as follows:
  • Superior Visuals: 102° FOV(H) on 27 million pixels: 3840 x 3552 pixels per eye at 90 Hz refresh rate, on micro-OLED panels.
  • Comfortable Fit: Headset weighs less than 200 grams, with a fully self-adjusting strap.
  • Full-featured PCVR: With the DisplayPort interface for visually uncompressed images from the PC.
  • Advanced Interaction: Eye-tracking for auto-IPD and Dynamic Foveated Rendering
  • 6DoF Tracking: Inside-out tracking by default, Lighthouse compatible.
vr specs.jpg

The Pimax Dream Air is priced at €1169/$1199 and is available to pre-order on the official product page, with the first batch expected to ship in May 2025. It remains to be seen if the company can ship as expected as so far, it appears that only renders of the device have been shown and some of the company's previously-announced headsets have experienced shipping delays.

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they are still bothering with VR? like a dozen people still use it. get with the program AR is the rage now also that price is a fucking joke!

Have you ever tried VR?
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I agree with the others, it's way too expensive, though it's good they're trying to go back to wired via DisplayPort without any of the standalone crap. Cut the price in half and it could be exactly what many people are looking for.
 
Dunno why people are surprised with the price, par for the course for VR, even the valve index was around this range.
This is a cutting edge set. Nothing with it's feature set and weight exist right now.
It's like if you didn't care about VR and don't know this why did you bother to comment in the first place
 
I think the thing hurting VR the most right now is the seggregation of content . . .
If all the games were available for all the headsets i am sure way more ppl would get onboard with such a huge library.
Now i understand why each companies wants their own exclusivity since they see an emerging market and want to be the leader when it takes off but right now this decision is just slowing things down to a crawl sadly.
 
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I think the thing hurting VR the most right now is the seggregation of content . . .
If all the games were available for all the headsets i am sure way more ppl would get onboard with such a huge library.
Now i understand why each companies wants their own exclusivity since they see an emerging market and want to be the leader when it takes off but right now this decision is just slowing things down to a crawl sadly.
Theres no real seggregation of content if you go down the Meta Quest route. Cuz it has access to all the Meta exclusive app store, whilst still being usable as a PCVR headset and being able to use all the content on that side as well.
The only thing you miss out on is the handful of Playstation exclusives.

The problem with VR is the same problem they've always had, which is the price. In most use cases, the VR headset is an accessory. Yet it sometimes costs more than the main device that it needs to be tethered to.
 
Edit: Just saw the actual price... Holy fuck no.

$1200 upfront AND they want an additional $33/mo for 2 years? :rofl2:

Edit 2: why is their pricing so confusing.. Is the Prime membership required??

Final edit: Pimax does not seem to resonate well with its audience. Reading those comments. Oof.
 
Last edited by Kioku,
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Edit: Just saw the actual price... Holy fuck no.

$1200 upfront AND they want an additional $33/mo for 2 years? :rofl2:

Edit 2: why is their pricing so confusing.. Is the Prime membership required??

Final edit: Pimax does not seem to resonate well with its audience. Reading those comments. Oof.
So it looks like the Prime thing is just a flexible payment plan that offers no other benefits. The price of the headset is actually $1900-2000ish. The main post should probably be updated with that info since the headset clearly isn't priced at $1199...

I'm sure it'll be a decent headset... But not one for me.
 
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So it looks like the Prime thing is just a flexible payment plan that offers no other benefits. The price of the headset is actually $1900-2000ish. The main post should probably be updated with that info since the headset clearly isn't priced at $1199...

I'm sure it'll be a decent headset... But not one for me.
That's the way I'm reading it. So weird....
 
Wtf is up with pricing? The product and checkout page say it's $1199, but elsewhere it says that's just the upfront price, and also need to pay $32/mo for two years. Also, they call it a "subscription" even though it's more like a financing/payment plan, and it's called "prime" even though it has nothing to do with Amazon Prime. I wonder if anyone will accidentally buy this not realizing the full price, and then be on the hook for shipping it back to China for a refund?

I'm not going anywhere near this crap
 
Finally, a Pimax headset that isn't gigantic for no reason.

For a moment, I thought we would finally have integrated eye tracking on a sub-2K headset, but today is not that day. $2K is a lot more in line with what I would expect given how other headsets with integrated eye tracking, OLED etc. are priced.

The feature set is great, so it might be worth the $1990 for those that have the expendable income. Which sadly isn't me.

You will need a 4090 to have any chance at running those 4K panels, and even then, the framerate will struggle in demanding games. In short, this headset is for the 1%. Literally. According to Steam's Hardware Survey 1.08% of users have a 4090. Needless to say, you don't buy a $2K headset to run it at a lower resolution, you'd just buy a Bigscreen Beyond for half the price if you don't have a need for 4K panels.

Pimax has a history of creating headsets with insane resolution that no hardware on the market is able to properly drive and this isn't even the first time they make a headset with a similar resolution, but it's just kind of unnecessary. I suppose they are gearing up for the RTX 5090 launch which may be able to drive this at 90 FPS, but who's going to buy that? Even less people than currently own a 4090, I would assume.

I hope they will release a "Light" version of it with more reasonable specs and price. The main drawback of the Crystal Light is the size, the screen resolution of the Crystal Light is more than adequate to push high end hardware to its limits, and combined with good quality lenses, is enough for great image quality. So if they take the hardware from the Crystal Light and put it into this new shell, I'd probably buy one. 2.8K*2 is a lot more reasonable in terms of system requirements needed to run it, I know my 4070 Ti is just about capable of running that (though not with a stable 90 FPS at full resolution) so the bar of entry is lower, and the potential market is several times bigger.

they are still bothering with VR? like a dozen people still use it. get with the program AR is the rage now also that price is a fucking joke!
All AR glasses on the market are a joke, a tech demo at best, not a finished product that people should actually buy.
3DoF isn't built in, none of them even support 6DoF, and they all have pitiful FOV. There are hardly any apps supported. There are also no controllers.
Their intended use case is as a heads up display and that's about all they're good for. VR and AR are entirely different use cases and they are not suited for the same kinds of things. Maybe you could get some use out of watching movies on them but games are out of the question, the hardware just isn't there to support that use case.
AR glasses don't enable any kind of unique experiences the way VR does. The most use you can get out of AR glasses is using them as a portable 2D display to plug USB-C/HDMI sources into. Which is neat, sure, but hardly ground breaking. I can already do that with my laptop using a USB capture card, or any random portable monitor. And it would probably be a better experience as well, not to mention cheaper.
AR glasses aren't even AR. It's a misnomer. They don't have the hardware capability to support augmented reality experiences. They are simply a continuation of the video display glasses that have been around for decades now, with slightly updated display tech.
It's clear what AR glasses want to be - you don't need to look any further than Meta's $10000 Orion AR glasses. If that was what AR glasses today were, they would have some merit. But that technology is probably a decade away from mass production. Until then, AR glasses aren't worth consideration.
 
Last edited by The Real Jdbye,
I think the thing hurting VR the most right now is the seggregation of content . . .
If all the games were available for all the headsets i am sure way more ppl would get onboard with such a huge library.
Now i understand why each companies wants their own exclusivity since they see an emerging market and want to be the leader when it takes off but right now this decision is just slowing things down to a crawl sadly.
what a beautiful statement.Also VR is gonna be cheaper in 5 years max ( im talking 8k per eye).This pimax will be 400 dollar max in 2030.
 

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