Homebrew picodriveds...

Sigma83

Well-Known Member
OP
Newcomer
Joined
Dec 26, 2006
Messages
82
Trophies
0
XP
84
Country
Canada
I'm running mortal kombat 2 on the picodriveds emulator for DS. It just doesn't seem like all the genesis controller buttons are accounted for though. I have a single punch button (not high/low), high kick, low kick, block. Was one of the buttons sacrificed to make room for the screen adjusting button, and the load/save button? On the DS, with L,R,a,b,x,y,start,select I woudl think there's enough to go around. Has this been discussed before? And if so, any possible solution reached?

Thanks.
 

dualscreenman

Well-Known Member
Member
Joined
Dec 29, 2005
Messages
350
Trophies
0
Location
Rockin' the DSman Party-Van
Website
kodewerx.net
XP
127
Country
United States
The d-pad is accounted for by... the D-pad
tongue.gif
and buttons Y, B, and A are used for A , B and C. I don't think any have been clipped.
 

Covarr

Sentient Cash Register
Member
Joined
Oct 21, 2005
Messages
872
Trophies
0
Age
35
Location
Far East of Eden
XP
366
Country
United States
It does, but keep in mind the difference between a 3-button Genesis controller and a 6-button Genesis controller; I believe that PicoDriveDS only emulates 3 button.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    K3Nv2 @ K3Nv2: Well start walking towards them +1