Online Gaming. Why the hate?

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While reading random topics around the forums, I've noticed a lot of people hate when there is online play in games. I really don't understand the hate online gets. If you don't like online, then don't use it. To me, online is a great component, most of the time. It provides for a lasting experience with a video game. I usually don't try it until after I've completed the single player part of a game. Some games even focus primarily on online multiplayer nowadays, such as Call of Duty or Battlefield. The latter having one of the most amazing online experiences I've seen. In my opinion, if there was no multiplayer in games at all, games would die off pretty fast. I don't usually replay the single player of games, aside from a couple RPGs, which are obviously focused on single player anyway. Just as a general example, where would Mario Kart 7 be without the online component? I beat the single player fairly quickly, yet I continually use the online features, and am still entertained.

So why the hate? Discuss.
 
It's not that people hate online, it's that people hate being called a fag or a hacker every .3 seconds by the resident 12 year olds that infest basically every single online system.
I always tell people just to mute and ignore them, but really that's like 90% of the community you're now blocking.

Nintendo online gets hated on because it's an abysmal archaic system.
 
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It's not that people hate online, it's that people hate being called a fag or a hacker every .3 seconds by the resident 12 year olds that infest basically every single online system.
I always tell people just to mute and ignore them, but really that's like 90% of the community you're now blocking.

Nintendo online gets hated on because it's an abysmal archaic system.
That depends on the game, really. If you player later on at night, it seems that there are less of those annoying little kids playing. But yes, I agree. The community in multiplayer can be terrible.

Nintendo's online system is terrible. I really hope they fix that with the Wii U.
Also, for some, they would rather be in the same room with their friends playing multiplayer games than sitting at home alone.
Most games still have local multiplayer though. I still have friends over and enjoy some gaming with them. But when they're at home, we just party up on Xbox Live, and we chat and what not.

Is there so much hate for online play?

It's one hell of a blast especially with TeamSpeak.
I see people rage at the mention of online play in an upcoming game.

I agree.
 
I can imagine the hate for online play if a said release is geared more for online play than single player.

I do like playing single player myself, but i would also like having the multiplayer option.
 
Sorry I dono what the heck you're talking about, people complain about quality of a single player campaign sacrificed for multiplayer, but I've never heard of people whining just because online is included.
 
Online is fine although problems already mentioned exist but the big one as far as I see seems to be that it pulls focus and/or budget from making a good single player game (and perhaps the opposite is true as well but that is a very different discussion) which is fine in some regards. Given however all the stories of publishers dragging their heels until online component gets done, ostensibly as it supposedly improves long tail sales and such, and some people judging a game as a piece of art and others judging it as a financial venture, both things that certainly do not always reconcile with the latter being the one that tends to win out for games*, it can be said that on several occasions the addition of online play gave rise to a lesser overall work and thus online play invites criticism.

There is probably a lot more that can be expanded on there but that would be my jumping off point and much of what could be said is fairly obvious.


*sometimes following by something about the lack of anything resembling the oscars for games but I am not intending to go down that path right now.
 
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Also, for some, they would rather be in the same room with their friends playing multiplayer games than sitting at home alone.

This I always wondered why people still do it. I understand for smash bros and fighters, but for things like FPS...splitscreen is just god awful. It's always so much better to have the entire screen to yourself. With voice chat the way it is now (for real consoles anyway), you can communicate all the same with friends. i never felt it took away from the experience just because I couldn't SEE the person I was playing with. Hell the only thing it changes is me not being able to throw my controller at someone in anger. I admit that's a bit of a loss, but I got over it.
 
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Also, for some, they would rather be in the same room with their friends playing multiplayer games than sitting at home alone.

This I always wondered why people still do it. I understand for smash bros and fighters, but for things like FPS...splitscreen is just god awful. It's always so much better to have the entire screen to yourself. With voice chat the way it is now (for real consoles anyway), you can communicate all the same with friends. i never felt it took away from the experience just because I couldn't SEE the person I was playing with. Hell the only thing it changes is me not being able to throw my controller at someone in anger. I admit that's a bit of a loss, but I got over it.


Very true about the split screen being awful, but also you know every other players location in the game, that was the worse thing in Goldeneye on the N64.
 
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Also, for some, they would rather be in the same room with their friends playing multiplayer games than sitting at home alone.

This I always wondered why people still do it. I understand for smash bros and fighters, but for things like FPS...splitscreen is just god awful. It's always so much better to have the entire screen to yourself. With voice chat the way it is now (for real consoles anyway), you can communicate all the same with friends. i never felt it took away from the experience just because I couldn't SEE the person I was playing with. Hell the only thing it changes is me not being able to throw my controller at someone in anger. I admit that's a bit of a loss, but I got over it.


Very true about the split screen being awful, but also you know every other players location in the game, that was the worse thing in Goldeneye on the N64.

Ahhh screen peeking. My nemesis.
 
I can only think of 2 games that i purchased purely for the multiplayer: Quake 3 Arena and Phantasy Star Online, both on the Dreamcast.
 
I hate it because a lot of the time, it gets abandoned quickly and gets no support in games. Not to mention, not all games need multiplayer tacked on. And devs are relying so heavy on it that the rest of the game suffers. It seems these days, nobody enjoys a great story with characters or anything anymore.
 
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I grew up with most games being single-player (other than fighters and beat-em-ups), so I'm bothered when devs waste time adding a half-assed online mode to a game that doesn't need it. If you can't find replay value in a game with no multiplayer, either the games you play are garbage or you need to play more multiplayer-centric games (like God Eater or Monster Hunter).

FPS games are completely different, and I think you'd have a hard time finding someone that liked FPS games but had a grudge against multiplayer (I personally like single-player campaigns, but I don't go whining about the multiplayer aspect, which is why most people buy those games to begin with).
 
I grew up with most games being single-player (other than fighters and beat-em-ups), so I'm bothered when devs waste time adding a half-assed online mode to a game that doesn't need it. If you can't find replay value in a game with no multiplayer, either the games you play are garbage or you need to play more multiplayer-centric games (like God Eater or Monster Hunter).

What do you consider replay value? You can beat your run-of-the-mill platformer in a couple of hours and it's only a few more for all the stupid collectibles, after that it's a dust magnet. I think I probably but more hours into Skyrim than every platformer I ever beat combined.

EDIT: This is why nowadays I rarely spend more than $20 on a platformer. Last platformer I bought was Rayman Origins at $20, before that it was Alice: Madness Returns for $40 (which I don't regret though since it was a fantastic game and I really don't mind paying extra to a game that was doomed to be unprofitable).
 
My problem with multiplayer is that it seems to be becoming the be all and end all of video games with single player campaigns being almost an afterthought. Not ideal when you're only interested in a strong single player experience.
 
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