Oblivion Remaster PC Benchmark

baddass1979

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Oblivion Remastered PC benchmark testing DLSS, FSR, and XeSS across multiple quality modes with Ray Tracing ON and OFF.

This benchmark highlights a major performance gap between upscalers. DLSS is leaps and bounds ahead, delivering playable performance only when Frame Generation is enabled. Without Frame Gen, Oblivion Remastered is effectively unplayable on high-end settings.

FSR continues to struggle with image clarity, producing noticeably blurry visuals, while XeSS offers no Frame Generation support and lands close to FSR in both performance and image quality when Ray Tracing is enabled.

🧪 Test Scenarios

DLSS Quality Modes - Frame Generation ON / OFF

Ray Tracing ON vs OFF

FSR Quality Modes - Frame Generation ON / OFF

XeSS Quality Modes (no Frame Gen)

🖥️ Test System

GPU: RTX 4070 Super

CPU: Intel i5-14400K

RAM: 64GB DDR4 3200MHz

OS: Windows 11 24H2

🎯 Final Verdict

DLSS + Frame Generation is mandatory for smooth gameplay

FSR remains blurry and unstable

XeSS lacks Frame Gen and offers no visual advantage

If you’re running Oblivion Remastered with Ray Tracing, DLSS is the only viable option right now.
 
Last edited by baddass1979,
It shows how badly optimized the game is i have a RTX 4070 Super and it needs frame gen to stay above 60fps
I wouldn't be shocked if it was purposefully not optimized, just so the Xbox wouldn't look totally shit by comparison.

If you were around back in the day, when they released Skyrim people found that Bethesda hadn't set the PC optimization, presumably to ensure the PC and Xbox versions would perform similarly (the Playstation version was released 90 days later...)
 

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