I'm running mortal kombat 2 on the picodriveds emulator for DS. It just doesn't seem like all the genesis controller buttons are accounted for though. I have a single punch button (not high/low), high kick, low kick, block. Was one of the buttons sacrificed to make room for the screen adjusting button, and the load/save button? On the DS, with L,R,a,b,x,y,start,select I woudl think there's enough to go around. Has this been discussed before? And if so, any possible solution reached? Thanks.