Homebrew RELEASE pFBA: final burn alpha

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Someone just released "NX Shell" file browser homebrew which can let you delete files. Which is quite handy.

Also don't each game already let you customise controls per game? - button during game saves for that Rom does it not? I may be mistaken.

Yeah the file manager is quite handy but considering roms in pfba are name coded it can easily become tedious. I like to delete a rom right there if I did not like to save space.

For the ingame controls that's what I thought but that configuration stays and is used for the other roms as well. I was thinking in terms of config profile for specific roms.
 
Last edited by Zumoly,
If there is no (new) bug, in-game settings are per ROM. In the main menu, (+) (or (-)) is per game config and the other one is default config for all non-configured games.
 
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If there is no (new) bug, in-game settings are per ROM. In the main menu, (+) (or (-)) is per game config and the other one is default config for all non-configured games.

Ah do you mean I have to configure from the game selection rather than in-game the controls?
 
That's strange! It's not doing it for me then. When I change ingame, it stays like that for other roms. Trying it with megadrive roms.
Yeah it seems to save button mappings "system wise".
If I change the mapping for a Mega Drive game it applies it to all Mega Drive games. Same goes for FBA games and so on.
 
Yeah it seems to save button mappings "system wise".
If I change the mapping for a Mega Drive game it applies it to all Mega Drive games. Same goes for FBA games and so on.

I actually got it to work pressing - at game selection menu and changing for individual roms. When I do like this it only affects this particular rom. Now I just need to create a reminder somewhere about the default button mappings (fire1, 2, etc.)
 
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I actually got it to work pressing - at game selection menu and changing for individual roms. When I do like this it only affects this particular rom. Now I just need to create a reminder somewhere about the default button mappings (fire1, 2, etc.)
I could swear it happens system wise as well there. Haven't tested the newest version though.
 
Saw the changelog and got excited for a fix to the issue i am having with using the joycons. Maybe i miss understand the problem or i have a different problem. When trying to use both joycons to play after a bit i lose controller and it feels like i switch into a different control set(Possible 1 joycon mode?). After a few moments on the new version it would appear to go back. Zero issues when using the pro controller.
 
Help. I did a quick search and did not see the answer. I was playing pFBA on my 2.3 FW switch, set it down for a minute, came back to a black screen and now it wont turn on. Anything I can do? I was using hekate ctcmod https://github.com/CTCaer/hekate/releases/tag/v1.5.1 Thanks in advance.

UPDATE...I put on the charger, waited a few minutes, held power for 15sec, then power again and it came came back on, Now i wonder what happened and how do I avoid it in the future???
 
Last edited by geek_76,
Help. I did a quick search and did not see the answer. I was playing pFBA on my 2.3 FW switch, set it down for a minute, came back to a black screen and now it wont turn on. Anything I can do? I was using hekate ctcmod https://github.com/CTCaer/hekate/releases/tag/v1.5.1 Thanks in advance.

UPDATE...I put on the charger, waited a few minutes, held power for 15sec, then power again and it came came back on, Now i wonder what happened and how do I avoid it in the future???

Console does not wake from sleep.

Hold power button for 15 seconds release and press again.

Issue/bug being looked into.
 
When I play a game and pressing start and R takes me to the test menu. Is there any way to exit without losing the current progress? I checked the options but I do not see any way to resume the game without restarting.
 
When I play a game and pressing start and R takes me to the test menu. Is there any way to exit without losing the current progress? I checked the options but I do not see any way to resume the game without restarting.
I'm sure it's like a real arcade machine where the only way to exit is by rebooting.
 
I'm sure it's like a real arcade machine where the only way to exit is by rebooting.
There's normally a combo to send 1p+2p start, should be "start + button 4", so maybe (plus) or (minus) + X
I'm actually refactoring some code but I'll try to make a proper readme very soon (and fix remaining bugs). Probably next week I hope.
 
Last edited by cpasjuste,
There's normally a combo to send 1p+2p start, should be "start + button 4", so maybe (plus) or (minus) + X
I'm actually refactoring some code but I'll try to make a proper readme very soon (and fix remaining bugs). Probably next week I hope.
I think I didn't word my reply very well. What I meant to say was, on a real arcade machine when you exit test mode it reboots the game instead of continuing where you were.
 
Great work! But I've got bilinear filtering in CPS-3 and can't disable it via the pfba.cfg, what's the trick here? Thanks
 

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