Gaming Pikmin for the DS

  • Thread starter Thread starter TwinBlades
  • Start date Start date
  • Views Views 3,650
  • Replies Replies 23

TwinBlades

Well-Known Member
Member
Joined
Aug 3, 2008
Messages
778
Reaction score
1
Trophies
1
Age
32
XP
421
Country
Wouldn't it be cool to have Pikimin on the DS? Is it even possible? I would love to play it on the DS.
 
yeah that would be one of the coolest things ever ^^
yaynds.gif
 
Although I love this game on Gamecube.

I cannot see it being any good on DS. The screen is simply too small to be able to represent the size and numbers of Pikmin used in the game play.

I think it would have to be simplified far too much to remain true to the original.
 
Try rendering 100 moving pikmin with the DS's hardware. Even really really low-poly pikmin. Just try it.


Of course they could give you less pikmin to work with but that'd just be dumb.
 
I guess your right but I wonder how they managed to make the game Robocaplse (wrong spelling I think) because thats a real time strategy.
 
midna25 said:
Pikmin's already coming out for the wii, if not soon , in the foreseeable future.

Right now the only thing coming out soon is the GCN pikimin redone with Wii controls, and currently only in Japan. "Pikmin 3" isn't coming out for a while.

Zoom only works on Lemmings DS because you only need to do it in specific areas for specific bursts. With Pikmin, you'd need to do it all the time.
 
Heran Bago said:
Try rendering 100 moving pikmin with the DS's hardware. Even really really low-poly pikmin. Just try it.


Of course they could give you less pikmin to work with but that'd just be dumb.
You're quite on the money in that respect that the DS can't handle large amounts of character 3D models, but did you consider the world being 3D (and maybe Olimar and a few enemies) but the pikmin could be 2d sprites? That would work flawlessly and look really good if the sprites were animated well. The DS has a really great 2D processor and the 2d/3d hybrid games (like FF12RW) look really incredible. They also support insane amounts of 2D sprites onscreen at once. Just have a look:



The actual touch element would work really well too. You could have all the stats on the top screen and maybe a sun that moves across the sky up there. And of course, perhaps a map. The bottom screen could show all the action and the control scheme would work REALLY well too!
 
Wow.. I just had the exact same conversation with a friend the other day.
blink.gif


We both agree that Pikimin DS would be amazing, but he was worried about the DS not being able to handle a game requiring that many 3D models.
Then I pointed out the 3D world/2D character sprites options.



Dammit it, Tempers, stop screwin' with mah head!
wtf.gif
 
ZML said:
Wow.. I just had the exact same conversation with a friend the other day.
blink.gif


We both agree that Pikimin DS would be amazing, but he was worried about the DS not being able to handle a game requiring that many 3D models.
Then I pointed out the 3D world/2D character sprites options.



Dammit it, Tempers, stop screwin' with mah head!
wtf.gif
Oh come on ma friend! Great minds just think alike!
wink.gif
(not that my mind is so great :humble:)
 
the ds has the capabilitys to pull it off with hybrid 2d/3d but because of the limited size of the ds carts, you would loose all the scale, the game would be much shorter, and the pikmin less cute lol
wub.gif
 
CorruptedAngel said:
the ds has the capabilitys to pull it off with hybrid 2d/3d but because of the limited size of the ds carts, you would loose all the scale, the game would be much shorter, and the pikmin less cute lol
wub.gif
That made little sense. Lose the scale? What does that mean? The game was already short and has little to with the cartridge size. And the Pikmin less cute? If you mean less detailed, maybe. But I have every confidence in Miyamoto's design skills at 2D.
 
Well I bet that if this game was ever made they should work on it more to make the game good and not crappy like some other guys that were just put together randomly.
 

Site & Scene News

Popular threads in this forum