Offline NDS Save Converter Updated to 2.1

Discussion in 'User Submitted News' started by UniqueGeek, Apr 23, 2011.

Apr 23, 2011
  1. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    [​IMG]

    Because of lack of suggestions, I am only updating this tool with things that I use personally. If no one suggests anything, then releases will continue to be like this (hint, hint).[/p]

    [​IMG] Source
    [​IMG] Official Download
    [​IMG] Filetrip Download

    The moral of this post? Start suggesting: new features, bug fixes, easter eggs, etc, so the update will be big enough to actually deserve a front page post.

    Random: I added this a while ago (should work on the version before this): Ask it if it is easter. *wonders if anyone will find it*
    [Edit]: I had an outdated file in the old download. It is now fixed if your copy has "(Real)" in the filename.
     


  2. basher11

    Member basher11 GBAtemp's Official Vocaloid Lover

    Joined:
    Jun 29, 2009
    Messages:
    4,382
    Country:
    United States
    option to convert multiple saves?
     
  3. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    Yes! A suggestion! This will be what I work on next.
     
  4. basher11

    Member basher11 GBAtemp's Official Vocaloid Lover

    Joined:
    Jun 29, 2009
    Messages:
    4,382
    Country:
    United States
    would you put a limit to it? or is it going to be as much saves as we have?

    oh, and please let it be drag and drop [​IMG]
     
  5. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    The limit will be as many as possible until the program crashes from lack of memory.

    As for drag and drop, I'll have to look up on how to do that, but I do plan on being able to set some individual properties on each file (not nessessarily being in the same directory). If you select a DS ROM, then it will try and find all saves that go with that ROM.
     
  6. Schlupi

    Member Schlupi Gbatemp's Official Earthbound Maniac™

    Joined:
    Aug 31, 2007
    Messages:
    3,985
    Location:
    Rozen Queen Co, Chicago Branch
    Country:
    United States
    Great work on this! I remember years back when I first got into the DS flashcart scene and I used Shunyweb all the time. It's AWESOME to have a good offline version of that now, years later. [​IMG]


    I know a suggestion. You know the "Action Replay MAX DUO dock"?

    http://www.play-asia.com/paOS-13-71-1e-49-en-70-mkl.html

    It's an awesome device I used to have and I forgot what save type it supports, but I ALWAYS wanted a way to convert those saves into flashcart compatible saves offline. I don't know where mine went, hopefully I can find it...

    If you could add support for it that would be awesome.
     
  7. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    It should already support that format. I would think that "Action Replay MAX" is no different than the "Action Replay MAX Duo", if it is a different device.
     
  8. Schlupi

    Member Schlupi Gbatemp's Official Earthbound Maniac™

    Joined:
    Aug 31, 2007
    Messages:
    3,985
    Location:
    Rozen Queen Co, Chicago Branch
    Country:
    United States
    I didn't see Action Replay MAX on there, so I didn't know it had support for it. I just saw DSi and Media and I know those are not the same.

    AH. I see. I started it up and saw, it IS supported. Thanks.
     
  9. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

    Joined:
    Dec 23, 2008
    Messages:
    4,981
    Country:
    United States
    Make it faster?

    When I used it, it took a while to open.
     
  10. Schlupi

    Member Schlupi Gbatemp's Official Earthbound Maniac™

    Joined:
    Aug 31, 2007
    Messages:
    3,985
    Location:
    Rozen Queen Co, Chicago Branch
    Country:
    United States
    Lol that's a good one. I thought it crashed on startup for a minute.
     
  11. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    That's odd.
    Starts fine on my computer. Perhaps memory, processing power, or hard drive speed could influence it.
    Are you running on 32 bit Windows perhaps?
     
  12. Schlupi

    Member Schlupi Gbatemp's Official Earthbound Maniac™

    Joined:
    Aug 31, 2007
    Messages:
    3,985
    Location:
    Rozen Queen Co, Chicago Branch
    Country:
    United States
    No, I'm on 64 bit Ultimate.

    And my computer... the specs I can't recall off the top of my head, but it has a Dual Core CPU and 4 GB RAM. It's strong enough to run Portal 2 Smoothly.
     
  13. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    How many seconds does it take to load? When launching the final file on my computer, it takes less than a second to start, when compiling in Visual Studio, about 3 seconds.
     
  14. Schlupi

    Member Schlupi Gbatemp's Official Earthbound Maniac™

    Joined:
    Aug 31, 2007
    Messages:
    3,985
    Location:
    Rozen Queen Co, Chicago Branch
    Country:
    United States
    Hmm.... I deleted it and re-extracted it while running VLC media player, Firefox, and Photoshop CS5 and it opens in a half a second now. >_>

    I guess it was only the first time I opened it, I can't seem to recreate the slow startup.

    I guess it's better that way [​IMG]
     
  15. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    That's good.

    I added this a while ago (should work on the version before this): Ask it if it is easter. *wonders if anyone will find it*
     
  16. twiztidsinz

    Member twiztidsinz Taiju Yamada Fan

    Joined:
    Dec 23, 2008
    Messages:
    4,981
    Country:
    United States
    Official download link is 'broken':
    Code:
    http://saves.uniquegeeks.net/index/saves/Offline NDS Save Converter 2.1 Beta.zip"

    Also, it seems to be fast now... kinda anyway.
    First run takes ~10 seconds to start up, second took ~3 seconds, after that it's ~1 second (for both 'regular' and classic).
    Windows 7 32bit
     
  17. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
     
  18. shadowmanwkp

    Member shadowmanwkp Your roms are on another rom site

    Joined:
    Apr 17, 2008
    Messages:
    486
    Location:
    Vleuten, The Netherlands
    Country:
    Netherlands
    I've got two suggestions:

    1. Make an option for overwriting the original file, so that you don't have to browse for a new location to save the converted file to (might be handy for people who get their saves from gamefaqs or other sites)

    2. Make it compatible with file association, so that you can double-click on your save file in explorer, and load the save already in the program, instead of searching for the save every time in the dialog box.

    Other than that, nice work, i don't really have a use to it to be frank, but it really looks nice and it works good as well.
     
  19. fgghjjkll

    Member fgghjjkll GBATemp MegaMan

    Joined:
    Jul 7, 2008
    Messages:
    2,040
    Country:
    Australia
    Batch convert savefiles? Like.. Choosing a directory of savefiles to convert :>
     
  20. UniqueGeek
    OP

    Member UniqueGeek PMD Researcher

    Joined:
    May 29, 2009
    Messages:
    1,376
    Country:
    United States
    Comming soon. Right now it is a half-baked feature. I can release a preview if anyone wants.
     

Share This Page