Homebrew WIP Nut

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  1. Is it possible to define absolute paths instead of relative paths?
  2. If I abort and restart the script, will it resume where it left off (retrying the last download, assuming it is incomplete?)
ps: I am truly wowed at the quality of your release, it looks and feels very very complete/elaborate already..
 
  1. Is it possible to define absolute paths instead of relative paths?
  2. If I abort and restart the script, will it resume where it left off (retrying the last download, assuming it is incomplete?)
ps: I am truly wowed at the quality of your release, it looks and feels very very complete/elaborate already..

It should accept absolute paths.

It will resume when it restarts.
 
nutbutton.png


Nice tool.
What happens when you've downloaded a game without a key, and you later acquire the key? Does Nut deal with that?
 
Nice tool.
What happens when you've downloaded a game without a key, and you later acquire the key? Does Nut deal with that?

Nut will convert locked titles (.nsx) to unlocked titles (.nsp) once the Titlekey is obtained.
In the console, you can type "nut.py --unlock-all" to unlock all locked titles.
 
Last edited by morrison22,
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Nothing they can do. It’s a simple money equation. If it costs them 5 million more per year in increased cdn fees for auth, to stop 2 million in piracy, they are going to let it slide.

I think? they already implemented it right with a small selection of their first party 3DS games, where a valid game-specific cert needs to be provided before you download. I'm guessing they are testing out the system there before they port it over to the Switch at some point.
 
Last edited by Rahkeesh,
I think? they already implemented it right with a small selection of their first party 3DS games, where a valid game-specific cert needs to be provided before you download. I'm guessing they are testing out the system there before they port it over to the Switch at some point.

You would think wrong. They could do it on the 3ds because all tickets were common, they effectively just used the ticket as a static password to get the file. On the Switch, all of the tickets are personalized / dfferent for each console so they cant just whitelist a static string, they would have to do computations which is expensive to do on a CDN.
 
CDN downloaders are worthless now, since it flags you for a ban... Not sure why people keep bothering with them.
What does it flag for ban if you dont use your certs and console info anyway ?
 
Two server-mode questions:
  1. Is scraping images also required if you plan to download assets from the CDN?
  2. When you start nut in server mode, does it also resume downloading? Or is that an activity that you need to complete first?
(btw: I also needed to install urllib3 module (not listed in your github instructions))
 
Two server-mode questions:
  1. Is scraping images also required if you plan to download assets from the CDN?
  2. When you start nut in server mode, does it also resume downloading? Or is that an activity that you need to complete first?
(btw: I also needed to install urllib3 module (not listed in your github instructions))

Server mode is a work in progress. You can download files individually in server mode, they will download, but the gui will not update until you shut down the server, and run at least nut.py -so --server to scan and organize the files before the server is ran again.
 
I have been running the older files mass downloading with no issues, When I add all the new files posted and followed instructions I am having issues. what are some steps I should try or should I start fresh?

Thank you
 
I have been running the older files mass downloading with no issues, When I add all the new files posted and followed instructions I am having issues. what are some steps I should try or should I start fresh?

Thank you
Well, it might be best if you start by posting the issues you are having so we can understand what is going wrong. Then we may be able to help you resolve them.
 
Last edited by morrison22,
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