?? huhGet me some feedback in :baguette:
O and whats the steps to fix the DK64 Camera in Retroarch? good info to have, I can see people asking in this thread eventually
Last edited by ploggy,
?? huhGet me some feedback in :baguette:
?? huh
O and whats the steps to fix the DK64 Camera in Retroarch? good info to have, I can see people asking in this thread eventually
DK64 Camera Issue workaround:
- Start ROM
- Turn FBEmu On
- Set RDRAM Depth stuff: Software (fromMem does not work)
- Close ROM & start ROM again
- Get ingame
- Do a Savestate
- Turn FBEmuoff, RDRAM stuff back or whatever (optional if perf boost is wanted from here on)
- Close ROM & start ROM again
- Load Savestate
- Stays fixed whenever u load that Savestate
Code:DK64 Camera Issue workaround: - Start ROM - Turn FBEmu On - Set RDRAM Depth stuff: Software (fromMem does not work) - Close ROM & start ROM again - Get ingame - Do a Savestate - Turn FBEmuoff, RDRAM stuff back or whatever (optional if perf boost is wanted from here on) - Close ROM & start ROM again - Load Savestate - Stays fixed whenever u load that Savestate
honestly cant thank you enough dude. your tearing up the homebrew scenes on multiple consoles i have a large list of games and i have gathered alot of knowlegde on using retroarch if you want something tested or feedback exc.probably crash on close, i wouldnt be surprised. I need to fix my msvc build, rn I am doing some weird shit, its a major surprise it even works so good hah
Yeah Xbox isnt the lonely kid in the corner anymore ... PS4 up your game lolhonestly cant thank you enough dude. your tearing up the homebrew scenes on multiple consoles i have a large list of games and i have gathered alot of knowlegde on using retroarch if you want something tested or feedback exc.
funny enough i was testing out mednefan on ps4 pro since yesterday (dreaming what retroarch will be like on the ps4). then boom xbox hits back with a promising release. but yeah ps4 need to up thier game.Yeah Xbox isnt the lonely kid in the corner anymore ... PS4 up your game lol
we will see, no promises on that front but at least i want to improve the horrible IO thats throwing exceptions on purpose all the time...Yeah Xbox isnt the lonely kid in the corner anymore ... PS4 up your game lol
If you want to help, when you get a game that just crashes on startup, repeatedly, get me a crash dump.honestly cant thank you enough dude. your tearing up the homebrew scenes on multiple consoles i have a large list of games and i have gathered alot of knowlegde on using retroarch if you want something tested or feedback exc.
NOTE: Some Cores such as Citra, Mupen64, Reicast/Redream require an OpenGL renderer to function which currently the Xbox One doesn't have. Until ANGLE (translates OpenGL calls to Direct3D) is ported to Xbox One don't expect to see these Cores running.
ANGLE supports UWP and so does xbox one.What exactly does this entail? I saw a couple Github issues on the ANGLE repo from 2016 that referred to this (https://github.com/Microsoft/angle/issues/60 and https://github.com/Microsoft/angle/issues/21). Would a UWP port of retroarch help address this? (Also apologies for any ignorance, literally just started looking into the Xbox hacking scene today as I bought one last week )
EDIT: oh shit I just read the last few pages, it seems like y'all got Mupen64 working, amazing job
ANGLE supports UWP and so does xbox one.
So it just works, with some tweaks here and there and a context impl.
Probably at Dom's discordwell im using xbox one x not sure if it differs yet between console versions. but im playing conkers very well. literally minor slow downs. anywhere i could share a video?
its on doms discordCould U please upload version with all working cores so far + n64 one ?
I can't join via this link. Do U know why?here's a link again to my discord for those who want to join the discussion
https://discord.gg/4mHkSg
https://discord.gg/Vgtb8RI can't join via this link. Do U know why?