ROM Hack Pikmin 4 - graphic mod

cucholix

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Pikmin 4 - graphic mod
  • 900p fixed resolution (docked)
  • 720p fixed resolution (handheld)
  • Disabled AA
  • Sharpening tone mapper added
  • Chromatic aberration disabled
To use this same mod in the Demo change the folder name to 0100E0B019974000, GPU/CPU/RAM OC is required to play smoothly, didn't play throughly so could/couldn't be slowdowns, stutter, etc...
Any post related to graphic tweaks for emulators will be ignored.
 

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  • Pikim_4_graphic_mod.rar
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ryan90

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Is it realistic to run the game at 1080p in docked mode on an overclocked Mariko Switch?
would also like to see a 1080p graphics mod with the AA on. That would need a lot of gpu power since digital foundry says it hovers around 810p instead of 900p on the base clocks. I think your right only Mariko could do it
 

NextChallenger

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Pikmin 4 - graphic mod
  • 900p fixed resolution (docked)
  • 720p fixed resolution (handheld)
  • Disabled AA
  • Sharpening tone mapper added
  • Chromatic aberration disabled
To use this same mod in the Demo change the folder name to 0100E0B019974000, GPU/CPU/RAM OC is required to play smoothly, didn't play throughly so could/couldn't be slowdowns, stutter, etc...
Any post related to graphic tweaks for emulators will be ignored.
Thanks for the mod! It's greatly appreciated.

I do have a question, though - or rather, I'm seconding a question someone else asked. Why disable the TAA? I find that keeping the TAA and fiddling with sharpening values is likely to produce a higher image quality overall than 900p with no AA will. If I could somehow do 900p with TAA on, that'd probably be my go-to.
 

cucholix

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972p fixed, tested on Mariko 2131 ram, 1581 CPU, 1267 GPU.
1080p lags considerably in high geometry viewport, at least on my Switch (can't reach 2400 RAM)

Added a version with FXAA, I don't like TAA as it makes everything so blurry, and creates a halo effect in UE4
 

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  • Carrot4-Switch_P-FXAA.rar
    10.3 KB · Views: 48

Medel87

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972p fixed, tested on Mariko 2131 ram, 1581 CPU, 1267 GPU.
1080p lags considerably in high geometry viewport, at least on my Switch (can't reach 2400 RAM)

Added a version with FXAA, I don't like TAA as it makes everything so blurry, and creates a halo effect in UE4
And why not without AA like the other version? I prefer without it, lol
 

NextChallenger

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A TAA version would be dope but I get it, TAA at low resolutions/framerates doesn't always perform as well as one would like. I'll stick with the 900p one for now but I'd love it if you did upload a TAA version or told us how to edit the files to do it ourselves. Either way, thanks a lot!
 

emcintosh

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A TAA version would be dope but I get it, TAA at low resolutions/framerates doesn't always perform as well as one would like. I'll stick with the 900p one for now but I'd love it if you did upload a TAA version or told us how to edit the files to do it ourselves. Either way, thanks a lot!
If you look on GameBanana there are tools for extracting the pak and utoc files. It was a bit of a faff as it seems to need a full unpacked version of the game to know what files go where. But with that you can edit the resolution of the provided mods - we have one with no AA and one with FXAA, so take your pick.
 

captain_obvious

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972p fixed, tested on Mariko 2131 ram, 1581 CPU, 1267 GPU.
1080p lags considerably in high geometry viewport, at least on my Switch (can't reach 2400 RAM)

Added a version with FXAA, I don't like TAA as it makes everything so blurry, and creates a halo effect in UE4
Are you able to post a 1080p version so those who can reach 2400MHz RAM can test it?
 

[Truth]

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972p fixed, tested on Mariko 2131 ram, 1581 CPU, 1267 GPU.
1080p lags considerably in high geometry viewport, at least on my Switch (can't reach 2400 RAM)

Added a version with FXAA, I don't like TAA as it makes everything so blurry, and creates a halo effect in UE4
Hey,
can you post a version with just the fixed resolution and nothing else changed?
972p docked
720p handheld
That would be great.
 

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