Erm why? You don't even need NUS Packer for that, just use utikdownloader or wii u usb helper or the likesNo, it was NES Remix 1 (350Mb ~)
Erm why? You don't even need NUS Packer for that, just use utikdownloader or wii u usb helper or the likesNo, it was NES Remix 1 (350Mb ~)
I was just trying if NusPacker works.Erm why? You don't even need NUS Packer for that, just use utikdownloader or wii u usb helper or the likes
oh k so you can confirm it thosen't even work on RedNAND?I was just trying if NusPacker works.
As I said before, you can install them on redNAND, but shows nothing on menu.oh k so you can confirm it thosen't even work on RedNAND?
NUSPacker works perfect for me on rednand have made atleast 5 working rednand titles with nuspackerAs I said before, you can install them on redNAND, but shows nothing on menu.
If its not on "that title key website" its not anywhereHow do I get the encryption key?
I changed one small thing before I commited it and was too lazy to turn my wiiU on again to test it.I can't figure out how to dump a disc's meta and code folders. I can't get Maschell's jwupclient to work. Can anyone help?
I have tried to use the packer v4 and packer v5(region free). With the language barrier there seems to be something that I am not getting. I know how to edit the meta.xml file(not even sure if I need to do this for the v5). It seems to work just fine, it compiles into a install able folder , which installs to rednand with no issues, but when I run game it locks on load screen? Have tried about 6 games and the same things happens. I have MAGIXA to make a title.tik and then I replace the one in the new install folder with this one, but when I do this the wiiU will no even install, will attempt but fail. Not even sure if I have to do this. I have it tried it many different ways, replacing .tik, leaving .tik, changing meta.xml(all regions) but to no avail. I wish I could understand the language, im sure there is something I am missing. If you or anybody know what I may be doing wrong, I would love to know.Wii U Installer Packer v4:
Tutorial Wii U instalador Packer v4
You'll need a valid ticket to use it in sysnand without sig patches, but you can install the normal game then transfer the mod files from SD to USB using wupclient which will allow you to use it on sysnand without sig patches.If I were to convert Tokyo Mirage Sessions Uncensored using this tool and then installed it with iosuhax, would I then be able to run it from regular sysNAND without sigpatches or anything every time I booted the console?
Or would there be no valid ticket I could use?
You'll need a valid ticket to use it in sysnand without sig patches, but you can install the normal game then transfer the mod files from SD to USB using wupclient which will allow you to use it on sysnand without sig patches.
Are you sure you're on redNand with the newest patches?
Yes is detecting them, and then handling them correctly. Its more an info than a warning/error
Please note that the ddd dumped /code folder DOES NOT work. The .xml files are generated and some .rpl's may missing. You need to redump them with wupclient or get them from NUS.
I did some testings.
The games installed on the rednand to my HDD doesn't work on patched sysnand.
The games installed to my patched sysnand, work on my patched sysnand
The games installed on patched sysnadn to HDD doesn't work on rednand
Idk if something is wrong with my hdd, but currently you can't share the installed titles between sysnand and rednand.
I personally would just not play arround with my sysnand. Just use the rednand with the right patches! Those <20 bucks for an 64gb SD card are worth it.
I can't figure out how to dump a disc's meta and code folders. I can't get Maschell's jwupclient to work. Can anyone help?
Should be fixed now.
Does anyone know why DDD Dumped games won't work?Notice that the code folder dumped with ddd won't work. So almost all "loadiine ready games" won't work. Straight from nus should be fine
Does anyone know why DDD Dumped games won't work?
I mean, what is different in the /CODE folder that makes them hang/freeze on the loading screen?
Maybe there is a way to fix this?
There's a ton of DDD dumped Loadiine games around - be nice to be able to convert them to use this
EDIT: also, even if we can't fix the DDD problem - it would be good to know how to tell if it's a DDD dump so we don't waste time trying to use this on them