Oblivion Remastered PC benchmark testing DLSS, FSR, and XeSS across multiple quality modes with Ray Tracing ON and OFF.
This benchmark highlights a major performance gap between upscalers. DLSS is leaps and bounds ahead, delivering playable performance only when Frame Generation is enabled. Without Frame Gen, Oblivion Remastered is effectively unplayable on high-end settings.
FSR continues to struggle with image clarity, producing noticeably blurry visuals, while XeSS offers no Frame Generation support and lands close to FSR in both performance and image quality when Ray Tracing is enabled.
Test ScenariosDLSS Quality Modes - Frame Generation ON / OFF
Ray Tracing ON vs OFF
FSR Quality Modes - Frame Generation ON / OFF
XeSS Quality Modes (no Frame Gen)
Test SystemGPU: RTX 4070 Super
CPU: Intel i5-14400K
RAM: 64GB DDR4 3200MHz
OS: Windows 11 24H2
Final VerdictDLSS + Frame Generation is mandatory for smooth gameplay
FSR remains blurry and unstable
XeSS lacks Frame Gen and offers no visual advantage
If you’re running Oblivion Remastered with Ray Tracing, DLSS is the only viable option right now.
Last edited by baddass1979,







