Picroxx! is a Picross homebrew clone for the Nintendo 3DS console. It's fully programmed in Lua, running under the LÖVEPotion framework. For those who don't know what Picross is, it's a series of Sudoku-ish puzzle games in which you have to fill up spaces to discover a hidden picture. It gives you numeric hints for each row and column and you have to figure out which spaces to fill, leaving a gap of at least 1 cell between every "line" of filled cells. I saw that we were seriously lacking on homebrew puzzle games, so I decided to make one. The goal of the project is to port almost every single puzzle from all mainstream Picross games, like Mario's Picross, Picross 2, Super Mario's Picross, Picross DS and the Picross e series. More info on the GitHub page: https://github.com/Substance12/Picroxx Currently, two courses from Mario's Picross are available to play. THE GAME MAY TAKE SOME TIME TO LOAD ANYTHING. THIS IS NORMAL AND IT'S CAUSED BY THE HUGE .WAV FILES. Screenshots Warning: Spoilers inside! Controls Warning: Spoilers inside! Click a cell on the bottom screen to fill it. Use X and B to switch between the "painting" mode and the "marking" mode (to mark a cell with an X, if you are sure that cell has no need to be filled, so you don't click it by accident). START and SELECT bring up the pause menu. On 15x15 puzzles, use A to zoom in, and the Circle Pad to move the camera around. TODO Warning: Spoilers inside! * D-Pad support. * Free Mode support. * Puzzles of size 20x20 and 25x20. * Better controls for big puzzles. * Solve a lot of code inconsistencies. * The "jackpot" thing at the start that clears a random row and column. * Let the game tell you when you've completed a row or column succesfully. Done. * Support for custom puzzles and courses. * More fancy animations. * Fix the "Clear" animation. * Improving all graphics. * Support for board skins (like in Picross DS) Done. * Micross and Mega Picross modes. * The Picross DS mini-games. * Loading screens (currently it just freezes on the same frame while loading) Progress Warning: Spoilers inside! Mario's Picross: 2/4 courses finished. Picross 2: Not started. Super Mario's Picross: Not started. Picross DS: Not started. Picross e: Not started. Picross e2: Not started. Picross e3: Not started. Picross e4: Not started. Picross e5: Not started. Picross e6: Not started. FAQ Warning: Spoilers inside! Q: I get a black screen! A: Just wait, it takes a bit to load. Q: Hey, these graphics look familiar! A: Indeed, they're ripped and edited from Picross DS. I love the art style of the game and I decided to use it here. Q: How do I update the game? A: Just go to GitHub and replace the changed files. You don't have to compile anything. Q: Will you be adding the Pokémon Picross puzzles? A: No. The answer is very simple: the game is too different from other Picross games and it's also free-to-play. My focus on Picroxx! is also adding the key features of each game, and Pokémon Picross has too many that it's just not worth my time. Q: When will you be working on custom levels? A: It's coming. But I want to improve the core of the game first and completing at least one game, and then I will be adding support for custom levels. Downloads Warning: Spoilers inside! On the GitHub page. CIA and 3DS builds not available yet. https://github.com/Substance12/Picroxx One thing is ask you for, is that you don't use the source code and make a "Picroxx Plus!" version or something like that, with extra features that I was going to add anyway. Or just don't make another version at all. Feel free to contribue to the code, though. Thanks to: @VideahGams, for LÖVEPotion. @smealum, for ctrulib. @Rinnegatamante, for, uh, I dunno, I have major respects to him. mtheall and @iamevn, for ftBrony/FTP-3DS, which saved me DAYS of transferring files.