Ehh, people trade in their used games for more new games so I'm not so sure that hurts devs/pubs much.I'd be more inclined to believe pre-owned game sales hurt the industry far more than hacking and piracy ever has, does any of that revenue go to developers.
Yeah most gamers won't buy a new version of the same game, just to support the developers, and It's understandable money is finite, you buy used games to get them cheaper, if you buy the same game twice it just becomes more expensive in the long run. Where as piracy, you don't have to pay for anything, so if you decide to buy the game in the future, it's not a loss to you.I'd be more inclined to believe pre-owned game sales hurt the industry far more than hacking and piracy ever has, does any of that revenue go to developers.
Sure you don't buddy.It is nice but Useless. Who tf really need Emulators and such...
Well guess I just sell the switch on arival for double price xD
We do not, in any form, support piracy; our hacks allow for running and developing homebrew software applications, and will not enable you to circumvent protections to permit piracy or the playing of illegitimately-obtained software.
Yeah you're probably right, I suppose what I'm getting at is that if Joe Blogs wants the new Call of Destiny game, pops into Gamenation and sees a preowned copy for $3 less and buys that it's a loss of a sale for the developers as they get no revenue from that, where he would of bought a new copy had he no choice. But I suppose you're right as alot of people will trade in old games for a new release that they might have not been able to buy otherwise.Ehh, people trade in their used games for more new games so I'm not so sure that hurts devs/pubs much.
I agree that piracy doesn't necessarily have a great impact on sales but it really depends on how easy the piracy is on a given platform.
Downgradeing is not possible so far and is likely to never be due to efuses or somethingInteresting, peak and poke already. That's actually rather surprising. Now I hope that we figure out how to backup our v2.0.0.0 nand while we're still on such a low, vulnerable firmware.
Oh, I know that, it's just having early nand backups would be handy in the event that something does become possible. That's what I was saying.Downgradeing is not possible so far and is likely to never be due to efuses or something
Derrick gets a blue screen on acempt of downgrade via hardmod to 1.0 from 2.0.
Anyway, back on topic to the WebKit exploit
Oh, I know that, it's just having early nand backups would be handy in the event that something does become possible. That's what I was saying.
I got to love the numbers you pull out. Piracy have never killed a system. If piracy was a big issue there would be no pc games at all. Yet its one of, if not the most profitable market.
Shitty marketing destroyed the Dreamcast. If they had marketed it right and had a dvd player in it, its universally accepted the ps2 was screwed.It killed the Dreamcast
I actually got the leaked Sun and beat the Elite four before the game came out. I still bought and play both versions on cart. Support what you love.your logic is flawed because people who download it for free wouldn't have bought it anyway.
Man, dpnt look at sun and moon - go see oras- I had hacked 3ds back then and there were already sky3ds and gateway. Heck, if you are still on the topic of pokemon- hg, ss, b, w, b2, w2 were all released after the r4 was out. Were they fail? The wii was the most succesful of that gen- and it was the most hacked one... same for the ds...You have no proof of this, absolutely no proof that Sun and Moon's sales would be way higher, let alone even slightly higher, you can't prove that those that pirate would have bought it in the first place. Sometimes people are only interested in something when they can pirate it. You can't just assume they would have been like aw shit I can't pirate it, well I guess I have to buy it then, that's even assuming they would have bought it brand new in the first place.
Also only a small subset of gamers hack their consoles, hacking and pirating a game for console is a lot more tedious than doing it on PC, consoles are usually about convenience, so most gamers aren't going to be interested in installing ReiNand+A9LH+Luma3DS, dumping their nand, rewriting their nand which could brick their system, so on and so forth. So even if the Nintendo Switch got busted wide open to the point where it's as easy to pirate games on it as the Wii U, the amount of gamers that do it, won't be justified to cause a panic, and flee from the Switch, because let's say 10 million Switches are sold less than 300k people will have a hacked Switch. Thus it won't horribly affect sales to the point where it's unprofitable to port games over to the switch, because let's say all those 300k people were pirates, you still have 9.7 million+ that will buy the game and give you money. Your not going to forsake those people just because of a minority.
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Hell look at the Vita that thing sold like a piece of shit, and that didn't get hacked until the system was dead.