DarkShinigami said:
machomuu said:
I don't remember the name of it, but there's also a Touhou themed Pokemon hack
thatd be touhoumon
also no they aint hacks they are games made by the group of people who made the touhou fighting games(which were made by a few of the people who made the touhou project games).
If they aren't hacks (or modifications, which is a kind of hack), then that means they're just constructed from the ground up and accidentally have the same name. I don't know these games, but unless it borrows just the concept and the name, it's a hack.
For my own contribution: Logic pro (
video demo). An arcade game that follows the same idea as
nonograms (think mario piicross), but adds a crazy time limit. The strangest thing was the story...it had something to do with a monkey that wanted to be popular. Don't ask me how that relates back to puzzles, but...yeah.
Another gem was penguin brothers. It's a platform game of a penguin throwing bombs. It had a gameplay (and the cuteness factor) like bubble bobble, so unless you want to count the end boss (a giant...pig?), it may not really be obscure.
And I know the game has its franchise of his own, but still: those wario ware games. I mean...WTF? 5 second games?
I can't forget about UT2004's bombing run either. UT2004 is (as you may know) a standard FPS, and the 'bombing run' is probably better known as 'single flag capture the flag'. The result is
in theory not that different than an American football match without referees (get the ball and try not to die while making your way to the enemy goal). In practice, however, UT2004 had a device (translocator) that you could throw away and immediately transport to in order to make more speed. Combined with the already very bouncy movement options of that game (if you never played it: UT players are always bouncing around everywhere) and a quick pass-to-teammate option if you had the ball made this game something beyond insanity. Being able to survive with the ball for longer than a few seconds is pretty 'standard'. It was that translocator that upped the pace, especially since it allowed much faster movement than those with the ball or with weapons.
Unfortunately, the learning curve was very steep and bots were simply bad at the game. Take into account that not knowing how to play well often ended up with your own team losing (and yourself usually dying because you just go for the ball) and that UT2004 had other selling points, and you'll understand that the gametype was never really that popular.
...but damn, once you knew how to play it was fuuuuuun!
*is nostalgic now*