Hacking "Official" WiiU Loadiine Compatibility list thread

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It is updated, its my copy of MK8... it also includes a folder with a lot of numbers which i guess is the DLC

Yes this is the DLC folder.

Doesnt even give my an error, its just a black screen

Im using latest version of Loadiine GX and every single other game works fine

If you are loading Mario Kart 8 updated with the "Miimaker loading mode" of Loadiine, it won't work as expected. It only works with the Smash loading mode (insert your SSB disc and enable this loading mode in the game parameters of Loadiine).
 
Yes this is the DLC folder.



If you are loading Mario Kart 8 updated with the "Miimaker loading mode" of Loadiine, it won't work as expected. It only works with the Smash loading mode (insert your SSB disc and enable this loading mode in the game parameters of Loadiine).


I'm trying it now, do you know how to "merge" the DLC? cause i'm not able to use the Pikmin 3 DLC too T.T

EDIT:
It worked with SSB4 with DLC and everything!!!

Question Tw

Do you know how i transfer my Save to Loadiine? because i dumped it with DDD, but i dont know how to apply it :)
 
Last edited by huma_dawii,
Perhaps I've been lucky but I'm able to play minecraft with NNID linked with v4 and the latest gx2, miimaker mode
 
I mentioned it before (probably in the other thread, few weeks ago), but I'll ask here as it's the official thread:
I think I'll update the compatibility list to amend some columns.
some information are not needed anymore : rpx and rpl size were useful for the developers on earlier versions, to know how much memory a game needed. Now all games are working, whatever the code size.

I think a new column could be useful : game update.
if a game has an update, it could be marked as "yes" (green). if could also contain the last available update version as text over the green cell, but I know it's hardly maintained (see the wiiubrew wiki, it outdated version information).
it could be used as a way to mark the compatibility with the updates, but I think only Mario kart has an issue, so the list doesn't need that information, it can be located in the comment column.

So far, I think I will :
- remove RPX size
- remove RPL size
- Add an "Update" column (if really useful to know there are updates for games. if not, I won't add it)
- maybe a DLC column? (same as update above)

Are there any other changes or addition needed? some information users would find useful (which are not in comments column) or useless info which could be removed ?
 
I mentioned it before (probably in the other thread, few weeks ago), but I'll ask here as it's the official thread:
I think I'll update the compatibility list to amend some columns.
some information are not needed anymore : rpx and rpl size were useful for the developers on earlier versions, to know how much memory a game needed. Now all games are working, whatever the code size.

I think a new column could be useful : game update.
if a game has an update, it could be marked as "yes" (green). if could also contain the last available update version as text over the green cell, but I know it's hardly maintained (see the wiiubrew wiki, it outdated version information).
it could be used as a way to mark the compatibility with the updates, but I think only Mario kart has an issue, so the list doesn't need that information, it can be located in the comment column.

So far, I think I will :
- remove RPX size
- remove RPL size
- Add an "Update" column (if really useful to know there are updates for games. if not, I won't add it)
- maybe a DLC column? (same as update above)

Are there any other changes or addition needed? some information users would find useful (which are not in comments column) or useless info which could be removed ?

The wiiubrew list *is* current, compared with tagaya.
You're welcome.

A column which says "I've tested version X" would be useful.

I suggest you don't try to track the most recent version just for the sake of tracking it, it takes quite a bit of effort (see the wiiubrew page history) for basically zero gain.
You're much better off using tools which check tagaya directly.

nuspy has example code, it fetches the version list from tagaya and puts it in an sqlite DB.
 
I added Disney Infinity 3.0 to the wiki. Can't believe no one did before.
It's running completely without any problems.
Only issues are loading times when entering back the Toy Box Hub (from a mission or something) and that it sometimes lags like hell because the Wii U port is very very bad. But these lags are there with the original disc as well so we can't blame Loadiine or sd cards for this.
However: I tested the newest update. The USB base and the figures (I tested Anakin and Darth Vader) work perfectly with Loadiine.
 
I'm having an issue with smash bros and dlc.

I have a 5.5.1U system using the latest nightly of loadiinegx2. The smash bros I am using is the EU version. I have tried using both the US and EU 288 updates merged with either the US or EU dlc. Without the updates applied the game loads fine but with the updates I get a system error and have to reset the wiiu.

Has anyone else had this problem?
 
hi

has anyone tried sonic lost world and sonic all stars racing transformed in a eu wii u console in mii maker mode using loadline? I need help please. can anybody give me a link to a pal version of sonic lost world and sonic all stars racing transformed for wii u?
 

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