Here I am with my new Windows application: WiiCoverDownloader
Download
WiiCoverDownloader.zip
code.google page
https://code.google.com/p/wii-cover-downloader/
Requirements
Changelog and Sourcecode
On google.code page.
Credits:
Directly in application. ^__^
Are welcome advice, or problems report .
Download
WiiCoverDownloader.zip
code.google page
https://code.google.com/p/wii-cover-downloader/
Requirements
- PC with .NET 2.0 installed
- Your devices with games and loader connected to your PC
- Start the program
- Select the device where there are the Loader (are supported USB Loader GX, WiiFlow and Configurable USB Loader).
- The application automatically check which Loader are present in the selected device
- Now select the device where are stored your games.
- Then start the Download and wait.
- The application will download the images and then put in the correct folder for each Loader detected.
- If you want to change the language, go to "Language preferences" and change it.
- In case you have already modified/customized paths for covers in Loader settings, change them also in this appilication: "Loader Path Preferences".
- You can see the used paths for games (Wii games, Gamecube and Emulated Nand) in the "Device Path Preferences". If necessary change them according to your needs.
- For Wii games, simply search .wbfs files. They have the ID directly in the name (es: SC7I52.wbfs = Call of Duty: Black Ops). If you haven't the ID as name of wbfs files, application can't download images. If you are using a WBFS partition.. no problem: I'll read it with wbfs_file.exe .
- For Game Cube Games, I supposed that them are in DIOS MIOS 'format' (es: games\GLMP01\game.iso = Luigi's Mansion). If you haven't games in the folder with ID, application can't download images.
- For emulated NAND channel, I simply read folder name, for take ID of channels.
Changelog and Sourcecode
On google.code page.
Credits:
Directly in application. ^__^
Are welcome advice, or problems report .