Hacking PaRaDoX Banner's Zone

  • Thread starter Thread starter jayparadox
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yeah like adding front sd support to the VBA emulator?
 
Maybe you could use these new full banners in injected VC games aswell, and use a wallpaper or something instead of the title
smile.gif
 
desmayer said:
Its not the best Emulator.
It looses connection when i load a game

from what I know, the genplus version is not an a official one
wiimote support has been quickly added by some guy but is unstable (I tried the classic controller and it freezes sometime)
 
Can someone tell me why i get a colour pallet test screen after ive synced my wii remote for the snes emulator?
 
All channels work great except in the ScummVM channel all I get is a black screen. Any idea what I might be doing wrong?
 
SpaceJump said:
All channels work great except in the ScummVM channel all I get is a black screen. Any idea what I might be doing wrong?

Must have GC Memory in Port A and NO memory in port B...
 
ScummVM works fine. You need to make a scummvm directory in your sd card and then put each game in each own directory.

And i have no GCMemory in either ports either. Just downloaded some games (namely monkey island 1 and 2, indiana jones 3 and 4, loom, the dig and inherit the earth). Put each one in its folder (under /scummvm). then when you start the channel it is asking you to add files/games

There are 3 buttons at the bottom of the screen. If you don't see those buttons (but you can see the wiimote moving around a black screen) i bet your TV is cutting the bottom part so change the settings.
Just add the games one a time . In order to start playing a game clickity 1 on the wiimote.

good luck .
 
I didn't put the games' directories under the /scummvm/ dir....
in the root of the SD, just put the dir of the game....then selected it in the menu of the ScummVM....that's all...
For the saves, I chose a "save" dir....
 
Maybe the Memory card in Port A isn't needed anymore, but leaving the port B free is.
 
Anyway, will there be a Wii64 channe;? Strange no-one has mentioned it yet!

And I wanted to just check whether it's impossible or not to incorporate DVD and SDHC support into the Wii (software-wise, not hardware-wise), as I'm constantly seeing discussions and videos on these things? I assume they're fakes at the moment, but I just wanted to double-check.

On another kinda random note, though it seems a bit pointless, surely the Wii can connect to any bluetooth device (stop me if I'm totally wrong), which would mean it could connect to phones and other devices. I'm sure we could explore the possibilities of it, if it was possible to connect to bluetooth devices.

Sorry for my off-topicness, just being curious.
 
well since it's not yet running with decent speed and still has not very great compatibility, i doubt you want a half speed 3 rom only channel
 
lettuce said:
Can someone tell me why i get a colour pallet test screen after ive synced my wii remote for the snes emulator?

i had the same problem,
if you're using the wii remote press home and plus and it should load up fine.
 
kutan said:
lettuce said:
Can someone tell me why i get a colour pallet test screen after ive synced my wii remote for the snes emulator?

i had the same problem,
if you're using the wii remote press home and plus and it should load up fine.

Its not a problem.
When you press 1+2 , I bet you keep them pressed down , so the wiimote sends the "2" signal , which means "play game".
Since no rom is loaded , the test pattern is shown.
 
Ah ok, cheers guys. I have notice though whatever homebrew i load up, that it seems to take about 10 seconds before it will even register anything im pressing on the Wii Remote, is this normal?
 

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