Homebrew picodriveds...

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Sigma83

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I'm running mortal kombat 2 on the picodriveds emulator for DS. It just doesn't seem like all the genesis controller buttons are accounted for though. I have a single punch button (not high/low), high kick, low kick, block. Was one of the buttons sacrificed to make room for the screen adjusting button, and the load/save button? On the DS, with L,R,a,b,x,y,start,select I woudl think there's enough to go around. Has this been discussed before? And if so, any possible solution reached?

Thanks.
 
The d-pad is accounted for by... the D-pad
tongue.gif
and buttons Y, B, and A are used for A , B and C. I don't think any have been clipped.
 
It does, but keep in mind the difference between a 3-button Genesis controller and a 6-button Genesis controller; I believe that PicoDriveDS only emulates 3 button.
 

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